Rust Data

rustdata.spaceservers51.83.172.143:29030.ipynb

Run all rust-data · live

‹ All servers

Online 51.83.172.143:29028 checked 7m ago

Rust @ ServerProject.net

quad moddedoxide

Connect

srv = rust.server("51.83.172.143:29030")
print(srv.connect_command)

Right now

srv.summary()
players now 0/500 # 0% full
7-day average 0 # peak 1
rank #6,677 # top 30%
last wipe 18d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75116:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers, and #381 of the quad servers (top 46%). Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap2.7 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 11 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 11 Oct, 11:48 UTC18d ago 1 NaN running 1
1 Thu 8 Oct, 18:37 UTC20d ago 1 held half 2.7 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3000 · seed 11124
Map of Rust @ ServerProject.net
map
Procedural Map
size
3000
seed
11124
Open on RustMaps

Server

srv.info()
address
51.83.172.143:29028
region
–
max players
500
group limit
quad
wipe schedule
–
last wipe
11 Oct 2026, 11:48 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rustoria.co -Us MondaysNA · quad · 7 on average1/300
1[RU] Кубань PVP [Solo/Duo/Trio/Quad]EU · quad · 6 on average8/60
2#MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10EU · quad · biweekly · 6 on average7/80
3Geležinis Miškasquad · 6 on average7/99
4LusoTuga Prime | EU | Vanilla | BiweeklyEU · quad · biweekly · 3 on average2/100
5[EU] Protobit: No Offline | Shared BPs | Max 4 | Linux FriendlyEU · quad · biweekly · 2 on average3/100

Quick answers

From the figures on this page.

Population

What position does Rust @ ServerProject.net take in the server rankings?

Rank #6,677 on seven-day player hours for Rust @ ServerProject.net, within the top 30% of all ranked servers. Its position in the quad group is #381.

How many players does Rust @ ServerProject.net hold at once?

The sample now reads 0 players for Rust @ ServerProject.net, out of 500 slots. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 23:00 UTC is the busiest, at 1 players.

Server facts

How smoothly does Rust @ ServerProject.net run?

The 48-hour average is 60 server fps, with a low of 60. The entity count peaked at 51,251, covering buildings, deployables and the rest of the world. A high of 2,005 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

What Rust version does Rust @ ServerProject.net run?

Version Rust network protocol 2635 and build 168909 on Linux is reported by Rust @ ServerProject.net. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Rust @ ServerProject.net, and is it online now?

Rust @ ServerProject.net reports itself online at the current refresh. The uptime it reports puts the last restart about 9 hours ago. 167 of 168 hours up over the last 7 full days, or 99%. Its earliest recorded date in Rust Data is 13 September 2026.

Which location does Rust @ ServerProject.net run from?

There is no region published for Rust @ ServerProject.net. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 51.83.172.143:29028 is its address.

Map and rules

Which settings and rules does Rust @ ServerProject.net run?

You will not find a gather rate in the string Rust @ ServerProject.net. The group limit is 4 players, the quad setting. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.

What is the map on Rust @ ServerProject.net?

The game generates the map on Rust @ ServerProject.net: procedural, size 3,000, seed 11124. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe schedule

When does Rust @ ServerProject.net wipe, and on what schedule?

The record for Rust @ ServerProject.net holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 18 days 3 hours ago.

On Rust @ ServerProject.net, what happens on wipe day?

The average peak over recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

Tags and filters

Which Rust Data filters and lists contain Rust @ ServerProject.net?

The Rust Data lists that Rust @ ServerProject.net fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Which meanings do the tags on Rust @ ServerProject.net hold?

These tags are published by Rust @ ServerProject.net and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp500 (Max players): The server lists 500 slots; ts4 (Group limit): No team may exceed 4; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

What is the way into Rust @ ServerProject.net?

In Rust, F1 opens the console: type client.connect 51.83.172.143:29028. Launch Rust on this page does the same by opening the game through Steam and connecting. https://ServerProject.net/en is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp500
Max players The server lists 500 slots.
ts4
Group limit No team may exceed 4.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 90,153 players 11,869 servers online