Offline 54.38.145.171:28015 checked 28d ago
TideRust October Quad Preview
Connect
srv = rust.server("54.38.145.171:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 54.38.145.171:28015
- region
- –
- max players
- 500
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 01:21 UTC
- hostname
- –
- first seen
- 1 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 503/575 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 440/475 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 286 on average | 255/250 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 61/100 |
| 4 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 270 on average | 306/250 |
| 5 | Rustoria.co - US Main | NA · groups of 16+ · weekly · 236 on average | 28/250 |
Quick answers
From the figures on this page.
Player counts
How does TideRust October Quad Preview compare in the rankings?
Rank #16,685 on seven-day player hours for TideRust October Quad Preview, within the top 70% of all ranked servers.
How full does TideRust October Quad Preview run?
TideRust October Quad Preview returns no live count at this refresh, having last been seen 28 days 13 hours ago.
About the server
What Rust version does TideRust October Quad Preview run?
Rust network protocol 2633 and build 165217 on Windows is what TideRust October Quad Preview runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is TideRust October Quad Preview, and is it up?
The latest sample has TideRust October Quad Preview offline, with a last sighting 28 days 13 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 1 October 2026.
In which location is TideRust October Quad Preview hosted?
There is no region published for TideRust October Quad Preview. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 54.38.145.171:28015.
Rules, settings, map
Which rules apply on TideRust October Quad Preview, and what settings?
You will not find a gather rate in the string TideRust October Quad Preview. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Community is its browser category. Anti-cheat status: VAC on.
Which map has TideRust October Quad Preview loaded?
TideRust October Quad Preview runs a procedural map, which the game generates.
Wipe data
When does TideRust October Quad Preview wipe, and how often?
The record for TideRust October Quad Preview holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 28 days 13 hours ago.
Tags and filters
Which Rust Data filters and lists contain TideRust October Quad Preview?
These Rust Data lists include TideRust October Quad Preview: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on TideRust October Quad Preview hold?
These tags are published by TideRust October Quad Preview and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp500 (Max players): The server lists 500 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs165217 (Build): Recorded game build: 165217; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way to join TideRust October Quad Preview?
In Rust, F1 opens the console: type client.connect 54.38.145.171:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.