Rust Data

rustdata.spaceservers51.83.172.143:29006.ipynb

Run all rust-data · live

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Offline 51.83.172.143:29004 checked 16d ago

Rust @ ServerProject.net

quad moddedoxide

Connect

srv = rust.server("51.83.172.143:29006")
print(srv.connect_command)

Right now

srv.summary()
players now 0/30 # 0% full
7-day average 0 # peak –
rank #15,479 # top 71%
last wipe 46d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct7 Oct13 Oct19 Oct

Top 71% of all ranked servers, and #603 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3000 · seed 11124
Map of Rust @ ServerProject.net
map
Procedural Map
size
3000
seed
11124
Open on RustMaps

Server

srv.info()
address
51.83.172.143:29004
region
–
max players
30
group limit
quad
wipe schedule
–
last wipe
13 Sep 2026, 12:44 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[RU] Кубань PVP [Solo/Duo/Trio/Quad]EU · quad · 6 on average9/60
1#MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10EU · quad · biweekly · 6 on average10/80
2Geležinis Miškasquad · 6 on average2/99
3Rustoria.co -Us MondaysNA · quad · 4 on average18/300
4LusoTuga Prime | EU | Vanilla | BiweeklyEU · quad · biweekly · 3 on average2/100
5Canadian Chill | Vanilla+ | Noob Friendly | No KOS | Monthly BPNA · quad · weekly · 3 on average1/50

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does Rust @ ServerProject.net rank?

Over the last seven days Rust @ ServerProject.net sits at #15,479 on player hours, in the top 71% of ranked servers. Its position in the quad group is #603.

How full does Rust @ ServerProject.net run?

Offline now for Rust @ ServerProject.net, with the last sample 16 days 16 hours ago.

Server facts

Which Rust version is Rust @ ServerProject.net on?

Rust network protocol 2633 and build 163794 on Linux is what Rust @ ServerProject.net runs. Joining needs the same protocol on your game; Steam handles the update.

Is Rust @ ServerProject.net up, and what does its uptime show?

Rust @ ServerProject.net is offline at this refresh; the last response came 16 days 16 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.

In which location is Rust @ ServerProject.net hosted?

There is no region published for Rust @ ServerProject.net. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 51.83.172.143:29004 is its address.

Settings and map

What rules and settings are recorded for Rust @ ServerProject.net?

The name Rust @ ServerProject.net carries no gather rate. quad sets the cap: 4 players per group. Recorded as survival, gather, build, raid: the standard loop. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has Rust @ ServerProject.net loaded?

Size 3,000, seed 11124: the procedural map on Rust @ ServerProject.net, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe schedule

When does Rust @ ServerProject.net wipe, and how often?

A rhythm cannot be read from the wipes of Rust @ ServerProject.net on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 46 days ago.

Tags, lists

Where does Rust @ ServerProject.net appear among Rust Data lists and filters?

The Rust Data lists that Rust @ ServerProject.net fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Which meanings do the tags on Rust @ ServerProject.net hold?

Read by the game's server browser, the tags Rust @ ServerProject.net publishes are: gmrust (Game mode): Survival play, standard Rust; mp30 (Max players): 30 slots in total; ts4 (Group limit): No team may exceed 4; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs163794 (Build): Recorded game build: 163794; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way to join Rust @ ServerProject.net?

The manual route: launch Rust, F1, then client.connect 51.83.172.143:29004. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. You will find its website at https://ServerProject.net/en.

Server tags · what each one means

srv.tags.decode()

Published as mp30,ptrak,$r?,v2633,gmrust,cs163794,ts4,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp30
Max players 30 slots in total.
ts4
Group limit No team may exceed 4.
v2633
Protocol Protocol 2633 is required; a different game version cannot connect.
cs163794
Build Recorded game build: 163794.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 68,594 players 11,792 servers online