Online NA 54.39.102.131:22015 checked 10m ago
US Testing Server
Connect
srv = rust.server("54.39.102.131:22020")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 29 Oct, 18:00 UTC3h ago | NaN | NaN | running | 0 |
| 1 | Thu 22 Oct, 18:00 UTC7d ago | 0 | NaN | NaN | 0 |
| 2 | Thu 15 Oct, 23:30 UTC13d ago | 0 | NaN | 6.8 days | 0 |
| 3 | Thu 15 Oct, 07:30 UTC14d ago | 0 | NaN | 0.7 days | 0 |
| 4 | Wed 14 Oct, 15:30 UTC15d ago | 0 | NaN | 0.7 days | 0 |
| 5 | Tue 13 Oct, 23:30 UTC15d ago | 0 | NaN | 0.7 days | 0 |
| 6 | Tue 13 Oct, 01:51 UTC16d ago | 0 | NaN | 0.9 days | 0 |
| 7 | Sun 27 Sep, 04:33 UTC32d ago | 0 | NaN | 15.9 days | 0 |
| 8 | Sat 26 Sep, 20:49 UTC33d ago | 0 | NaN | 0.3 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Friendly Seattle: No KOS | Chill | Noob Friendly | NA · groups of 8+ · biweekly · 42 on average | 32/100 |
| 1 | [US] Enardo - Random Farming - Small One Grid | OneGrid | NA · groups of 8+ · 29 on average | 33/50 |
| 2 | [NA] Willjum's Solo Only | Thursday Wipes | NA · groups of 8+ · weekly · 26 on average | 80/100 |
| 3 | Rust Degens - US Vanilla | Fridays | NA · groups of 8+ · weekly · 15 on average | 9/150 |
| 4 | [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 14 on average | 15/175 |
| 5 | Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 9/90 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does US Testing Server rank?
On seven-day player hours US Testing Server is #15,268 overall and #1,496 in North America, inside the top 68% of all ranked servers.
What population does US Testing Server carry?
Point query at this second: US Testing Server returns 0 players. Over the last seven days it averaged 0 players.
Server facts
How smoothly does US Testing Server run?
The 48-hour average is 20 server fps, with a low of 19. Entity numbers reached 2,991, and that includes buildings, deployables and the rest. Memory peaked at 711 MB. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is US Testing Server on?
Version Rust network protocol 2634 and build 167584 on Windows is reported by US Testing Server. The protocol has to match before you can join, and Steam does the updating.
How reliable is US Testing Server, and is it up?
Online is the state at the latest refresh for US Testing Server. Count back 2 hours from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 26 September 2026.
In which location is US Testing Server hosted?
The NA tag is what US Testing Server uses to list itself in North America. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 54.39.102.131:22015.
Rules, settings, map
What rules and settings are recorded for US Testing Server?
You will not find a gather rate in the string US Testing Server. The group limit sits at the default of 8 players. survival is the game mode here, and the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. Anti-cheat status: VAC on.
What is the map on US Testing Server?
The game generates the map on US Testing Server: procedural, size 1,024, seed 1337. Size and seed fix the map, so RustMaps can show it, linked from this page. Recorded under map name: CraggyIsland.
Wipe schedule
When does US Testing Server wipe, and how often?
No next wipe can be predicted for US Testing Server, which wipes at irregular times. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 3 hours ago.
On US Testing Server, what happens on wipe day?
Across recent wipes the busiest point averaged 0 players. Peak population on the latest wipe came 0 hours in.
Lists and tags
Which Rust Data filters and lists contain US Testing Server?
On Rust Data, US Testing Server appears in these lists: Modded Rust servers and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the server tags on US Testing Server?
These tags are published by US Testing Server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp0 (Max players): 0 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167584 (Build): Recorded game build: 167584; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): In the server browser it sits under North America. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
What is the way into US Testing Server?
The manual route: launch Rust, F1, then client.connect 54.39.102.131:22015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.