Offline 52.35.237.101:28965 checked 28d ago
local-mapgen-test
Connect
srv = rust.server("52.35.237.101:28966")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 52.35.237.101:28965
- region
- –
- max players
- 1
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 08:04 UTC
- hostname
- –
- first seen
- 1 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 519 on average | 361/400 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 336/350 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 38/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 32/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 48/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 244 on average | 175/200 |
Quick answers
From the figures on this page.
Population data
What position does local-mapgen-test take in the server rankings?
Player hours over seven days put local-mapgen-test at #16,614, in the top 70% of the ranked set.
How many players does local-mapgen-test hold at once?
local-mapgen-test returns no live count at this refresh, having last been seen 28 days 1 hours ago.
About the server
What is the Rust version on local-mapgen-test?
Version Rust network protocol 2633 and build 165217 on Linux is reported by local-mapgen-test. Joining needs the same protocol on your game; Steam handles the update.
How reliable is local-mapgen-test, and is it online now?
local-mapgen-test is offline at this refresh; the last response came 28 days 1 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 1 October 2026.
In which location is local-mapgen-test hosted?
There is no region published for local-mapgen-test. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 52.35.237.101:28965.
Rules, settings, map
Which settings and rules does local-mapgen-test run?
No gather rate appears in the name: local-mapgen-test. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.
Which map has local-mapgen-test selected?
A procedural map runs on local-mapgen-test, generated by the game.
Wipes and dates
When does local-mapgen-test wipe, and on what schedule?
A rhythm cannot be read from the wipes of local-mapgen-test on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 28 days 1 hours ago.
Tags and filters
Which lists on Rust Data hold local-mapgen-test, and which filters?
The Rust Data lists that local-mapgen-test fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on local-mapgen-test?
These tags are published by local-mapgen-test and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp1 (Max players): Slot count: 1; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): To join, your game must run protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
How can I connect to local-mapgen-test?
In Rust, F1 opens the console: type client.connect 52.35.237.101:28965. Launch Rust on this page does the same by opening the game through Steam and connecting.