Rust Data

rustdata.spaceservers54.36.179.224:28016.ipynb

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Online 54.36.179.224:28015 checked 8m ago

[EU] SINMAS STAGING Livestock

vanillamoddedcarbon

Connect

srv = rust.server("54.36.179.224:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 1/50 # 2% full
7-day average 0 # peak 1
rank #6,951 # top 31%
last wipe 1h ago # no schedule published
next wipe – # no rhythm it keeps
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeakWipe
00.250.50.75113:0022:0007:0016:0002:0011:00Wiped Tue 27 Oct, 15:03 UTCWIPEWiped Wed 28 Oct, 10:59 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
Server fpsWipe
01020304013:0022:0007:0016:0002:0011:00Wiped Tue 27 Oct, 15:03 UTCWIPEWiped Wed 28 Oct, 10:59 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 3

The first 48 hours of its last wipes

Sun 18 OctMon 28 SepThu 24 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 29 Oct, 11:26 UTC1h ago NaN NaN running 0
1 Wed 28 Oct, 10:59 UTC1d ago NaN NaN NaN 0
2 Tue 27 Oct, 15:03 UTC1d ago NaN NaN NaN 0
3 Sun 18 Oct, 18:59 UTC10d ago 0 NaN 8.8 days 0
4 Mon 28 Sep, 08:10 UTC31d ago 3 halved by day 4 20.5 days 0
5 Thu 24 Sep, 18:08 UTC34d ago 3 halved by day 2 3.6 days 0
6 Thu 17 Sep, 12:36 UTC42d ago 2 held half 7.2 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3400 · seed 1337
Map of [EU] SINMAS STAGING  Livestock
map
Custom Map
size
3400
seed
1337

Server

srv.info()
address
54.36.179.224:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
29 Oct 2026, 11:26 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average132/100
1404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average79/700
2RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average16/200
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average23/1000
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 83 on average256/700
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 72 on average108/1000

Quick answers

From the figures on this page.

Population

How does [EU] SINMAS STAGING Livestock compare in the rankings?

Over the last seven days [EU] SINMAS STAGING Livestock sits at #6,951 on player hours, in the top 31% of ranked servers.

What population does [EU] SINMAS STAGING Livestock carry?

Current row: 1 players on [EU] SINMAS STAGING Livestock, against 50 slots. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 18:00 UTC, mean 1 players.

About the server

How smoothly does [EU] SINMAS STAGING Livestock run?

The 48-hour average is 30 server fps, with a low of 30. Entity numbers reached 85,000, and that includes buildings, deployables and the rest. Memory peaked at 2,396 MB. Low fps plus an entity count on the way up is the lag players report.

What is the Rust version on [EU] SINMAS STAGING Livestock?

The build is Rust network protocol 2636 and build 169635 on Linux, run by [EU] SINMAS STAGING Livestock. The protocol has to match before you can join, and Steam does the updating.

Is [EU] SINMAS STAGING Livestock up, and what does its uptime show?

The current sample puts [EU] SINMAS STAGING Livestock online. The uptime it reports puts the last restart about 6 hours ago. Over the last 7 full days the hours up number 167 of 168, 99%. Rust Data logged it first on 13 September 2026.

Which location does [EU] SINMAS STAGING Livestock run from?

No region tag is published by [EU] SINMAS STAGING Livestock, though its name points to Europe. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 54.36.179.224:28015.

Settings and map

What rules and settings are recorded for [EU] SINMAS STAGING Livestock?

The name [EU] SINMAS STAGING Livestock carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Carbon plugins run on it. The description says vanilla, which here means untouched settings: rates, kits and rules as shipped. Anti-cheat status: VAC on.

Which map has [EU] SINMAS STAGING Livestock loaded?

The game generates the map on [EU] SINMAS STAGING Livestock: procedural, size 3,400, seed 1337. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Custom Map is what the map name field says.

Wipes and dates

When does [EU] SINMAS STAGING Livestock wipe, and how often?

No next wipe can be predicted for [EU] SINMAS STAGING Livestock, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 1 hours ago, and that is the one in play.

What is wipe day on [EU] SINMAS STAGING Livestock like?

The average peak over recent wipes is 2 players. The crowd on the latest wipe topped out 0 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe 33% of the time. In the wipes where it did not hold, half was lost by day 3.

Tags and filters

Which lists on Rust Data hold [EU] SINMAS STAGING Livestock, and which filters?

The Rust Data lists that [EU] SINMAS STAGING Livestock fits are: EU Rust servers and Modded Rust servers. Under these filters on the server list, it is listed: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which meanings do the tags on [EU] SINMAS STAGING Livestock hold?

Read by the game's server browser, the tags [EU] SINMAS STAGING Livestock publishes are: gmvanilla (Game mode): Game mode: vanilla survival; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2636 (Protocol): The server speaks protocol 2636, so match your game version; cs169635 (Build): The server runs build 169635; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way into [EU] SINMAS STAGING Livestock?

In Rust, F1 opens the console: type client.connect 54.36.179.224:28015. Launch Rust on this page does the same by opening the game through Steam and connecting. https://sinmas.eu is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2636,^z,^y,^v,gmvanilla,cs169635,ts8

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp50
Max players The server lists 50 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2636
Protocol The server speaks protocol 2636, so match your game version.
cs169635
Build The server runs build 169635.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Difficulty

^v
Vanilla Untouched settings: rates, kits and rules as shipped.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 67,928 players 11,782 servers online