Rust Data

rustdata.spaceservers51.81.176.81:28016.ipynb

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Online 51.81.176.81:28015 checked 12m ago

A Shockbyte Rust Server

Connect

srv = rust.server("51.81.176.81:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/1 # 0% full
7-day average 0 # peak 1
rank #5,543 # top 25%
last wipe 13d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75112:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 22 OctSat 17 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 1 in the queue.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 22 Oct, 02:51 UTC7d ago 1+1 queue NaN running 0
1 Sat 17 Oct, 17:34 UTC11d ago 1 held half 4.4 days 1
2 Thu 15 Oct, 18:10 UTC13d ago 1 NaN 2 days 1
3 Sun 11 Oct, 17:18 UTC17d ago 1 held half 4 days 0
4 Sun 11 Oct, 09:22 UTC18d ago 1 NaN 0.3 days 0
5 Fri 9 Oct, 08:42 UTC20d ago 1 held half 2 days 1
6 Thu 8 Oct, 06:25 UTC21d ago 1 NaN 1.1 days 0
7 Tue 6 Oct, 22:24 UTC22d ago 1 NaN 1.3 days 0
8 Tue 6 Oct, 05:55 UTC23d ago 1 NaN 0.7 days 1
9 Mon 5 Oct, 05:02 UTC24d ago 1 NaN 1 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 471471404
Map of A Shockbyte Rust Server
map
Procedural Map
size
3500
seed
471471404
Open on RustMaps

Server

srv.info()
address
51.81.176.81:28015
region
–
max players
1
group limit
8, the default
wipe schedule
–
last wipe
15 Oct 2026, 18:37 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 516 on average436/475
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average384/375
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average48/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average32/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average52/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 243 on average143/200

Quick answers

From the figures on this page.

Population data

What position does A Shockbyte Rust Server take in the server rankings?

Over the last seven days A Shockbyte Rust Server sits at #5,543 on player hours, in the top 25% of ranked servers.

How full does A Shockbyte Rust Server run?

Current row: 0 players on A Shockbyte Rust Server, against 1 slots. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 17:00 UTC is the busiest, at 1 players.

Server data

How well does A Shockbyte Rust Server perform?

Server fps over the last 48 hours averages 232; the floor is 194. Entity numbers reached 65,178, and that includes buildings, deployables and the rest. Memory peaked at 4,320 MB. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on A Shockbyte Rust Server?

Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server runs. Steam updates your game for you, but the protocol must match to join.

How reliable is A Shockbyte Rust Server, and is it up?

Online is the state at the latest refresh for A Shockbyte Rust Server. The uptime it reports puts the last restart about 5 days 6 hours ago. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 13 September 2026.

Which location does A Shockbyte Rust Server run from?

For A Shockbyte Rust Server, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 51.81.176.81:28015 is its address.

Map and rules

Which rules apply on A Shockbyte Rust Server, and what settings?

No gather rate appears in the name: A Shockbyte Rust Server. No custom cap; the default of 8 players per group stands. Recorded as survival, the base game, where you gather, build and raid. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. VAC, Valve's anti-cheat, is enabled.

Which map has A Shockbyte Rust Server selected?

Size 3,500, seed 471471404: the procedural map on A Shockbyte Rust Server, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe data

When does A Shockbyte Rust Server wipe, and how often?

A Shockbyte Rust Server wipes on no fixed rhythm, so there is nothing to predict. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 13 days 16 hours ago.

What is wipe day on A Shockbyte Rust Server like?

The average peak over recent wipes is 1 players. 0 hours after the latest wipe the crowd peaked, and 1 more were queued. Half the peak or more was held to the next wipe in 100% of recent wipes.

Tags and filters

Which lists on Rust Data hold A Shockbyte Rust Server, and which filters?

These Rust Data lists include A Shockbyte Rust Server: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on A Shockbyte Rust Server hold?

The game's server browser reads these tags from A Shockbyte Rust Server: gmrust (Game mode): Rust survival in its standard form; mp1 (Max players): Slot count: 1; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way into A Shockbyte Rust Server?

Enter client.connect 51.81.176.81:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp1
Max players Slot count: 1.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 62,312 players 11,738 servers online