Rust Data

rustdata.spaceservers51.89.152.8:21204.ipynb

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Online 51.89.152.8:21200 checked 10m ago

4Netplayers Rust Server DANMARK

Connect

srv = rust.server("51.89.152.8:21204")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak 2
rank #10,054 # top 45%
last wipe 26d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
00.511.5214:0016:0017:0020:0021:0023:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304014:0016:0017:0020:0021:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep3 Oct9 Oct16 Oct29 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 23 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 2 Oct, 06:53 UTC26d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 1234567890
Map of 4Netplayers Rust Server DANMARK
map
Procedural Map
size
4000
seed
1234567890
Open on RustMaps

Server

srv.info()
address
51.89.152.8:21200
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
2 Oct 2026, 06:53 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 565 on average237/275
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average138/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average27/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 289 on average14/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average30/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average0/200

Quick answers

From the figures on this page.

Population data

What position does 4Netplayers Rust Server DANMARK take in the server rankings?

Rank #10,054 on seven-day player hours for 4Netplayers Rust Server DANMARK, within the top 45% of all ranked servers.

How full does 4Netplayers Rust Server DANMARK run?

Current row: 0 players on 4Netplayers Rust Server DANMARK, against 10 slots. Over the last seven days it averaged 0 players and peaked at 2. The 48-hour sample puts the busiest hour at 16:00 UTC, averaging 1 players.

Server facts

What does performance look like on 4Netplayers Rust Server DANMARK?

Server fps over the last 48 hours averages 30; the floor is 30. Buildings, deployables and all else in the world took the count as high as 90,390 entities. Memory peaked at 2,071 MB. What players call lag is these two fields together: low fps and a rising entity count.

What Rust version does 4Netplayers Rust Server DANMARK run?

Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers Rust Server DANMARK runs. Steam updates your game for you, but the protocol must match to join.

Is 4Netplayers Rust Server DANMARK up, and what does its uptime show?

Online is the state at the latest refresh for 4Netplayers Rust Server DANMARK. Count back 8 hours from its reported uptime to get the last restart. Uptime of 5% across the last 7 full days: 9 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.

In which location is 4Netplayers Rust Server DANMARK hosted?

For 4Netplayers Rust Server DANMARK, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 51.89.152.8:21200.

Settings and map

Which settings and rules does 4Netplayers Rust Server DANMARK run?

No gather rate appears in the name: 4Netplayers Rust Server DANMARK. The group limit sits at the default of 8 players. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. The server browser lists it under Community. VAC is running: Valve's anti-cheat is on.

What is the map on 4Netplayers Rust Server DANMARK?

The game generates the map on 4Netplayers Rust Server DANMARK: procedural, size 4,000, seed 1234567890. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe schedule

On what schedule does 4Netplayers Rust Server DANMARK wipe?

The record for 4Netplayers Rust Server DANMARK holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 26 days 18 hours ago, and that is the one in play.

What is wipe day on 4Netplayers Rust Server DANMARK like?

Recent wipes averaged 1 players at their peak. Peak population on the latest wipe came 23 hours in.

Tags and filters

Where does 4Netplayers Rust Server DANMARK appear among Rust Data lists and filters?

The Rust Data lists that 4Netplayers Rust Server DANMARK fits are: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on 4Netplayers Rust Server DANMARK?

Read by the game's server browser, the tags 4Netplayers Rust Server DANMARK publishes are: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

What is the way into 4Netplayers Rust Server DANMARK?

Enter client.connect 51.89.152.8:21200 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players 10 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 44,561 players 11,697 servers online