Rust Data

rustdata.spaceservers51.89.217.141:22904.ipynb

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Online 51.89.217.141:22900 checked 8m ago

4Netplayers Rust Server No Decay, The Goodolddayz

Connect

srv = rust.server("51.89.217.141:22904")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak 2
rank #7,512 # top 34%
last wipe 13d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
00.511.5222:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct16 Oct22 Oct28 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 15 Oct, 11:09 UTC13d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 1234567890
Map of 4Netplayers Rust Server No Decay, The Goodolddayz
map
Procedural Map
size
4000
seed
1234567890
Open on RustMaps

Server

srv.info()
address
51.89.217.141:22900
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
15 Oct 2026, 11:09 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 553 on average504/575
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average339/400
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 297 on average39/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average35/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 272 on average105/150
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 253 on average126/200

Quick answers

From the figures on this page.

Population

How does 4Netplayers Rust Server No Decay, The Goodolddayz compare in the rankings?

Rank #7,512 on seven-day player hours for 4Netplayers Rust Server No Decay, The Goodolddayz, within the top 34% of all ranked servers.

What population does 4Netplayers Rust Server No Decay, The Goodolddayz carry?

The sample now reads 0 players for 4Netplayers Rust Server No Decay, The Goodolddayz, out of 10 slots. Over the last seven days it averaged 0 players and peaked at 2. Averaged by hour over 48 hours, 19:00 UTC is the busiest, at 2 players.

Server facts

How smoothly does 4Netplayers Rust Server No Decay, The Goodolddayz run?

The 48-hour average is 30 server fps, with a low of 27. Buildings, deployables and all else in the world took the count as high as 90,198 entities. A high of 3,260 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

What Rust version does 4Netplayers Rust Server No Decay, The Goodolddayz run?

Version Rust network protocol 2635 and build 168909 on Linux is reported by 4Netplayers Rust Server No Decay, The Goodolddayz. Steam updates your game for you, but the protocol must match to join.

How reliable is 4Netplayers Rust Server No Decay, The Goodolddayz, and is it up?

Online is the state at the latest refresh for 4Netplayers Rust Server No Decay, The Goodolddayz. Count back 4 days 13 hours from its reported uptime to get the last restart. Uptime of 100% across the last 7 full days: 168 hours of 168. Rust Data logged it first on 13 September 2026.

In which location is 4Netplayers Rust Server No Decay, The Goodolddayz hosted?

No region is published by 4Netplayers Rust Server No Decay, The Goodolddayz. Rust Data does not look up where the machine stands; it shows where a server says it is. 51.89.217.141:22900 is its address.

Map and rules

Which rules apply on 4Netplayers Rust Server No Decay, The Goodolddayz, and what settings?

No gather rate appears in the name: 4Netplayers Rust Server No Decay, The Goodolddayz. No custom cap; the default of 8 players per group stands. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. VAC is running: Valve's anti-cheat is on.

What is the map on 4Netplayers Rust Server No Decay, The Goodolddayz?

4Netplayers Rust Server No Decay, The Goodolddayz runs a procedural map of size 4,000 with seed 1234567890, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipes and dates

When does 4Netplayers Rust Server No Decay, The Goodolddayz wipe, and how often?

Too few wipes are on record for 4Netplayers Rust Server No Decay, The Goodolddayz to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 13 days 10 hours ago.

On 4Netplayers Rust Server No Decay, The Goodolddayz, what happens on wipe day?

Across recent wipes the busiest point averaged 0 players. 0 hours after the latest wipe, the crowd reached its peak.

Tags, lists

Which Rust Data filters and lists contain 4Netplayers Rust Server No Decay, The Goodolddayz?

The Rust Data lists that 4Netplayers Rust Server No Decay, The Goodolddayz fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the server tags on 4Netplayers Rust Server No Decay, The Goodolddayz?

Read by the game's server browser, the tags 4Netplayers Rust Server No Decay, The Goodolddayz publishes are: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way to join 4Netplayers Rust Server No Decay, The Goodolddayz?

In Rust, F1 opens the console: type client.connect 51.89.217.141:22900. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival in vanilla form.
mp10
Max players 10 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 69,961 players 11,800 servers online