Rust Data

rustdata.spaceservers51.89.152.8:32604.ipynb

Run all rust-data · live

‹ All servers

Offline 51.89.152.8:32600 checked 2d ago

4Netplayers.The.special.forces

quad moddedoxidesoftcore

Connect

srv = rust.server("51.89.152.8:32604")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,423 # top 69%
last wipe 12d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct15 Oct21 Oct28 Oct

Top 69% of all ranked servers, and #627 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 15 Oct, 11:12 UTC12d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 1382625960
Map of 4Netplayers.The.special.forces
map
Procedural Map
size
4500
seed
1382625960
Open on RustMaps

Server

srv.info()
address
51.89.152.8:32600
region
–
max players
10
group limit
quad
wipe schedule
–
last wipe
15 Oct 2026, 11:12 UTC
hostname
–
first seen
15 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo!EU · quad · monthly · 2 on average0/100
1 Asgard 2服 中国|官方|二倍|软核新手服 10.16清EA · quad · biweekly · 2 on average1/233
2[EA] Softcore 1quad · monthly · 69 on average30/350
3[US] Facepunch Softcore 2NA · quad · monthly · 60 on average39/300
4Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 36 on average35/150
5Rusty Sporks PvP | softcore / noob friendlyNA · quad · biweekly · 12 on average5/100

Quick answers

From the figures on this page.

Population data

How does 4Netplayers.The.special.forces compare in the rankings?

Rank #15,423 on seven-day player hours for 4Netplayers.The.special.forces, within the top 69% of all ranked servers. Within the quad group, its rank is #627.

What population does 4Netplayers.The.special.forces carry?

Offline now for 4Netplayers.The.special.forces, with the last sample 2 days 16 hours ago. Over the last seven days it averaged 0 players.

About the server

Which Rust version is 4Netplayers.The.special.forces on?

Version Rust network protocol 2634 and build 167781 on Linux is reported by 4Netplayers.The.special.forces. Steam updates your game for you, but the protocol must match to join.

How reliable is 4Netplayers.The.special.forces, and is it online now?

Offline now for 4Netplayers.The.special.forces, last seen 2 days 16 hours ago. 109 of 168 hours up over the last 7 full days, or 65%. Rust Data logged it first on 15 September 2026.

Which location does 4Netplayers.The.special.forces run from?

There is no region published for 4Netplayers.The.special.forces. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 51.89.152.8:32600.

Map and rules

Which settings and rules does 4Netplayers.The.special.forces run?

No gather rate appears in the name: 4Netplayers.The.special.forces. Up to 4 players may share a group (quad). Recorded as softcore, Facepunch's lighter mode, with partial loot kept. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. Anti-cheat status: VAC on.

What is the map on 4Netplayers.The.special.forces?

The game generates the map on 4Netplayers.The.special.forces: procedural, size 4,500, seed 1382625960. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipes and dates

When does 4Netplayers.The.special.forces wipe, and on what schedule?

The record for 4Netplayers.The.special.forces holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 12 days 18 hours ago.

On 4Netplayers.The.special.forces, what happens on wipe day?

Recent wipes averaged 0 players at their peak. Peak population on the latest wipe came 0 hours in.

Tags, lists

Where does 4Netplayers.The.special.forces appear among Rust Data lists and filters?

These Rust Data lists include 4Netplayers.The.special.forces: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.

How should you read the server tags on 4Netplayers.The.special.forces?

Read by the game's server browser, the tags 4Netplayers.The.special.forces publishes are: gmsoftcore (Game mode): Game mode: softcore, the easier ruleset; mp10 (Max players): The server lists 10 slots; ts4 (Group limit): The team cap is 4; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

How can I connect to 4Netplayers.The.special.forces?

The manual route: launch Rust, F1, then client.connect 51.89.152.8:32600. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2634,gmsoftcore,cs167781,ts4,^o^z

Game

gmsoftcore
Game mode Game mode: softcore, the easier ruleset.
mp10
Max players The server lists 10 slots.
ts4
Group limit The team cap is 4.
v2634
Protocol To join, your game must run protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 33,825 players 11,594 servers online