Rust Data

rustdata.spaceservers51.89.8.206:28017.ipynb

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Online 51.89.8.206:28015 checked 10m ago

WARRIOR-RO | EU/RO | Vanilla+ | Biweekly

moddedoxide

Connect

srv = rust.server("51.89.8.206:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/125 # 0% full
7-day average 0 # peak 6
rank #4,621 # top 21%
last wipe 3d ago # no schedule published
next wipe – # too few wipes seen yet
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
00.511.5207:0016:0001:0009:0019:0004:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040007:0016:0001:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak6players, last three wipes

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 5 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 25 Oct, 07:06 UTC3d ago 6 NaN running 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 0
No map picture published
map
Procedural Map
size
4000
seed
–

Server

srv.info()
address
51.89.8.206:28015
region
–
max players
125
group limit
8, the default
wipe schedule
–
last wipe
25 Oct 2026, 10:55 UTC
hostname
–
first seen
22 Oct 2026

About this server · in its own words

print(srv.description)
;WARRIOR-RO EU/RO Vanilla+ Biweekly 🇷🇴 RO: Rust Vanilla+ Wipe la 2 săptămâni Upkeep 75% PvP & Raids 🇬🇧 EN: Rust Vanilla+ Wipe every 2 weeks 75% Upkeep PvP & Raids

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average134/100
1RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average70/225
2404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average20/700
3RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average3/200
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average6/1000
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 79 on average79/700

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does WARRIOR-RO | EU/RO | Vanilla+ | Biweekly rank?

Player hours over seven days put WARRIOR-RO | EU/RO | Vanilla+ | Biweekly at #4,621, in the top 21% of the ranked set.

How full does WARRIOR-RO | EU/RO | Vanilla+ | Biweekly run?

The sample now reads 0 players for WARRIOR-RO | EU/RO | Vanilla+ | Biweekly, out of 125 slots. Over the last seven days it averaged 0 players and peaked at 6. Peak hour in the last 48 hours: 19:00 UTC, mean 2 players.

Server data

How smoothly does WARRIOR-RO | EU/RO | Vanilla+ | Biweekly run?

Server fps over the last 48 hours averages 229; the floor is 218. Entity numbers reached 94,864, and that includes buildings, deployables and the rest. A high of 3,686 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

Which Rust version is WARRIOR-RO | EU/RO | Vanilla+ | Biweekly on?

The build is Rust network protocol 2635 and build 168909 on Linux, run by WARRIOR-RO | EU/RO | Vanilla+ | Biweekly. Steam updates your game for you, but the protocol must match to join.

How reliable is WARRIOR-RO | EU/RO | Vanilla+ | Biweekly, and is it online now?

The current sample puts WARRIOR-RO | EU/RO | Vanilla+ | Biweekly online. A restart about 3 days 17 hours ago is what its reported uptime implies. Over the last 6 full days the hours up number 143 of 144, 99%. The first row Rust Data holds for it is dated 22 October 2026.

Which location does WARRIOR-RO | EU/RO | Vanilla+ | Biweekly run from?

Its name points to Europe, but WARRIOR-RO | EU/RO | Vanilla+ | Biweekly publishes no region tag. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 51.89.8.206:28015 is its address.

Map and rules

Which settings and rules does WARRIOR-RO | EU/RO | Vanilla+ | Biweekly run?

No gather rate appears in the name: WARRIOR-RO | EU/RO | Vanilla+ | Biweekly. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. Anti-cheat status: VAC on.

Which map has WARRIOR-RO | EU/RO | Vanilla+ | Biweekly selected?

Size 4,000, procedural: the game generates it on WARRIOR-RO | EU/RO | Vanilla+ | Biweekly.

Wipe schedule

When does WARRIOR-RO | EU/RO | Vanilla+ | Biweekly wipe, and on what schedule?

The record for WARRIOR-RO | EU/RO | Vanilla+ | Biweekly holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 3 days 19 hours ago.

On WARRIOR-RO | EU/RO | Vanilla+ | Biweekly, what happens on wipe day?

Across recent wipes the busiest point averaged 6 players. The crowd on the latest wipe topped out 5 hours after it began.

Tags and filters

Where does WARRIOR-RO | EU/RO | Vanilla+ | Biweekly appear among Rust Data lists and filters?

The Rust Data lists that WARRIOR-RO | EU/RO | Vanilla+ | Biweekly fits are: EU Rust servers and Modded Rust servers. Under these filters on the server list, it is listed: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the server tags on WARRIOR-RO | EU/RO | Vanilla+ | Biweekly?

The game's server browser reads these tags from WARRIOR-RO | EU/RO | Vanilla+ | Biweekly: gmrust (Game mode): Survival play, standard Rust; mp125 (Max players): Slot count: 125; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way to join WARRIOR-RO | EU/RO | Vanilla+ | Biweekly?

The manual route: launch Rust, F1, then client.connect 51.89.8.206:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp125
Max players Slot count: 125.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The server runs build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 33,162 players 11,622 servers online