Rust Data

rustdata.spaceservers51.89.37.162:28016.ipynb

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Offline 51.89.37.162:28015 checked 25d ago

My SoundLight Rust server | Powered by AMP

pve

Connect

srv = rust.server("51.89.37.162:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/30 # 0% full
7-day average 0 # peak –
rank #16,004 # top 70%
last wipe 25d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 3 Oct, 13:21 UTC25d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
51.89.37.162:28015
region
–
max players
30
group limit
8, the default
wipe schedule
–
last wipe
3 Oct 2026, 13:21 UTC
hostname
–
first seen
3 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 54 on average41/200
1[EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 33 on average35/200
2[US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 32 on average24/200
3【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 22 on average5/200
4[PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendlygroups of 8+ · monthly · 21 on average11/150
5[EU/GER] Rust Norddeutschland PVEEU · groups of 8+ · biweekly · 16 on average16/100

Quick answers

From the figures on this page.

Player counts

How does My SoundLight Rust server | Powered by AMP compare in the rankings?

Over the last seven days My SoundLight Rust server | Powered by AMP sits at #16,004 on player hours, in the top 70% of ranked servers.

How many players does My SoundLight Rust server | Powered by AMP hold at once?

My SoundLight Rust server | Powered by AMP returns no live count at this refresh, having last been seen 25 days 5 hours ago.

About the server

What is the Rust version on My SoundLight Rust server | Powered by AMP?

Version Rust network protocol 2634 and build 166652 on Linux is reported by My SoundLight Rust server | Powered by AMP. Joining needs the same protocol on your game; Steam handles the update.

How reliable is My SoundLight Rust server | Powered by AMP, and is it up?

The latest sample has My SoundLight Rust server | Powered by AMP offline, with a last sighting 25 days 5 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 3 October 2026.

In which location is My SoundLight Rust server | Powered by AMP hosted?

For My SoundLight Rust server | Powered by AMP, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 51.89.37.162:28015.

Rules, settings, map

What rules and settings are recorded for My SoundLight Rust server | Powered by AMP?

No gather rate appears in the name: My SoundLight Rust server | Powered by AMP. Eight players per group: that is the game's default, and it applies here. pve is the game mode here, and no combat between players. Community is its browser category. Anti-cheat status: VAC on.

Which map has My SoundLight Rust server | Powered by AMP selected?

A procedural map runs on My SoundLight Rust server | Powered by AMP, generated by the game.

Wipe data

When does My SoundLight Rust server | Powered by AMP wipe, and on what schedule?

Too few wipes are on record for My SoundLight Rust server | Powered by AMP to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 25 days 7 hours ago, and that is the one in play.

What is wipe day on My SoundLight Rust server | Powered by AMP like?

Across recent wipes the busiest point averaged 0 players. Peak population on the latest wipe came 0 hours in.

Tags and filters

Which lists on Rust Data hold My SoundLight Rust server | Powered by AMP, and which filters?

These Rust Data lists include My SoundLight Rust server | Powered by AMP: Rust community servers, unfiltered and Rust PvE servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

Which meanings do the tags on My SoundLight Rust server | Powered by AMP hold?

Read by the game's server browser, the tags My SoundLight Rust server | Powered by AMP publishes are: gmrust (Game mode): Rust survival in its standard form; mp30 (Max players): Slot count: 30; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^p (PvE): No player-versus-player combat; the danger comes from the world. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

How can I connect to My SoundLight Rust server | Powered by AMP?

Enter client.connect 51.89.37.162:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp30,ptrak,$r?,v2634,^p,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp30
Max players Slot count: 30.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol To join, your game must run protocol 2634.
cs166652
Build Build number: 166652.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Gameplay

^p
PvE No player-versus-player combat; the danger comes from the world.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 79,295 players 11,799 servers online