Online 51.83.172.143:29028 checked 7m ago
Rust @ ServerProject.net
Connect
srv = rust.server("51.83.172.143:29030")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 30% of all ranked servers, and #381 of the quad servers (top 46%). Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 11 Oct, 11:48 UTC18d ago | 1 | NaN | running | 1 |
| 1 | Thu 8 Oct, 18:37 UTC20d ago | 1 | held half | 2.7 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3000 · seed 11124
- map
- Procedural Map
- size
- 3000
- seed
- 11124
Server
srv.info()- address
- 51.83.172.143:29028
- region
- –
- max players
- 500
- group limit
- quad
- wipe schedule
- –
- last wipe
- 11 Oct 2026, 11:48 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rustoria.co -Us Mondays | NA · quad · 7 on average | 1/300 |
| 1 | [RU] Кубань PVP [Solo/Duo/Trio/Quad] | EU · quad · 6 on average | 8/60 |
| 2 | #MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10 | EU · quad · biweekly · 6 on average | 7/80 |
| 3 | Geležinis Miškas | quad · 6 on average | 7/99 |
| 4 | LusoTuga Prime | EU | Vanilla | Biweekly | EU · quad · biweekly · 3 on average | 2/100 |
| 5 | [EU] Protobit: No Offline | Shared BPs | Max 4 | Linux Friendly | EU · quad · biweekly · 2 on average | 3/100 |
Quick answers
From the figures on this page.
Population
What position does Rust @ ServerProject.net take in the server rankings?
Rank #6,677 on seven-day player hours for Rust @ ServerProject.net, within the top 30% of all ranked servers. Its position in the quad group is #381.
How many players does Rust @ ServerProject.net hold at once?
The sample now reads 0 players for Rust @ ServerProject.net, out of 500 slots. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 23:00 UTC is the busiest, at 1 players.
Server facts
How smoothly does Rust @ ServerProject.net run?
The 48-hour average is 60 server fps, with a low of 60. The entity count peaked at 51,251, covering buildings, deployables and the rest of the world. A high of 2,005 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
What Rust version does Rust @ ServerProject.net run?
Version Rust network protocol 2635 and build 168909 on Linux is reported by Rust @ ServerProject.net. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Rust @ ServerProject.net, and is it online now?
Rust @ ServerProject.net reports itself online at the current refresh. The uptime it reports puts the last restart about 9 hours ago. 167 of 168 hours up over the last 7 full days, or 99%. Its earliest recorded date in Rust Data is 13 September 2026.
Which location does Rust @ ServerProject.net run from?
There is no region published for Rust @ ServerProject.net. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 51.83.172.143:29028 is its address.
Map and rules
Which settings and rules does Rust @ ServerProject.net run?
You will not find a gather rate in the string Rust @ ServerProject.net. The group limit is 4 players, the quad setting. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.
What is the map on Rust @ ServerProject.net?
The game generates the map on Rust @ ServerProject.net: procedural, size 3,000, seed 11124. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe schedule
When does Rust @ ServerProject.net wipe, and on what schedule?
The record for Rust @ ServerProject.net holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 18 days 3 hours ago.
On Rust @ ServerProject.net, what happens on wipe day?
The average peak over recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.
Tags and filters
Which Rust Data filters and lists contain Rust @ ServerProject.net?
The Rust Data lists that Rust @ ServerProject.net fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Which meanings do the tags on Rust @ ServerProject.net hold?
These tags are published by Rust @ ServerProject.net and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp500 (Max players): The server lists 500 slots; ts4 (Group limit): No team may exceed 4; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way into Rust @ ServerProject.net?
In Rust, F1 opens the console: type client.connect 51.83.172.143:29028. Launch Rust on this page does the same by opening the game through Steam and connecting. https://ServerProject.net/en is the website recorded for it.