Online 51.89.217.141:22900 checked 8m ago
4Netplayers Rust Server No Decay, The Goodolddayz
Connect
srv = rust.server("51.89.217.141:22904")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 34% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 15 Oct, 11:09 UTC13d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 1234567890
- map
- Procedural Map
- size
- 4000
- seed
- 1234567890
Server
srv.info()- address
- 51.89.217.141:22900
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 15 Oct 2026, 11:09 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 553 on average | 504/575 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 339/400 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 297 on average | 39/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 296 on average | 35/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 272 on average | 105/150 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 253 on average | 126/200 |
Quick answers
From the figures on this page.
Population
How does 4Netplayers Rust Server No Decay, The Goodolddayz compare in the rankings?
Rank #7,512 on seven-day player hours for 4Netplayers Rust Server No Decay, The Goodolddayz, within the top 34% of all ranked servers.
What population does 4Netplayers Rust Server No Decay, The Goodolddayz carry?
The sample now reads 0 players for 4Netplayers Rust Server No Decay, The Goodolddayz, out of 10 slots. Over the last seven days it averaged 0 players and peaked at 2. Averaged by hour over 48 hours, 19:00 UTC is the busiest, at 2 players.
Server facts
How smoothly does 4Netplayers Rust Server No Decay, The Goodolddayz run?
The 48-hour average is 30 server fps, with a low of 27. Buildings, deployables and all else in the world took the count as high as 90,198 entities. A high of 3,260 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
What Rust version does 4Netplayers Rust Server No Decay, The Goodolddayz run?
Version Rust network protocol 2635 and build 168909 on Linux is reported by 4Netplayers Rust Server No Decay, The Goodolddayz. Steam updates your game for you, but the protocol must match to join.
How reliable is 4Netplayers Rust Server No Decay, The Goodolddayz, and is it up?
Online is the state at the latest refresh for 4Netplayers Rust Server No Decay, The Goodolddayz. Count back 4 days 13 hours from its reported uptime to get the last restart. Uptime of 100% across the last 7 full days: 168 hours of 168. Rust Data logged it first on 13 September 2026.
In which location is 4Netplayers Rust Server No Decay, The Goodolddayz hosted?
No region is published by 4Netplayers Rust Server No Decay, The Goodolddayz. Rust Data does not look up where the machine stands; it shows where a server says it is. 51.89.217.141:22900 is its address.
Map and rules
Which rules apply on 4Netplayers Rust Server No Decay, The Goodolddayz, and what settings?
No gather rate appears in the name: 4Netplayers Rust Server No Decay, The Goodolddayz. No custom cap; the default of 8 players per group stands. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. VAC is running: Valve's anti-cheat is on.
What is the map on 4Netplayers Rust Server No Decay, The Goodolddayz?
4Netplayers Rust Server No Decay, The Goodolddayz runs a procedural map of size 4,000 with seed 1234567890, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipes and dates
When does 4Netplayers Rust Server No Decay, The Goodolddayz wipe, and how often?
Too few wipes are on record for 4Netplayers Rust Server No Decay, The Goodolddayz to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 13 days 10 hours ago.
On 4Netplayers Rust Server No Decay, The Goodolddayz, what happens on wipe day?
Across recent wipes the busiest point averaged 0 players. 0 hours after the latest wipe, the crowd reached its peak.
Tags, lists
Which Rust Data filters and lists contain 4Netplayers Rust Server No Decay, The Goodolddayz?
The Rust Data lists that 4Netplayers Rust Server No Decay, The Goodolddayz fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the server tags on 4Netplayers Rust Server No Decay, The Goodolddayz?
Read by the game's server browser, the tags 4Netplayers Rust Server No Decay, The Goodolddayz publishes are: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way to join 4Netplayers Rust Server No Decay, The Goodolddayz?
In Rust, F1 opens the console: type client.connect 51.89.217.141:22900. Launch Rust on this page does the same by opening the game through Steam and connecting.