Online 54.38.113.236:28115 checked 9m ago
RUSTTEMA | DEV
Connect
srv = rust.server("54.38.113.236:28117")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers, and #616 of the quad servers (top 74%). Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 54.38.113.236:28115
- region
- –
- max players
- 50
- group limit
- quad
- wipe schedule
- –
- last wipe
- 21 Oct 2026, 17:10 UTC
- hostname
- –
- first seen
- 21 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rustoria.co -Us Mondays | NA · quad · 6 on average | 0/300 |
| 1 | [RU] Кубань PVP [Solo/Duo/Trio/Quad] | EU · quad · 6 on average | 6/60 |
| 2 | #MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10 | EU · quad · biweekly · 6 on average | 2/80 |
| 3 | Geležinis Miškas | quad · 6 on average | 8/99 |
| 4 | LusoTuga Prime | EU | Vanilla | Biweekly | EU · quad · biweekly · 3 on average | 1/100 |
| 5 | [EU] Protobit: No Offline | Shared BPs | Max 4 | Linux Friendly | EU · quad · biweekly · 2 on average | 1/100 |
Quick answers
From the figures on this page.
Population data
How does RUSTTEMA | DEV compare in the rankings?
Player hours over seven days put RUSTTEMA | DEV at #15,289, in the top 69% of the ranked set. Its position in the quad group is #616.
How many players does RUSTTEMA | DEV hold at once?
Current row: 0 players on RUSTTEMA | DEV, against 50 slots. Over the last seven days it averaged 0 players.
About the server
What Rust version does RUSTTEMA | DEV run?
The build is Rust network protocol 2634 and build 167781 on Linux, run by RUSTTEMA | DEV. Steam updates your game for you, but the protocol must match to join.
Is RUSTTEMA | DEV up, and what does its uptime show?
The current sample puts RUSTTEMA | DEV online. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 21 October 2026.
Where does RUSTTEMA | DEV sit?
There is no region published for RUSTTEMA | DEV. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 54.38.113.236:28115.
Rules, settings, map
What rules and settings are recorded for RUSTTEMA | DEV?
The name RUSTTEMA | DEV carries no gather rate. quad sets the cap: 4 players per group. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Carbon. Anti-cheat status: VAC on.
Which map has RUSTTEMA | DEV selected?
A procedural map runs on RUSTTEMA | DEV, generated by the game.
Wipe schedule
When does RUSTTEMA | DEV wipe, and on what schedule?
Too few wipes are on record for RUSTTEMA | DEV to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 8 days 2 hours ago.
Tags and filters
Where does RUSTTEMA | DEV appear among Rust Data lists and filters?
These Rust Data lists include RUSTTEMA | DEV: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Quad; Last wipe: In the last 2 weeks.
Which meanings do the tags on RUSTTEMA | DEV hold?
The game's server browser reads these tags from RUSTTEMA | DEV: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): 50 slots in total; ts4 (Group limit): Team size tops out at 4; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
How can I connect to RUSTTEMA | DEV?
In Rust, F1 opens the console: type client.connect 54.38.113.236:28115. Launch Rust on this page does the same by opening the game through Steam and connecting.