Online NA 54.39.102.131:21015 checked 23m ago
US Testing Server
Connect
srv = rust.server("54.39.102.131:21020")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 15 Oct, 21:30 UTC14d ago | 0 | NaN | running | 0 |
| 1 | Wed 14 Oct, 21:21 UTC15d ago | 0 | NaN | 1 days | 0 |
| 2 | Wed 14 Oct, 13:30 UTC15d ago | 0 | NaN | 0.3 days | 0 |
| 3 | Tue 13 Oct, 13:21 UTC16d ago | 0 | NaN | 1 days | 0 |
| 4 | Tue 13 Oct, 01:44 UTC16d ago | 0 | NaN | 0.5 days | 0 |
| 5 | Sat 26 Sep, 20:50 UTC33d ago | 0 | NaN | 16.2 days | 0 |
| 6 | Fri 25 Sep, 23:26 UTC34d ago | 0 | NaN | 0.9 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Friendly Seattle: No KOS | Chill | Noob Friendly | NA · groups of 8+ · biweekly · 41 on average | 54/100 |
| 1 | [US] Enardo - Random Farming - Small One Grid | OneGrid | NA · groups of 8+ · 30 on average | 37/50 |
| 2 | [NA] Willjum's Solo Only | Thursday Wipes | NA · groups of 8+ · weekly · 26 on average | 93/100 |
| 3 | Rust Degens - US Vanilla | Fridays | NA · groups of 8+ · weekly · 15 on average | 6/150 |
| 4 | [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 14 on average | 18/175 |
| 5 | Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 9/90 |
Quick answers
From the figures on this page.
Population data
How does US Testing Server compare in the rankings?
Ranked #15,262 on seven-day player hours, US Testing Server is #1,495 in North America and in the top 69% of all ranked servers.
What population does US Testing Server carry?
Point query at this second: US Testing Server returns 0 players. Over the last seven days it averaged 0 players.
Server facts
How well does US Testing Server perform?
The 48-hour average is 20 server fps, with a low of 18. The entity count peaked at 2,909, covering buildings, deployables and the rest of the world. The memory field tops out at 632 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What Rust version does US Testing Server run?
Rust network protocol 2634 and build 167584 on Windows is what US Testing Server runs. Steam updates your game for you, but the protocol must match to join.
How reliable is US Testing Server, and is it online now?
Online is the state at the latest refresh for US Testing Server. Count back 13 hours from its reported uptime to get the last restart. 143 of 168 hours up over the last 7 full days, or 85%. Its earliest recorded date in Rust Data is 25 September 2026.
In which location is US Testing Server hosted?
The NA tag is what US Testing Server uses to list itself in North America. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 54.39.102.131:21015 is its address.
Map and rules
What rules and settings are recorded for US Testing Server?
No gather rate appears in the name: US Testing Server. The group limit sits at the default of 8 players. survival is the game mode here, and gather, build, raid: the standard loop. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.
Which map has US Testing Server selected?
The game generates the map on US Testing Server: procedural, size 1,024, seed 1337. Size and seed fix the map, so RustMaps can show it, linked from this page. CraggyIsland is what the map name field says.
Wipe data
On what schedule does US Testing Server wipe?
Irregular wipe times on US Testing Server leave no next wipe to forecast. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 14 days 3 hours ago, and that is the one in play.
What is wipe day on US Testing Server like?
Recent wipes averaged 0 players at their peak. Peak population on the latest wipe came 0 hours in.
Lists and tags
Which Rust Data filters and lists contain US Testing Server?
The Rust Data lists that US Testing Server fits are: Modded Rust servers and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on US Testing Server?
Read by the game's server browser, the tags US Testing Server publishes are: gmrust (Game mode): Survival play, standard Rust; mp0 (Max players): Slot count: 0; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs167584 (Build): The server runs build 167584; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game; NA (North America): The server browser files it under North America. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way to join US Testing Server?
Enter client.connect 54.39.102.131:21015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.