Offline EA 60.4.9.103:27015 checked 26d ago
地图生成
Connect
srv = rust.server("60.4.9.103:27016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 60% of all ranked servers, top 87% in EA. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Next wipe Thursday 29 October, 19:51 UTC, in 1d 0h. # Weekly: 7 days after its last wipe
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
1000 · seed 1000- map
- Procedural Map
- size
- 1000
- seed
- 1000
Server
srv.info()- address
- 60.4.9.103:27015
- region
- EA
- max players
- 200
- group limit
- 8, the default
- wipe schedule
- weekly
- last wipe
- 1 Oct 2026, 19:51 UTC
- hostname
- –
- first seen
- 1 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造 | EA · groups of 20+ · weekly · 24 on average | 33/100 |
| 1 | 【蛋壳】10倍|10.23档|爆枪|礼包|新手推荐 | EA · groups of 8+ · weekly · 18 on average | 32/200 |
| 2 | 〈红牛〉 五倍6人服/10.28号18:00新开 |新手入门| | EA · groups of 30+ · weekly · 3 on average | 1/200 |
| 3 | 【独来独往】10.27新档|3倍|独狼Solo|秒造|拾取 | EA · groups of 8+ · weekly · 1 on average | 1/200 |
| 4 | Rustoria.co - SEA Main | EA · groups of 16+ · weekly · 182 on average | 40/200 |
| 5 | Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com | EA · groups of 16+ · weekly · 118 on average | 29/550 |
Quick answers
From the figures on this page.
Population
How does 地图生成 compare in the rankings?
Player hours over the last seven days: #13,828 for 地图生成, #473 in Asia, within the top 60% of the ranked set.
How many players does 地图生成 hold at once?
Offline now for 地图生成, with the last sample 26 days 16 hours ago.
Server facts
What Rust version does 地图生成 run?
Rust network protocol 2634 and build 166494 on Windows is what 地图生成 runs. The protocol has to match before you can join, and Steam does the updating.
Is 地图生成 up, and what does its uptime show?
Offline now for 地图生成, last seen 26 days 16 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 1 October 2026.
In which location is 地图生成 hosted?
The EA tag is what 地图生成 uses to list itself in Asia. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 60.4.9.103:27015 is its address.
Rules, settings, map
What rules and settings are recorded for 地图生成?
You will not find a gather rate in the string 地图生成. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map has 地图生成 loaded?
Size 1,000, seed 1000: the procedural map on 地图生成, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe schedule
When does 地图生成 wipe, and how often?
The next wipe for 地图生成 is an estimate, drawn from weekly: 7 days after its last wipe. Thursday 29 October at 19:51 UTC is when the next wipe is due. The world it runs now was generated 26 days 23 hours ago. A weekly wipe schedule is published in its tags.
Tags and filters
Which lists on Rust Data hold 地图生成, and which filters?
The Rust Data lists that 地图生成 fits are: Modded Rust servers. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Which meanings do the tags on 地图生成 hold?
The game's server browser reads these tags from 地图生成: gmrust (Game mode): Survival play, standard Rust; mp200 (Max players): The server lists 200 slots; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs166494 (Build): The server runs build 166494; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^w (Weekly): Wipes run weekly; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EA (East Asia): In the server browser it sits under East Asia. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way to join 地图生成?
In Rust, F1 opens the console: type client.connect 60.4.9.103:27015. Launch Rust on this page does the same by opening the game through Steam and connecting.