Online 61.245.144.125:25015 checked 12m ago
A Rust Server
Connect
srv = rust.server("61.245.144.125:27017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 23 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 19 Oct, 12:08 UTC10d ago | 1 | NaN | running | 0 |
| 1 | Sat 17 Oct, 10:33 UTC12d ago | 1 | halved by day 1 | 2.1 days | 0 |
| 2 | Thu 15 Oct, 08:12 UTC14d ago | 0 | NaN | 2.1 days | 0 |
| 3 | Wed 14 Oct, 11:47 UTC15d ago | 1 | NaN | 0.9 days | 0 |
| 4 | Tue 13 Oct, 10:45 UTC16d ago | 1 | NaN | 1 days | 0 |
| 5 | Sun 11 Oct, 13:44 UTC18d ago | 1 | NaN | 1.9 days | 1 |
| 6 | Sun 11 Oct, 07:21 UTC18d ago | 1 | NaN | 0.3 days | 0 |
| 7 | Wed 7 Oct, 14:21 UTC22d ago | 2 | halved by day 1 | 3.7 days | 0 |
| 8 | Tue 6 Oct, 09:05 UTC23d ago | 2 | NaN | 1.2 days | 0 |
| 9 | Sun 4 Oct, 08:32 UTC25d ago | 1 | held half | 2 days | 0 |
| 10 | Fri 2 Oct, 05:37 UTC27d ago | 2 | halved by day 1 | 2.1 days | 0 |
| 11 | Tue 22 Sep, 17:20 UTC37d ago | 2 | halved by day 2 | 9.5 days | 1 |
| 12 | Tue 22 Sep, 11:11 UTC37d ago | 2 | NaN | 0.3 days | 1 |
| 13 | Wed 16 Sep, 07:52 UTC43d ago | 1 | halved by day 1 | 6.1 days | 0 |
| 14 | Tue 15 Sep, 12:47 UTC44d ago | 1 | NaN | 0.8 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 61.245.144.125:25015
- region
- –
- max players
- 40
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 13 Oct 2026, 10:45 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 506 on average | 198/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 276/300 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 282 on average | 737/800 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 277 on average | 42/100 |
| 4 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 818/900 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 242 on average | 651/725 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does A Rust Server rank?
Over the last seven days A Rust Server sits at #15,268 on player hours, in the top 68% of ranked servers.
What population does A Rust Server carry?
Current row: 0 players on A Rust Server, against 40 slots. Over the last seven days it averaged 0 players.
Server data
What is the Rust version on A Rust Server?
The build is Rust network protocol 2634 and build 167781 on Linux, run by A Rust Server. Joining needs the same protocol on your game; Steam handles the update.
How reliable is A Rust Server, and is it up?
The current sample puts A Rust Server online. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 13 September 2026.
Which location does A Rust Server run from?
For A Rust Server, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 61.245.144.125:25015 is its address.
Map and rules
What rules and settings are recorded for A Rust Server?
No gather rate appears in the name: A Rust Server. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. VAC is running: Valve's anti-cheat is on.
What is the map on A Rust Server?
A procedural map runs on A Rust Server, generated by the game.
Wipe schedule
On what schedule does A Rust Server wipe?
No next wipe can be predicted for A Rust Server, which wipes at irregular times. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 16 days 11 hours ago.
What is wipe day on A Rust Server like?
Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 23 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The drop under half arrived by day 1 in the other cases.
Tags, lists
Where does A Rust Server appear among Rust Data lists and filters?
The Rust Data lists that A Rust Server fits are: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on A Rust Server?
The game's server browser reads these tags from A Rust Server: gmrust (Game mode): Survival play, standard Rust; mp40 (Max players): 40 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
How can I connect to A Rust Server?
Enter client.connect 61.245.144.125:25015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.