Rust Data

rustdata.spaceservers62.122.215.125:28017.ipynb

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Online EU 62.122.215.125:28015 checked 23m ago

CYBERSHOKE | #1 Vanilla (x2)

2x weekly wipes vanillamoddedoxide

Connect

srv = rust.server("62.122.215.125:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/300 # 0% full
7-day average 4 # peak 22
rank #1,554 # top 7% · #619 in EU
last wipe 6d ago # weekly schedule
next wipe 14h # Fri 30 Oct, 14:59 UTC
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0123401:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040001:0010:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 7% of all ranked servers, top 21% in EU. Ranked on player hours over the last seven days.

Wipe schedule · fixed weekdays

srv.wipe_schedule()

Next wipe Friday 30 October, 14:59 UTC, in 14h. # Every Friday at 14:59 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak17players, last three wipes
crowd held0%else halves by day 3

Coming wipes

inatkind
014hFri 30 Oct, 14:59 UTCwipe
16d 18hThu 5 Nov, 19:00 UTCFW force wipe
27d 14hFri 6 Nov, 14:59 UTCwipe
314d 14hFri 13 Nov, 14:59 UTCwipe
421d 14hFri 20 Nov, 14:59 UTCwipe
528d 14hFri 27 Nov, 14:59 UTCwipe
634d 18hThu 3 Dec, 19:00 UTCFW force wipe
735d 14hFri 4 Dec, 14:59 UTCwipe

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 22, 26 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 23 Oct, 14:59 UTC6d ago 22 NaN running 0
1 Fri 16 Oct, 14:59 UTC13d ago 20 halved by day 3 7 days 0
2 Fri 9 Oct, 14:59 UTC20d ago 10 halved by day 6 7 days 0
3 Fri 2 Oct, 14:59 UTC27d ago 18 halved by day 5 7 days 2
4 Fri 25 Sep, 14:59 UTC34d ago 17 halved by day 3 7 days 0
5 Fri 18 Sep, 14:59 UTC41d ago 15 halved by day 1 7 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 1337
Map of CYBERSHOKE | #1 Vanilla (x2)
map
Custom Map
size
4000
seed
1337

Server

srv.info()
address
62.122.215.125:28015
region
EU
max players
300
group limit
24 max
wipe schedule
weekly
last wipe
23 Oct 2026, 14:59 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
Map Wipe: Every Friday at 18:00 GMT+3 Recipe Wipe: Twice a month 24/7 Moderation: Press F7 to report a player Server Features: No lag and no pay-to-win | Full classic | Team limit: None Information: Our Site: cybershoke.net/rust

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Magic Rust #18 — Vanilla 2x | Baйп 28.10EU · groups of 150+ · 2x · weekly · 338 on average218/270
1MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10EU · groups of 300+ · 2x · weekly · 319 on average19/1000
2MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10EU · groups of 300+ · 2x · weekly · 290 on average66/1900
3Magic Rust #14 — Modded 2x (No limit) | PyccкийEU · groups of 300+ · 2x · weekly · 288 on average30/100
4РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST!EU · groups of 12+ · 2x · weekly · 218 on average30/100
5VANILLA x2 | GGRust #4 | Для нoвичкoв 2xEU · groups of 300+ · 2x · weekly · 131 on average2/100

Quick answers

From the figures on this page.

Player counts

What position does CYBERSHOKE | #1 Vanilla (x2) take in the server rankings?

Player hours over the last seven days: #1,554 for CYBERSHOKE | #1 Vanilla (x2), #619 in Europe, within the top 7% of the ranked set.

What population does CYBERSHOKE | #1 Vanilla (x2) carry?

Current row: 0 players on CYBERSHOKE | #1 Vanilla (x2), against 300 slots. Over the last seven days it averaged 4 players and peaked at 22. The 48-hour sample puts the busiest hour at 16:00 UTC, averaging 3 players.

Server facts

How well does CYBERSHOKE | #1 Vanilla (x2) perform?

Server fps over the last 48 hours averages 147; the floor is 114. Buildings, deployables and all else in the world took the count as high as 101,667 entities. Memory peaked at 3,240 MB. What players call lag is these two fields together: low fps and a rising entity count.

What Rust version does CYBERSHOKE | #1 Vanilla (x2) run?

Version Rust network protocol 2635 and build 168909 on Windows is reported by CYBERSHOKE | #1 Vanilla (x2). The protocol has to match before you can join, and Steam does the updating.

Is CYBERSHOKE | #1 Vanilla (x2) up, and what does its uptime show?

Online is the state at the latest refresh for CYBERSHOKE | #1 Vanilla (x2). A restart about 20 hours ago is what its reported uptime implies. 143 of 168 hours up over the last 7 full days, or 85%. Its earliest recorded date in Rust Data is 13 September 2026.

In which location is CYBERSHOKE | #1 Vanilla (x2) hosted?

In Europe, CYBERSHOKE | #1 Vanilla (x2) lists itself, using the EU tag. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 62.122.215.125:28015 is its address.

Map and rules

Which rules apply on CYBERSHOKE | #1 Vanilla (x2), and what settings?

2x gather is what the name states, and the name is CYBERSHOKE | #1 Vanilla (x2). The cap on a group is 24 players. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. Its own label is vanilla: untouched settings: rates, kits and rules as shipped. VAC, Valve's anti-cheat, is enabled.

Which map has CYBERSHOKE | #1 Vanilla (x2) selected?

Size 4,000, seed 1337: the procedural map on CYBERSHOKE | #1 Vanilla (x2), generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Custom Map is what the map name field says.

Wipe data

When does CYBERSHOKE | #1 Vanilla (x2) wipe, and on what schedule?

Wipes on CYBERSHOKE | #1 Vanilla (x2) run every Friday at 14:59 UTC. On Friday 30 October at 14:59 UTC the next wipe is due. This world was created 6 days 9 hours ago. The tags list wipes as weekly.

What is wipe day on CYBERSHOKE | #1 Vanilla (x2) like?

Across recent wipes the busiest point averaged 17 players. 26 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Otherwise the crowd fell below half by day 3.

Lists and tags

Where does CYBERSHOKE | #1 Vanilla (x2) appear among Rust Data lists and filters?

The Rust Data lists that CYBERSHOKE | #1 Vanilla (x2) fits are: EU Rust servers, Modded Rust servers and 2x Rust servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Which meanings do the tags on CYBERSHOKE | #1 Vanilla (x2) hold?

These tags are published by CYBERSHOKE | #1 Vanilla (x2) and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp300 (Max players): The server lists 300 slots; ts24 (Group limit): The team cap is 24; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^w (Weekly): A wipe every week; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): The server browser files it under Europe. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way into CYBERSHOKE | #1 Vanilla (x2)?

Enter client.connect 62.122.215.125:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. You will find its website at https://cybershoke.net/rust.

Server tags · what each one means

srv.tags.decode()

Published as mp300,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,ts24,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp300
Max players The server lists 300 slots.
ts24
Group limit The team cap is 24.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Wipe schedule

^w
Weekly A wipe every week.

Difficulty

^v
Vanilla Untouched settings: rates, kits and rules as shipped.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 60,014 players 11,706 servers online