Online 51.81.176.81:28015 checked 12m ago
A Shockbyte Rust Server
Connect
srv = rust.server("51.81.176.81:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 1 in the queue.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 22 Oct, 02:51 UTC7d ago | 1+1 queue | NaN | running | 0 |
| 1 | Sat 17 Oct, 17:34 UTC11d ago | 1 | held half | 4.4 days | 1 |
| 2 | Thu 15 Oct, 18:10 UTC13d ago | 1 | NaN | 2 days | 1 |
| 3 | Sun 11 Oct, 17:18 UTC17d ago | 1 | held half | 4 days | 0 |
| 4 | Sun 11 Oct, 09:22 UTC18d ago | 1 | NaN | 0.3 days | 0 |
| 5 | Fri 9 Oct, 08:42 UTC20d ago | 1 | held half | 2 days | 1 |
| 6 | Thu 8 Oct, 06:25 UTC21d ago | 1 | NaN | 1.1 days | 0 |
| 7 | Tue 6 Oct, 22:24 UTC22d ago | 1 | NaN | 1.3 days | 0 |
| 8 | Tue 6 Oct, 05:55 UTC23d ago | 1 | NaN | 0.7 days | 1 |
| 9 | Mon 5 Oct, 05:02 UTC24d ago | 1 | NaN | 1 days | 0 |
| 10 | Sun 4 Oct, 04:07 UTC25d ago | 1 | NaN | 1 days | 0 |
| 11 | Thu 1 Oct, 18:39 UTC FW27d ago | 1 | held half | 2.4 days | 0 |
| 12 | Tue 29 Sep, 22:04 UTC29d ago | 1 | NaN | 1.9 days | 1 |
| 13 | Mon 28 Sep, 21:43 UTC30d ago | 1 | NaN | 1 days | 0 |
| 14 | Sun 27 Sep, 17:23 UTC31d ago | 1 | NaN | 1.2 days | 0 |
| 15 | Sat 26 Sep, 02:27 UTC33d ago | 1 | NaN | 1.6 days | 1 |
| 16 | Thu 24 Sep, 17:57 UTC34d ago | 1 | NaN | 1.4 days | 0 |
| 17 | Thu 24 Sep, 01:38 UTC35d ago | 1 | NaN | 0.7 days | 0 |
| 18 | Wed 23 Sep, 18:19 UTC35d ago | 1 | NaN | 0.3 days | 0 |
| 19 | Wed 23 Sep, 07:20 UTC36d ago | 1 | NaN | 0.5 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 471471404
- map
- Procedural Map
- size
- 3500
- seed
- 471471404
Server
srv.info()- address
- 51.81.176.81:28015
- region
- –
- max players
- 1
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 15 Oct 2026, 18:37 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 516 on average | 436/475 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 384/375 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 48/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 32/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 52/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 243 on average | 143/200 |
Quick answers
From the figures on this page.
Population data
What position does A Shockbyte Rust Server take in the server rankings?
Over the last seven days A Shockbyte Rust Server sits at #5,543 on player hours, in the top 25% of ranked servers.
How full does A Shockbyte Rust Server run?
Current row: 0 players on A Shockbyte Rust Server, against 1 slots. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 17:00 UTC is the busiest, at 1 players.
Server data
How well does A Shockbyte Rust Server perform?
Server fps over the last 48 hours averages 232; the floor is 194. Entity numbers reached 65,178, and that includes buildings, deployables and the rest. Memory peaked at 4,320 MB. What players call lag is these two fields together: low fps and a rising entity count.
What is the Rust version on A Shockbyte Rust Server?
Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server runs. Steam updates your game for you, but the protocol must match to join.
How reliable is A Shockbyte Rust Server, and is it up?
Online is the state at the latest refresh for A Shockbyte Rust Server. The uptime it reports puts the last restart about 5 days 6 hours ago. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 13 September 2026.
Which location does A Shockbyte Rust Server run from?
For A Shockbyte Rust Server, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 51.81.176.81:28015 is its address.
Map and rules
Which rules apply on A Shockbyte Rust Server, and what settings?
No gather rate appears in the name: A Shockbyte Rust Server. No custom cap; the default of 8 players per group stands. Recorded as survival, the base game, where you gather, build and raid. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. VAC, Valve's anti-cheat, is enabled.
Which map has A Shockbyte Rust Server selected?
Size 3,500, seed 471471404: the procedural map on A Shockbyte Rust Server, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
When does A Shockbyte Rust Server wipe, and how often?
A Shockbyte Rust Server wipes on no fixed rhythm, so there is nothing to predict. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 13 days 16 hours ago.
What is wipe day on A Shockbyte Rust Server like?
The average peak over recent wipes is 1 players. 0 hours after the latest wipe the crowd peaked, and 1 more were queued. Half the peak or more was held to the next wipe in 100% of recent wipes.
Tags and filters
Which lists on Rust Data hold A Shockbyte Rust Server, and which filters?
These Rust Data lists include A Shockbyte Rust Server: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on A Shockbyte Rust Server hold?
The game's server browser reads these tags from A Shockbyte Rust Server: gmrust (Game mode): Rust survival in its standard form; mp1 (Max players): Slot count: 1; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way into A Shockbyte Rust Server?
Enter client.connect 51.81.176.81:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.