Rust Data

rustdata.spaceservers61.245.144.125:27017.ipynb

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Online 61.245.144.125:25015 checked 12m ago

A Rust Server

Connect

srv = rust.server("61.245.144.125:27017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/40 # 0% full
7-day average 0 # peak –
rank #15,268 # top 68%
last wipe 16d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Mon 19 OctSat 17 OctThu 15 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 23 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 19 Oct, 12:08 UTC10d ago 1 NaN running 0
1 Sat 17 Oct, 10:33 UTC12d ago 1 halved by day 1 2.1 days 0
2 Thu 15 Oct, 08:12 UTC14d ago 0 NaN 2.1 days 0
3 Wed 14 Oct, 11:47 UTC15d ago 1 NaN 0.9 days 0
4 Tue 13 Oct, 10:45 UTC16d ago 1 NaN 1 days 0
5 Sun 11 Oct, 13:44 UTC18d ago 1 NaN 1.9 days 1
6 Sun 11 Oct, 07:21 UTC18d ago 1 NaN 0.3 days 0
7 Wed 7 Oct, 14:21 UTC22d ago 2 halved by day 1 3.7 days 0
8 Tue 6 Oct, 09:05 UTC23d ago 2 NaN 1.2 days 0
9 Sun 4 Oct, 08:32 UTC25d ago 1 held half 2 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
61.245.144.125:25015
region
–
max players
40
group limit
8, the default
wipe schedule
–
last wipe
13 Oct 2026, 10:45 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 506 on average198/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average276/300
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average737/800
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average42/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average818/900
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 242 on average651/725

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does A Rust Server rank?

Over the last seven days A Rust Server sits at #15,268 on player hours, in the top 68% of ranked servers.

What population does A Rust Server carry?

Current row: 0 players on A Rust Server, against 40 slots. Over the last seven days it averaged 0 players.

Server data

What is the Rust version on A Rust Server?

The build is Rust network protocol 2634 and build 167781 on Linux, run by A Rust Server. Joining needs the same protocol on your game; Steam handles the update.

How reliable is A Rust Server, and is it up?

The current sample puts A Rust Server online. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 13 September 2026.

Which location does A Rust Server run from?

For A Rust Server, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 61.245.144.125:25015 is its address.

Map and rules

What rules and settings are recorded for A Rust Server?

No gather rate appears in the name: A Rust Server. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. VAC is running: Valve's anti-cheat is on.

What is the map on A Rust Server?

A procedural map runs on A Rust Server, generated by the game.

Wipe schedule

On what schedule does A Rust Server wipe?

No next wipe can be predicted for A Rust Server, which wipes at irregular times. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 16 days 11 hours ago.

What is wipe day on A Rust Server like?

Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 23 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The drop under half arrived by day 1 in the other cases.

Tags, lists

Where does A Rust Server appear among Rust Data lists and filters?

The Rust Data lists that A Rust Server fits are: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on A Rust Server?

The game's server browser reads these tags from A Rust Server: gmrust (Game mode): Survival play, standard Rust; mp40 (Max players): 40 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

How can I connect to A Rust Server?

Enter client.connect 61.245.144.125:25015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp40
Max players 40 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs167781
Build Recorded game build: 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 86,322 players 11,829 servers online