Offline EA 60.4.9.141:27015 checked 3d ago
地图生成
Connect
srv = rust.server("60.4.9.141:27016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 52% of all ranked servers, top 84% in EA. Ranked on player hours over the last seven days.
Wipe schedule · from its schedule tag
srv.wipe_schedule()
Next wipe Sunday 1 November, 16:14 UTC, in 3d 11h. # Its weekly schedule tag · low confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 3d 11h | Sun 1 Nov, 16:14 UTC | wipe |
| 1 | 7d 14h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 2 | 10d 11h | Sun 8 Nov, 16:14 UTC | wipe |
| 3 | 17d 11h | Sun 15 Nov, 16:14 UTC | wipe |
| 4 | 24d 11h | Sun 22 Nov, 16:14 UTC | wipe |
| 5 | 31d 11h | Sun 29 Nov, 16:14 UTC | wipe |
| 6 | 35d 14h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 7 | 38d 11h | Sun 6 Dec, 16:14 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 25 Oct, 16:14 UTC3d ago | 3 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3700 · seed 129304965- map
- Procedural Map
- size
- 3700
- seed
- 129304965
Server
srv.info()- address
- 60.4.9.141:27015
- region
- EA
- max players
- 200
- group limit
- 8, the default
- wipe schedule
- weekly
- last wipe
- 25 Oct 2026, 16:14 UTC
- hostname
- –
- first seen
- 23 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造 | EA · groups of 20+ · weekly · 24 on average | 29/100 |
| 1 | 【蛋壳】10倍|10.23档|爆枪|礼包|新手推荐 | EA · groups of 8+ · weekly · 19 on average | 23/200 |
| 2 | 〈红牛〉 五倍6人服/10.28号18:00新开 |新手入门| | EA · groups of 30+ · weekly · 3 on average | 4/200 |
| 3 | 【独来独往】10.27新档|3倍|独狼Solo|秒造|拾取 | EA · groups of 8+ · weekly · 1 on average | 2/200 |
| 4 | Rustoria.co - SEA Main | EA · groups of 16+ · weekly · 183 on average | 20/200 |
| 5 | Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com | EA · groups of 16+ · weekly · 119 on average | 6/550 |
Quick answers
From the figures on this page.
Player counts
What position does 地图生成 take in the server rankings?
On seven-day player hours 地图生成 is #11,526 overall and #468 in Asia, inside the top 52% of all ranked servers.
How many players does 地图生成 hold at once?
Offline now for 地图生成, with the last sample 3 days 11 hours ago. Over the last seven days it averaged 0 players and peaked at 3.
About the server
What is the Rust version on 地图生成?
The build is Rust network protocol 2635 and build 168909 on Windows, run by 地图生成. Joining needs the same protocol on your game; Steam handles the update.
How reliable is 地图生成, and is it online now?
地图生成 is offline at this refresh; the last response came 3 days 11 hours ago. Uptime of 2% across the last 5 full days: 2 hours of 120. Rust Data logged it first on 23 October 2026.
In which location is 地图生成 hosted?
With its EA tag, 地图生成 lists itself in Asia. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 60.4.9.141:27015 is its address.
Settings and map
Which rules apply on 地图生成, and what settings?
You will not find a gather rate in the string 地图生成. No custom cap; the default of 8 players per group stands. survival is the game mode here, and gather, build, raid: the standard loop. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.
Which map has 地图生成 selected?
The game generates the map on 地图生成: procedural, size 3,700, seed 129304965. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe schedule
When does 地图生成 wipe, and on what schedule?
The tag sets the prediction: 地图生成 has too few wipes on record to confirm its schedule. The schedule puts the next wipe on Sunday 1 November at 16:14 UTC. The world it runs now was generated 3 days 12 hours ago. Its tags carry a weekly wipe schedule.
What is wipe day on 地图生成 like?
The average peak over recent wipes is 3 players. The crowd on the latest wipe topped out 0 hours after it began.
Tags, lists
Which Rust Data filters and lists contain 地图生成?
These Rust Data lists include 地图生成: Modded Rust servers. Under these filters on the server list, it is listed: Region: Asia; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
How should you read the server tags on 地图生成?
These tags are published by 地图生成 and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp200 (Max players): The server lists 200 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^w (Weekly): The interval is one week; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; EA (East Asia): In the server browser it sits under East Asia. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
How can I connect to 地图生成?
The manual route: launch Rust, F1, then client.connect 60.4.9.141:27015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.