Online EU 62.122.215.125:28015 checked 23m ago
CYBERSHOKE | #1 Vanilla (x2)
Connect
srv = rust.server("62.122.215.125:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 7% of all ranked servers, top 21% in EU. Ranked on player hours over the last seven days.
Wipe schedule · fixed weekdays
srv.wipe_schedule()
Next wipe Friday 30 October, 14:59 UTC, in 14h. # Every Friday at 14:59 UTC · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 14h | Fri 30 Oct, 14:59 UTC | wipe |
| 1 | 6d 18h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 2 | 7d 14h | Fri 6 Nov, 14:59 UTC | wipe |
| 3 | 14d 14h | Fri 13 Nov, 14:59 UTC | wipe |
| 4 | 21d 14h | Fri 20 Nov, 14:59 UTC | wipe |
| 5 | 28d 14h | Fri 27 Nov, 14:59 UTC | wipe |
| 6 | 34d 18h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 7 | 35d 14h | Fri 4 Dec, 14:59 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 22, 26 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 23 Oct, 14:59 UTC6d ago | 22 | NaN | running | 0 |
| 1 | Fri 16 Oct, 14:59 UTC13d ago | 20 | halved by day 3 | 7 days | 0 |
| 2 | Fri 9 Oct, 14:59 UTC20d ago | 10 | halved by day 6 | 7 days | 0 |
| 3 | Fri 2 Oct, 14:59 UTC27d ago | 18 | halved by day 5 | 7 days | 2 |
| 4 | Fri 25 Sep, 14:59 UTC34d ago | 17 | halved by day 3 | 7 days | 0 |
| 5 | Fri 18 Sep, 14:59 UTC41d ago | 15 | halved by day 1 | 7 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Magic Rust #18 — Vanilla 2x | Baйп 28.10 | EU · groups of 150+ · 2x · weekly · 338 on average | 218/270 |
| 1 | MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 | EU · groups of 300+ · 2x · weekly · 319 on average | 19/1000 |
| 2 | MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10 | EU · groups of 300+ · 2x · weekly · 290 on average | 66/1900 |
| 3 | Magic Rust #14 — Modded 2x (No limit) | Pyccкий | EU · groups of 300+ · 2x · weekly · 288 on average | 30/100 |
| 4 | РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST! | EU · groups of 12+ · 2x · weekly · 218 on average | 30/100 |
| 5 | VANILLA x2 | GGRust #4 | Для нoвичкoв 2x | EU · groups of 300+ · 2x · weekly · 131 on average | 2/100 |
Quick answers
From the figures on this page.
Player counts
What position does CYBERSHOKE | #1 Vanilla (x2) take in the server rankings?
Player hours over the last seven days: #1,554 for CYBERSHOKE | #1 Vanilla (x2), #619 in Europe, within the top 7% of the ranked set.
What population does CYBERSHOKE | #1 Vanilla (x2) carry?
Current row: 0 players on CYBERSHOKE | #1 Vanilla (x2), against 300 slots. Over the last seven days it averaged 4 players and peaked at 22. The 48-hour sample puts the busiest hour at 16:00 UTC, averaging 3 players.
Server facts
How well does CYBERSHOKE | #1 Vanilla (x2) perform?
Server fps over the last 48 hours averages 147; the floor is 114. Buildings, deployables and all else in the world took the count as high as 101,667 entities. Memory peaked at 3,240 MB. What players call lag is these two fields together: low fps and a rising entity count.
What Rust version does CYBERSHOKE | #1 Vanilla (x2) run?
Version Rust network protocol 2635 and build 168909 on Windows is reported by CYBERSHOKE | #1 Vanilla (x2). The protocol has to match before you can join, and Steam does the updating.
Is CYBERSHOKE | #1 Vanilla (x2) up, and what does its uptime show?
Online is the state at the latest refresh for CYBERSHOKE | #1 Vanilla (x2). A restart about 20 hours ago is what its reported uptime implies. 143 of 168 hours up over the last 7 full days, or 85%. Its earliest recorded date in Rust Data is 13 September 2026.
In which location is CYBERSHOKE | #1 Vanilla (x2) hosted?
In Europe, CYBERSHOKE | #1 Vanilla (x2) lists itself, using the EU tag. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 62.122.215.125:28015 is its address.
Map and rules
Which rules apply on CYBERSHOKE | #1 Vanilla (x2), and what settings?
2x gather is what the name states, and the name is CYBERSHOKE | #1 Vanilla (x2). The cap on a group is 24 players. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. Its own label is vanilla: untouched settings: rates, kits and rules as shipped. VAC, Valve's anti-cheat, is enabled.
Which map has CYBERSHOKE | #1 Vanilla (x2) selected?
Size 4,000, seed 1337: the procedural map on CYBERSHOKE | #1 Vanilla (x2), generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Custom Map is what the map name field says.
Wipe data
When does CYBERSHOKE | #1 Vanilla (x2) wipe, and on what schedule?
Wipes on CYBERSHOKE | #1 Vanilla (x2) run every Friday at 14:59 UTC. On Friday 30 October at 14:59 UTC the next wipe is due. This world was created 6 days 9 hours ago. The tags list wipes as weekly.
What is wipe day on CYBERSHOKE | #1 Vanilla (x2) like?
Across recent wipes the busiest point averaged 17 players. 26 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Otherwise the crowd fell below half by day 3.
Lists and tags
Where does CYBERSHOKE | #1 Vanilla (x2) appear among Rust Data lists and filters?
The Rust Data lists that CYBERSHOKE | #1 Vanilla (x2) fits are: EU Rust servers, Modded Rust servers and 2x Rust servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
Which meanings do the tags on CYBERSHOKE | #1 Vanilla (x2) hold?
These tags are published by CYBERSHOKE | #1 Vanilla (x2) and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp300 (Max players): The server lists 300 slots; ts24 (Group limit): The team cap is 24; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^w (Weekly): A wipe every week; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): The server browser files it under Europe. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way into CYBERSHOKE | #1 Vanilla (x2)?
Enter client.connect 62.122.215.125:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. You will find its website at https://cybershoke.net/rust.
