Rust Data

rustdata.spaceservers51.81.106.159:29016.ipynb

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Online 51.81.106.159:29015 checked 13m ago

Rust Server Test 02

Connect

srv = rust.server("51.81.106.159:29016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak –
rank #15,270 # top 69%
last wipe 17d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123405:0014:0000:0009:0018:0003:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020005:0014:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap19.9 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Tue 13 OctWed 23 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 13 Oct, 03:22 UTC17d ago 0 NaN running 0
1 Wed 23 Sep, 05:52 UTC36d ago 0 NaN 19.9 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

2000 · seed 1629208675
Map of Rust Server Test 02
map
Procedural Map
size
2000
seed
1629208675
Open on RustMaps

Server

srv.info()
address
51.81.106.159:29015
region
–
max players
100
group limit
8, the default
wipe schedule
–
last wipe
13 Oct 2026, 03:22 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 477 on average46/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 321 on average85/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 284 on average191/250
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 279 on average4/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average237/300
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 258 on average328/300

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does Rust Server Test 02 rank?

Rank #15,270 on seven-day player hours for Rust Server Test 02, within the top 69% of all ranked servers.

How full does Rust Server Test 02 run?

Current row: 0 players on Rust Server Test 02, against 100 slots. Over the last seven days it averaged 0 players.

About the server

How well does Rust Server Test 02 perform?

The 48-hour average is 150 server fps, with a low of 145. Buildings, deployables and all else in the world took the count as high as 16,821 entities. A high of 2,227 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

What Rust version does Rust Server Test 02 run?

Version Rust network protocol 2634 and build 167584 on Linux is reported by Rust Server Test 02. The protocol has to match before you can join, and Steam does the updating.

Is Rust Server Test 02 up, and what does its uptime show?

Rust Server Test 02 reports itself online at the current refresh. Count back 16 days 23 hours from its reported uptime to get the last restart. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.

Where does Rust Server Test 02 sit?

There is no region published for Rust Server Test 02. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 51.81.106.159:29015.

Rules, settings, map

Which rules apply on Rust Server Test 02, and what settings?

You will not find a gather rate in the string Rust Server Test 02. The group limit sits at the default of 8 players. survival is the game mode here, and the base game, where you gather, build and raid. Raids and player combat are enabled. The server browser lists it under Community. VAC is running: Valve's anti-cheat is on.

What is the map on Rust Server Test 02?

Rust Server Test 02 runs a procedural map of size 2,000 with seed 1629208675, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe schedule

On what schedule does Rust Server Test 02 wipe?

The record for Rust Server Test 02 holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 17 days 1 hours ago.

What is wipe day on Rust Server Test 02 like?

The average peak over recent wipes is 0 players. The crowd on the latest wipe topped out 0 hours after it began.

Tags, lists

Which Rust Data filters and lists contain Rust Server Test 02?

The Rust Data lists that Rust Server Test 02 fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on Rust Server Test 02?

These tags are published by Rust Server Test 02 and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): Slot count: 100; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167584 (Build): The server runs build 167584; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way into Rust Server Test 02?

The manual route: launch Rust, F1, then client.connect 51.81.106.159:29015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp100
Max players Slot count: 100.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs167584
Build The server runs build 167584.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 40,353 players 11,629 servers online