Rust Data

rustdata.spaceservers51.83.197.88:28017.ipynb

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Offline EU 51.83.197.88:28015 checked 5d ago

CSE Network | Rust | DEV

trio biweekly wipes moddedcarbon

Connect

srv = rust.server("51.83.197.88:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/5 # 0% full
7-day average 0 # peak –
rank #15,341 # top 69% · #2568 in EU
last wipe 10d ago # biweekly schedule
next wipe 3d 17h # Mon 2 Nov, 00:08 UTC

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep19 Oct21 Oct24 Oct26 Oct29 Oct

Top 69% of all ranked servers, top 88% in EU, and #521 of the trio servers (top 83%). Ranked on player hours over the last seven days.

Wipe schedule · from its schedule tag

srv.wipe_schedule()

Next wipe Monday 2 November, 00:08 UTC, in 3d 17h. # Its biweekly schedule tag · low confidence

wipe-day peak1players, last three wipes

Coming wipes

inatkind
03d 17hMon 2 Nov, 00:08 UTCwipe
17d 12hThu 5 Nov, 19:00 UTCFW force wipe
217d 17hMon 16 Nov, 00:08 UTCwipe
331d 17hMon 30 Nov, 00:08 UTCwipe
435d 12hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 19 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 19 Oct, 00:08 UTC10d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
51.83.197.88:28015
region
EU
max players
5
group limit
trio
wipe schedule
biweekly
last wipe
19 Oct 2026, 00:08 UTC
hostname
–
first seen
15 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rustafied.com - EU TrioEU · trio · biweekly · 77 on average3/100
1CZ/SK #Začátečníci#EU · trio · biweekly · 2 on average0/50
2RustSpain.com | EU Trio MondaysEU · trio · weekly · 64 on average19/200
3404 RUST SOLO/DUO/TRIO | ВТ | ДЛЯ НОВИЧКОВ 27.10EU · trio · monthly · 16 on average10/550
4404 RUST SOLO/DUO/TRIO | ЧТ | ДЛЯ НОВИЧКОВ 22.10EU · trio · monthly · 15 on average2/550
5404 RUST SOLO/DUO/TRIO | СБ | ДЛЯ НОВИЧКОВ 24.10EU · trio · monthly · 15 on average1/550

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does CSE Network | Rust | DEV rank?

On seven-day player hours CSE Network | Rust | DEV is #15,341 overall and #2,568 in Europe, inside the top 69% of all ranked servers. Within the trio group, its rank is #521.

How many players does CSE Network | Rust | DEV hold at once?

The current row shows CSE Network | Rust | DEV offline; the last response was 5 days 18 hours ago. Over the last seven days it averaged 0 players.

Server data

What is the Rust version on CSE Network | Rust | DEV?

The build is Rust network protocol 2635 and build 168909 on Linux, run by CSE Network | Rust | DEV. The protocol has to match before you can join, and Steam does the updating.

How reliable is CSE Network | Rust | DEV, and is it up?

CSE Network | Rust | DEV is offline at this refresh; the last response came 5 days 18 hours ago. Uptime of 9% across the last 7 full days: 15 hours of 168. Its earliest recorded date in Rust Data is 15 September 2026.

Which location does CSE Network | Rust | DEV run from?

The EU tag is what CSE Network | Rust | DEV uses to list itself in Europe. Rust Data does not look up where the machine stands; it shows where a server says it is. 51.83.197.88:28015 is its address.

Rules, settings, map

What rules and settings are recorded for CSE Network | Rust | DEV?

The name CSE Network | Rust | DEV carries no gather rate. Up to 3 players may share a group (trio). Recorded as survival, the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Carbon. VAC is running: Valve's anti-cheat is on.

Which map has CSE Network | Rust | DEV selected?

CSE Network | Rust | DEV runs a procedural map, which the game generates.

Wipe data

On what schedule does CSE Network | Rust | DEV wipe?

The prediction follows the tag, because CSE Network | Rust | DEV's wipes on record are too few to confirm the schedule. On Monday 2 November at 00:08 UTC the next wipe is due. A new world was started 10 days 5 hours ago, and that is the one in play. Its tags carry a wipe schedule of every two weeks.

On CSE Network | Rust | DEV, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 19 hours in.

Tags, lists

Which Rust Data filters and lists contain CSE Network | Rust | DEV?

These Rust Data lists include CSE Network | Rust | DEV: EU Rust servers, Modded Rust servers and Trio Rust servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: Trio; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

How should you read the server tags on CSE Network | Rust | DEV?

These tags are published by CSE Network | Rust | DEV and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp5 (Max players): 5 slots in total; ts3 (Group limit): Team size tops out at 3; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^b (Biweekly): Two weeks between wipes; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Runs on Carbon for plugins; EU (Europe): The server browser files it under Europe. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

How can I connect to CSE Network | Rust | DEV?

In Rust, F1 opens the console: type client.connect 51.83.197.88:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp5,ptrak,$r?,v2635,^z,^y,^b,EU,gmrust,cs168909,ts3

Game

gmrust
Game mode Survival play, standard Rust.
mp5
Max players 5 slots in total.
ts3
Group limit Team size tops out at 3.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Wipe schedule

^b
Biweekly Two weeks between wipes.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Runs on Carbon for plugins.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 33,162 players 11,622 servers online