Rust Data

rustdata.spaceservers54.39.51.107:30001.ipynb

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Online 54.39.51.107:30000 checked 11m ago

Matt's Rust

Connect

srv = rust.server("54.39.51.107:30001")
print(srv.connect_command)

Right now

srv.summary()
players now 0/40 # 0% full
7-day average 0 # peak –
rank #15,273 # top 69%
last wipe 28d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123407:0016:0002:0011:0020:0005:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040007:0016:0002:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k2 Oct8 Oct13 Oct19 Oct24 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3000 · seed 1679882896
Map of Matt's Rust
map
Procedural Map
size
3000
seed
1679882896
Open on RustMaps

Server

srv.info()
address
54.39.51.107:30000
region
–
max players
40
group limit
8, the default
wipe schedule
–
last wipe
2 Oct 2026, 02:00 UTC
hostname
–
first seen
2 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 467 on average88/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 320 on average113/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average234/250
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 279 on average10/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average266/275
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 260 on average477/475

Quick answers

From the figures on this page.

Player counts

What position does Matt's Rust take in the server rankings?

Rank #15,273 on seven-day player hours for Matt's Rust, within the top 69% of all ranked servers.

How many players does Matt's Rust hold at once?

The sample now reads 0 players for Matt's Rust, out of 40 slots. Over the last seven days it averaged 0 players.

Server facts

How smoothly does Matt's Rust run?

Server fps over the last 48 hours averages 183; the floor is 157. Entity numbers reached 45,688, and that includes buildings, deployables and the rest. The memory field tops out at 2,570 MB. Low fps plus an entity count on the way up is the lag players report.

What Rust version does Matt's Rust run?

Rust network protocol 2634 and build 167781 on Linux is what Matt's Rust runs. Steam updates your game for you, but the protocol must match to join.

How reliable is Matt's Rust, and is it up?

The current sample puts Matt's Rust online. A restart about 8 days 16 hours ago is what its reported uptime implies. Uptime of 99% across the last 7 full days: 167 hours of 168. Its earliest recorded date in Rust Data is 2 October 2026.

Where does Matt's Rust sit?

For Matt's Rust, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 54.39.51.107:30000 is its address.

Rules, settings, map

What rules and settings are recorded for Matt's Rust?

The name Matt's Rust carries no gather rate. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Community is its browser category. VAC, Valve's anti-cheat, is enabled.

What is the map on Matt's Rust?

The game generates the map on Matt's Rust: procedural, size 3,000, seed 1679882896. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe schedule

When does Matt's Rust wipe, and how often?

A rhythm cannot be read from the wipes of Matt's Rust on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 28 days 4 hours ago, and that is the one in play.

Lists and tags

Where does Matt's Rust appear among Rust Data lists and filters?

These Rust Data lists include Matt's Rust: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on Matt's Rust hold?

Read by the game's server browser, the tags Matt's Rust publishes are: gmrust (Game mode): Rust survival in its standard form; mp40 (Max players): 40 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way to join Matt's Rust?

Enter client.connect 54.39.51.107:30000 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp40
Max players 40 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167781
Build Recorded game build: 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 41,512 players 11,618 servers online