Rust Data

rustdata.spaceservers58.96.38.211:28016.ipynb

Run all rust-data · live

‹ All servers

Online 58.96.38.211:28015 checked 6m ago

RustCraft PVE

moddedoxidepve

Connect

srv = rust.server("58.96.38.211:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 1/50 # 2% full
7-day average 1 # peak 4
rank #3,328 # top 15%
last wipe 26d ago # no schedule published
next wipe 8d 12h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
AveragePeak
00.511.5207:0016:0001:0011:0020:0005:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608007:0016:0001:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 8d 12h. # The force wipe · high confidence

wipe-day peak2players, last three wipes

Coming wipes

inatkind
08d 12hThu 5 Nov, 19:00 UTCFW force wipe
136d 12hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 22:58 UTC FW26d ago 2 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

5000 · seed 1922716
Map of RustCraft PVE
map
Procedural Map
size
5000
seed
1922716
Open on RustMaps

Server

srv.info()
address
58.96.38.211:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
1 Oct 2026, 22:58 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 245 on average158/2000
1[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 236 on average99/2000
2Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 99 on average71/200
3【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 59 on average69/200
4TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 53 on average28/100
5Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 52 on average21/250

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does RustCraft PVE rank?

Over the last seven days RustCraft PVE sits at #3,328 on player hours, in the top 15% of ranked servers.

How many players does RustCraft PVE hold at once?

The sample now reads 1 players for RustCraft PVE, out of 50 slots. Over the last seven days it averaged 1 players and peaked at 4. Averaged by hour over 48 hours, 07:00 UTC is the busiest, at 2 players.

Server facts

What does performance look like on RustCraft PVE?

Averaged over 48 hours: 40 server fps, never under 22. Entity numbers reached 179,804, and that includes buildings, deployables and the rest. A high of 12,779 MB of memory used. Low fps plus an entity count on the way up is the lag players report.

Which Rust version is RustCraft PVE on?

The build is Rust network protocol 2635 and build 168909 on Windows, run by RustCraft PVE. Joining needs the same protocol on your game; Steam handles the update.

Is RustCraft PVE up, and what does its uptime show?

Online is the state at the latest refresh for RustCraft PVE. Count back 22 hours from its reported uptime to get the last restart. Uptime of 100% across the last 7 full days: 168 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.

Which location does RustCraft PVE run from?

For RustCraft PVE, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 58.96.38.211:28015 is its address.

Map and rules

Which rules apply on RustCraft PVE, and what settings?

No gather rate appears in the name: RustCraft PVE. Eight players per group: that is the game's default, and it applies here. Game mode pve, with this note: no combat between players. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has RustCraft PVE loaded?

Size 5,000, seed 1922716: the procedural map on RustCraft PVE, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipes and dates

When does RustCraft PVE wipe, and how often?

The only wipe RustCraft PVE takes is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. A new world was started 26 days 7 hours ago, and that is the one in play.

On RustCraft PVE, what happens on wipe day?

Recent wipes averaged 2 players at their peak. The crowd on the latest wipe topped out 4 hours after it began.

Tags, lists

Which lists on Rust Data hold RustCraft PVE, and which filters?

These Rust Data lists include RustCraft PVE: Modded Rust servers and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on RustCraft PVE?

Read by the game's server browser, the tags RustCraft PVE publishes are: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

What is the way into RustCraft PVE?

Enter client.connect 58.96.38.211:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players The server lists 50 slots.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The server runs build 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Gameplay

^p
PvE No player-versus-player combat; the danger comes from the world.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 37,519 players 11,628 servers online