Offline 51.83.238.197:28100 checked 2h ago
4Netplayers Rust Server
Connect
srv = rust.server("51.83.238.197:28104")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 17 Oct, 19:04 UTC11d ago | 2 | NaN | running | 0 |
| 1 | Sun 11 Oct, 18:38 UTC17d ago | 1 | held half | 6 days | 0 |
| 2 | Sun 4 Oct, 11:03 UTC25d ago | 1 | halved by day 1 | 7.3 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 15867623
- map
- Procedural Map
- size
- 4000
- seed
- 15867623
Server
srv.info()- address
- 51.83.238.197:28100
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 17 Oct 2026, 19:04 UTC
- hostname
- –
- first seen
- 4 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 513 on average | 522/550 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 438/450 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 60/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 66/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 53/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 238 on average | 164/200 |
Quick answers
From the figures on this page.
Population
How does 4Netplayers Rust Server compare in the rankings?
Player hours over seven days put 4Netplayers Rust Server at #15,326, in the top 69% of the ranked set.
How full does 4Netplayers Rust Server run?
The current row shows 4Netplayers Rust Server offline; the last response was 2 hours ago. Over the last seven days it averaged 0 players.
Server facts
How well does 4Netplayers Rust Server perform?
Averaged over 48 hours: 30 server fps, never under 30. The entity count peaked at 91,494, covering buildings, deployables and the rest of the world. A high of 2,827 MB of memory used. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is 4Netplayers Rust Server on?
Version Rust network protocol 2635 and build 168909 on Linux is reported by 4Netplayers Rust Server. The protocol has to match before you can join, and Steam does the updating.
How reliable is 4Netplayers Rust Server, and is it online now?
The latest sample has 4Netplayers Rust Server offline, with a last sighting 2 hours ago. Count back 3 days 1 hours from its reported uptime to get the last restart. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 4 October 2026.
Which location does 4Netplayers Rust Server run from?
No region is published by 4Netplayers Rust Server. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 51.83.238.197:28100.
Settings and map
Which settings and rules does 4Netplayers Rust Server run?
The name 4Netplayers Rust Server carries no gather rate. The group limit sits at the default of 8 players. Game mode survival, with this note: the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Community is its browser category. VAC, Valve's anti-cheat, is enabled.
Which map has 4Netplayers Rust Server selected?
4Netplayers Rust Server runs a procedural map of size 4,000 with seed 15867623, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe schedule
When does 4Netplayers Rust Server wipe, and how often?
4Netplayers Rust Server wipes on no fixed rhythm, so there is nothing to predict. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 11 days 18 hours ago, and that is the one in play.
What is wipe day on 4Netplayers Rust Server like?
Recent wipes averaged 1 players at their peak. 18 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. In the wipes where it did not hold, half was lost by day 1.
Tags, lists
Which lists on Rust Data hold 4Netplayers Rust Server, and which filters?
On Rust Data, 4Netplayers Rust Server appears in these lists: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on 4Netplayers Rust Server hold?
The game's server browser reads these tags from 4Netplayers Rust Server: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
How can I connect to 4Netplayers Rust Server?
The manual route: launch Rust, F1, then client.connect 51.83.238.197:28100. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.