Offline EU 51.83.197.88:28015 checked 5d ago
CSE Network | Rust | DEV
Connect
srv = rust.server("51.83.197.88:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers, top 88% in EU, and #521 of the trio servers (top 83%). Ranked on player hours over the last seven days.
Wipe schedule · from its schedule tag
srv.wipe_schedule()
Next wipe Monday 2 November, 00:08 UTC, in 3d 17h. # Its biweekly schedule tag · low confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 3d 17h | Mon 2 Nov, 00:08 UTC | wipe |
| 1 | 7d 12h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 2 | 17d 17h | Mon 16 Nov, 00:08 UTC | wipe |
| 3 | 31d 17h | Mon 30 Nov, 00:08 UTC | wipe |
| 4 | 35d 12h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 19 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 19 Oct, 00:08 UTC10d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 51.83.197.88:28015
- region
- EU
- max players
- 5
- group limit
- trio
- wipe schedule
- biweekly
- last wipe
- 19 Oct 2026, 00:08 UTC
- hostname
- –
- first seen
- 15 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rustafied.com - EU Trio | EU · trio · biweekly · 77 on average | 3/100 |
| 1 | CZ/SK #Začátečníci# | EU · trio · biweekly · 2 on average | 0/50 |
| 2 | RustSpain.com | EU Trio Mondays | EU · trio · weekly · 64 on average | 19/200 |
| 3 | 404 RUST SOLO/DUO/TRIO | ВТ | ДЛЯ НОВИЧКОВ 27.10 | EU · trio · monthly · 16 on average | 10/550 |
| 4 | 404 RUST SOLO/DUO/TRIO | ЧТ | ДЛЯ НОВИЧКОВ 22.10 | EU · trio · monthly · 15 on average | 2/550 |
| 5 | 404 RUST SOLO/DUO/TRIO | СБ | ДЛЯ НОВИЧКОВ 24.10 | EU · trio · monthly · 15 on average | 1/550 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does CSE Network | Rust | DEV rank?
On seven-day player hours CSE Network | Rust | DEV is #15,341 overall and #2,568 in Europe, inside the top 69% of all ranked servers. Within the trio group, its rank is #521.
How many players does CSE Network | Rust | DEV hold at once?
The current row shows CSE Network | Rust | DEV offline; the last response was 5 days 18 hours ago. Over the last seven days it averaged 0 players.
Server data
What is the Rust version on CSE Network | Rust | DEV?
The build is Rust network protocol 2635 and build 168909 on Linux, run by CSE Network | Rust | DEV. The protocol has to match before you can join, and Steam does the updating.
How reliable is CSE Network | Rust | DEV, and is it up?
CSE Network | Rust | DEV is offline at this refresh; the last response came 5 days 18 hours ago. Uptime of 9% across the last 7 full days: 15 hours of 168. Its earliest recorded date in Rust Data is 15 September 2026.
Which location does CSE Network | Rust | DEV run from?
The EU tag is what CSE Network | Rust | DEV uses to list itself in Europe. Rust Data does not look up where the machine stands; it shows where a server says it is. 51.83.197.88:28015 is its address.
Rules, settings, map
What rules and settings are recorded for CSE Network | Rust | DEV?
The name CSE Network | Rust | DEV carries no gather rate. Up to 3 players may share a group (trio). Recorded as survival, the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Carbon. VAC is running: Valve's anti-cheat is on.
Which map has CSE Network | Rust | DEV selected?
CSE Network | Rust | DEV runs a procedural map, which the game generates.
Wipe data
On what schedule does CSE Network | Rust | DEV wipe?
The prediction follows the tag, because CSE Network | Rust | DEV's wipes on record are too few to confirm the schedule. On Monday 2 November at 00:08 UTC the next wipe is due. A new world was started 10 days 5 hours ago, and that is the one in play. Its tags carry a wipe schedule of every two weeks.
On CSE Network | Rust | DEV, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 19 hours in.
Tags, lists
Which Rust Data filters and lists contain CSE Network | Rust | DEV?
These Rust Data lists include CSE Network | Rust | DEV: EU Rust servers, Modded Rust servers and Trio Rust servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: Trio; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
How should you read the server tags on CSE Network | Rust | DEV?
These tags are published by CSE Network | Rust | DEV and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp5 (Max players): 5 slots in total; ts3 (Group limit): Team size tops out at 3; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^b (Biweekly): Two weeks between wipes; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Runs on Carbon for plugins; EU (Europe): The server browser files it under Europe. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
How can I connect to CSE Network | Rust | DEV?
In Rust, F1 opens the console: type client.connect 51.83.197.88:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.