Rust Data

rustdata.spaceservers57.128.22.198:28516.ipynb

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Online 57.128.22.198:28515 checked 13m ago

SiliconDude STAGE2 Livestock

Connect

srv = rust.server("57.128.22.198:28516")
print(srv.connect_command)

Right now

srv.summary()
players now 0/?
7-day average 0 # peak 1
rank #14,941 # top 67%
last wipe 4d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 17 SepThu 17 SepTue 15 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 17 Sep, 21:10 UTC41d ago 0 NaN running 0
1 Thu 17 Sep, 02:32 UTC42d ago 1 NaN 0.8 days 0
2 Tue 15 Sep, 20:45 UTC43d ago 1 NaN 1.2 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

5000 · seed 0
No map picture published
map
Procedural Map
size
5000
seed
–

Server

srv.info()
address
57.128.22.198:28515
region
–
max players
–
group limit
8, the default
wipe schedule
–
last wipe
25 Oct 2026, 01:09 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average524/575
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average422/475
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 290 on average179/250
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average57/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 275 on average249/250
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 236 on average331/350

Quick answers

From the figures on this page.

Population data

What position does SiliconDude STAGE2 Livestock take in the server rankings?

Rank #14,941 on seven-day player hours for SiliconDude STAGE2 Livestock, within the top 67% of all ranked servers.

What population does SiliconDude STAGE2 Livestock carry?

Point query at this second: SiliconDude STAGE2 Livestock returns 0 players. Over the last seven days it averaged 0 players and peaked at 1.

About the server

What does performance look like on SiliconDude STAGE2 Livestock?

Averaged over 48 hours: 69 server fps, never under 61. The entity count peaked at 134,000, covering buildings, deployables and the rest of the world. Memory peaked at 3,654 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

Which Rust version is SiliconDude STAGE2 Livestock on?

Rust network protocol 2635 and build 169070 on Windows is what SiliconDude STAGE2 Livestock runs. Steam updates your game for you, but the protocol must match to join.

How reliable is SiliconDude STAGE2 Livestock, and is it up?

SiliconDude STAGE2 Livestock reports itself online at the current refresh. The uptime it reports puts the last restart about 4 days 20 hours ago. Uptime of 99% across the last 7 full days: 167 hours of 168. Rust Data logged it first on 13 September 2026.

In which location is SiliconDude STAGE2 Livestock hosted?

No region is published by SiliconDude STAGE2 Livestock. Rust Data does not look up where the machine stands; it shows where a server says it is. 57.128.22.198:28515 is its address.

Settings and map

Which rules apply on SiliconDude STAGE2 Livestock, and what settings?

No gather rate appears in the name: SiliconDude STAGE2 Livestock. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. The VAC field reads off.

Which map has SiliconDude STAGE2 Livestock selected?

Generated by the game at size 5,000, the map on SiliconDude STAGE2 Livestock is procedural.

Wipe schedule

When does SiliconDude STAGE2 Livestock wipe, and on what schedule?

No next wipe can be predicted for SiliconDude STAGE2 Livestock, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 4 days 13 hours ago.

On SiliconDude STAGE2 Livestock, what happens on wipe day?

Recent wipes averaged 1 players at their peak. The crowd on the latest wipe topped out 0 hours after it began.

Tags and filters

Which Rust Data filters and lists contain SiliconDude STAGE2 Livestock?

These Rust Data lists include SiliconDude STAGE2 Livestock: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Which meanings do the tags on SiliconDude STAGE2 Livestock hold?

The game's server browser reads these tags from SiliconDude STAGE2 Livestock: gmrust (Game mode): Survival play, standard Rust; mp0 (Max players): Slot count: 0; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs169070 (Build): The server runs build 169070; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way to join SiliconDude STAGE2 Livestock?

The manual route: launch Rust, F1, then client.connect 57.128.22.198:28515. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp0,ptrak,$r?,v2635,gmrust,cs169070,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp0
Max players Slot count: 0.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs169070
Build The server runs build 169070.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 83,167 players 11,844 servers online