Rust Data

rustdata.spaceservers54.38.78.147:28017.ipynb

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Online EU 54.38.78.147:28015 checked 9m ago

Todd's Testing Ground

moddedcarbon

Connect

srv = rust.server("54.38.78.147:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/20 # 0% full
7-day average 0 # peak 1
rank #7,585 # top 34% · #2054 in EU
last wipe 13h ago # no schedule published
next wipe – # too few wipes seen yet
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeakWipe
00.250.50.75113:0022:0007:0017:0002:0011:00Wiped Tue 27 Oct, 19:04 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
Server fpsWipe
025507510013:0022:0007:0017:0002:0011:00Wiped Tue 27 Oct, 19:04 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k12 Oct15 Oct18 Oct22 Oct25 Oct28 Oct

Top 34% of all ranked servers, top 70% in EU. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 27 Oct, 19:04 UTC17h ago NaN NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 1337
Map of Todd's Testing Ground
map
Custom Map
size
4500
seed
1337

Server

srv.info()
address
54.38.78.147:28015
region
EU
max players
20
group limit
8, the default
wipe schedule
–
last wipe
27 Oct 2026, 23:21 UTC
hostname
–
first seen
12 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average120/100
1RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average139/225
2404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average138/700
3RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average15/200
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average42/1000
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10EU · groups of 16+ · monthly · 67 on average19/1000

Quick answers

From the figures on this page.

Player counts

What position does Todd's Testing Ground take in the server rankings?

Player hours over the last seven days: #7,585 for Todd's Testing Ground, #2,054 in Europe, within the top 34% of the ranked set.

What population does Todd's Testing Ground carry?

Current row: 0 players on Todd's Testing Ground, against 20 slots. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 07:00 UTC, mean 1 players.

About the server

How well does Todd's Testing Ground perform?

The 48-hour average is 49 server fps, with a low of 11. The entity count peaked at 116,153, covering buildings, deployables and the rest of the world. Memory peaked at 4,451 MB. What players call lag is these two fields together: low fps and a rising entity count.

What Rust version does Todd's Testing Ground run?

The build is Rust network protocol 2635 and build 168909 on Linux, run by Todd's Testing Ground. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Todd's Testing Ground, and is it online now?

The current sample puts Todd's Testing Ground online. Count back 11 hours from its reported uptime to get the last restart. 110 of 168 hours up over the last 7 full days, or 65%. Its earliest recorded date in Rust Data is 12 October 2026.

Which location does Todd's Testing Ground run from?

The EU tag is what Todd's Testing Ground uses to list itself in Europe. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 54.38.78.147:28015 is its address.

Map and rules

What rules and settings are recorded for Todd's Testing Ground?

The name Todd's Testing Ground carries no gather rate. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the usual game, with gathering, building and raiding. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Carbon plugins run on it. VAC, Valve's anti-cheat, is enabled.

What is the map on Todd's Testing Ground?

The game generates the map on Todd's Testing Ground: procedural, size 4,500, seed 1337. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Under map name you will find: Custom Map.

Wipe schedule

On what schedule does Todd's Testing Ground wipe?

A rhythm cannot be read from the wipes of Todd's Testing Ground on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 13 hours ago.

Tags and filters

Where does Todd's Testing Ground appear among Rust Data lists and filters?

The Rust Data lists that Todd's Testing Ground fits are: EU Rust servers and Modded Rust servers. Under these filters on the server list, it is listed: Region: Europe; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which meanings do the tags on Todd's Testing Ground hold?

The game's server browser reads these tags from Todd's Testing Ground: gmvanilla (Game mode): Game mode: vanilla survival; mp20 (Max players): 20 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon; EU (Europe): In the server browser it sits under Europe. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way into Todd's Testing Ground?

In Rust, F1 opens the console: type client.connect 54.38.78.147:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp20,ptrak,$r?,v2635,EU,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp20
Max players 20 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Plugin framework: Carbon.

Region

EU
Europe In the server browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 70,701 players 11,736 servers online