Offline 51.83.237.118:27100 checked 25d ago
4Netplayers Rust Server
Connect
srv = rust.server("51.83.237.118:27104")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 2 Oct, 07:31 UTC27d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 1234567890
- map
- Procedural Map
- size
- 4000
- seed
- 1234567890
Server
srv.info()- address
- 51.83.237.118:27100
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 2 Oct 2026, 07:31 UTC
- hostname
- –
- first seen
- 23 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 495 on average | 84/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 115/200 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 283 on average | 397/450 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 277 on average | 21/100 |
| 4 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 476/525 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 251 on average | 362/425 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does 4Netplayers Rust Server rank?
Over the last seven days 4Netplayers Rust Server sits at #15,996 on player hours, in the top 71% of ranked servers.
How full does 4Netplayers Rust Server run?
Offline now for 4Netplayers Rust Server, with the last sample 25 days 16 hours ago.
Server data
Which Rust version is 4Netplayers Rust Server on?
Rust network protocol 2634 and build 166652 on Linux is what 4Netplayers Rust Server runs. Joining needs the same protocol on your game; Steam handles the update.
Is 4Netplayers Rust Server up, and what does its uptime show?
4Netplayers Rust Server is offline at this refresh; the last response came 25 days 16 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 23 September 2026.
Where does 4Netplayers Rust Server sit?
There is no region published for 4Netplayers Rust Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 51.83.237.118:27100.
Rules, settings, map
Which rules apply on 4Netplayers Rust Server, and what settings?
You will not find a gather rate in the string 4Netplayers Rust Server. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. It is a community server, and the browser files it under Community. Anti-cheat status: VAC on.
Which map has 4Netplayers Rust Server selected?
Size 4,000, seed 1234567890: the procedural map on 4Netplayers Rust Server, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe data
When does 4Netplayers Rust Server wipe, and how often?
The record for 4Netplayers Rust Server holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 27 days 17 hours ago.
On 4Netplayers Rust Server, what happens on wipe day?
The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 8 hours after it began.
Tags, lists
Which Rust Data filters and lists contain 4Netplayers Rust Server?
These Rust Data lists include 4Netplayers Rust Server: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on 4Netplayers Rust Server?
The game's server browser reads these tags from 4Netplayers Rust Server: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs166652 (Build): Recorded game build: 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
What is the way to join 4Netplayers Rust Server?
In Rust, F1 opens the console: type client.connect 51.83.237.118:27100. Launch Rust on this page does the same by opening the game through Steam and connecting.