Rust Data

rustdata.spaceservers62.122.215.125:28022.ipynb

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Online EU 62.122.215.125:28020 checked 12m ago

CYBERSHOKE | #2 Vanilla (x2)

2x weekly wipes vanillamoddedoxide

Connect

srv = rust.server("62.122.215.125:28022")
print(srv.connect_command)

Right now

srv.summary()
players now 1/200 # 0% full
7-day average 1 # peak 8
rank #2,591 # top 12% · #995 in EU
last wipe 6d ago # weekly schedule
next wipe 17h # Fri 30 Oct, 14:59 UTC
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 12% of all ranked servers, top 34% in EU. Ranked on player hours over the last seven days.

Wipe schedule · fixed weekdays

srv.wipe_schedule()

Next wipe Friday 30 October, 14:59 UTC, in 17h. # Every Friday at 14:59 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak6players, last three wipes
crowd held0%else halves by day 3

Coming wipes

inatkind
017hFri 30 Oct, 14:59 UTCwipe
16d 21hThu 5 Nov, 19:00 UTCFW force wipe
27d 17hFri 6 Nov, 14:59 UTCwipe
314d 17hFri 13 Nov, 14:59 UTCwipe
421d 17hFri 20 Nov, 14:59 UTCwipe
528d 17hFri 27 Nov, 14:59 UTCwipe
634d 21hThu 3 Dec, 19:00 UTCFW force wipe
735d 17hFri 4 Dec, 14:59 UTCwipe

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 22 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 23 Oct, 14:59 UTC6d ago 5 NaN running 1
1 Fri 16 Oct, 14:59 UTC13d ago 7 halved by day 3 7 days 0
2 Fri 9 Oct, 14:58 UTC20d ago 7 halved by day 4 7 days 0
3 Fri 2 Oct, 14:59 UTC27d ago 11 halved by day 3 7 days 0
4 Fri 25 Sep, 14:59 UTC34d ago 8 halved by day 5 7 days 1
5 Fri 18 Sep, 14:59 UTC41d ago 9 halved by day 2 7 days 2

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 1337
Map of CYBERSHOKE | #2 Vanilla (x2)
map
Custom Map
size
3500
seed
1337

Server

srv.info()
address
62.122.215.125:28020
region
EU
max players
200
group limit
24 max
wipe schedule
weekly
last wipe
23 Oct 2026, 14:59 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
Map Wipe: Every Friday at 18:00 GMT+3 Recipe Wipe: Twice a month 24/7 Moderation: Press F7 to report a player Server Features: No lag and no pay-to-win | Full classic | Team limit: None Information: Our Site: cybershoke.net/rust

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Magic Rust #18 — Vanilla 2x | Baйп 28.10EU · groups of 150+ · 2x · weekly · 336 on average508/680
1MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10EU · groups of 300+ · 2x · weekly · 319 on average61/1000
2MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10EU · groups of 300+ · 2x · weekly · 287 on average184/1900
3Magic Rust #14 — Modded 2x (No limit) | PyccкийEU · groups of 300+ · 2x · weekly · 287 on average94/170
4РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST!EU · groups of 12+ · 2x · weekly · 218 on average27/100
5VANILLA x2 | GGRust #4 | Для нoвичкoв 2xEU · groups of 300+ · 2x · weekly · 131 on average7/100

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does CYBERSHOKE | #2 Vanilla (x2) rank?

On seven-day player hours CYBERSHOKE | #2 Vanilla (x2) is #2,591 overall and #995 in Europe, inside the top 12% of all ranked servers.

How full does CYBERSHOKE | #2 Vanilla (x2) run?

Current row: 1 players on CYBERSHOKE | #2 Vanilla (x2), against 200 slots. Over the last seven days it averaged 1 players and peaked at 8. Peak hour in the last 48 hours: 12:00 UTC, mean 3 players.

About the server

How well does CYBERSHOKE | #2 Vanilla (x2) perform?

Server fps over the last 48 hours averages 187; the floor is 145. Entity numbers reached 75,873, and that includes buildings, deployables and the rest. The memory field tops out at 2,840 MB. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is CYBERSHOKE | #2 Vanilla (x2) on?

Version Rust network protocol 2635 and build 168909 on Windows is reported by CYBERSHOKE | #2 Vanilla (x2). The protocol has to match before you can join, and Steam does the updating.

How reliable is CYBERSHOKE | #2 Vanilla (x2), and is it up?

The current sample puts CYBERSHOKE | #2 Vanilla (x2) online. A restart about 17 hours ago is what its reported uptime implies. 167 of 168 hours up over the last 7 full days, or 99%. Its earliest recorded date in Rust Data is 13 September 2026.

Where does CYBERSHOKE | #2 Vanilla (x2) sit?

In Europe, CYBERSHOKE | #2 Vanilla (x2) lists itself, using the EU tag. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 62.122.215.125:28020.

Map and rules

Which rules apply on CYBERSHOKE | #2 Vanilla (x2), and what settings?

Gather sits at 2x, read from the server's own name: CYBERSHOKE | #2 Vanilla (x2). The cap on a group is 24 players. survival is the game mode here, and the base game, where you gather, build and raid. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. Vanilla, by its own description: facepunch's stock game, with rates, kits and rules untouched. VAC, Valve's anti-cheat, is enabled.

Which map has CYBERSHOKE | #2 Vanilla (x2) selected?

The game generates the map on CYBERSHOKE | #2 Vanilla (x2): procedural, size 3,500, seed 1337. Because size and seed determine the map, it can be viewed on RustMaps via this page. Under map name you will find: Custom Map.

Wipe schedule

When does CYBERSHOKE | #2 Vanilla (x2) wipe, and how often?

Wipes on CYBERSHOKE | #2 Vanilla (x2) run every Friday at 14:59 UTC. The schedule puts the next wipe on Friday 30 October at 14:59 UTC. The world it runs now was generated 6 days 6 hours ago. Its tags carry a weekly wipe schedule.

What is wipe day on CYBERSHOKE | #2 Vanilla (x2) like?

Recent wipes averaged 6 players at their peak. Peak population on the latest wipe came 22 hours in. Half the peak or more was held to the next wipe in 0% of recent wipes. The drop under half arrived by day 3 in the other cases.

Tags and filters

Which Rust Data filters and lists contain CYBERSHOKE | #2 Vanilla (x2)?

The Rust Data lists that CYBERSHOKE | #2 Vanilla (x2) fits are: EU Rust servers, Modded Rust servers and 2x Rust servers. Under these filters on the server list, it is listed: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Which meanings do the tags on CYBERSHOKE | #2 Vanilla (x2) hold?

The game's server browser reads these tags from CYBERSHOKE | #2 Vanilla (x2): gmrust (Game mode): Survival play, standard Rust; mp200 (Max players): 200 slots in total; ts24 (Group limit): No team may exceed 24; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^w (Weekly): A wipe every week; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game; EU (Europe): Europe is its listing in the server browser. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

What is the way to join CYBERSHOKE | #2 Vanilla (x2)?

In Rust, F1 opens the console: type client.connect 62.122.215.125:28020. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://cybershoke.net/rust.

Server tags · what each one means

srv.tags.decode()

Published as mp200,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,ts24,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp200
Max players 200 slots in total.
ts24
Group limit No team may exceed 24.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly A wipe every week.

Difficulty

^v
Vanilla Facepunch's stock game, with rates, kits and rules untouched.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded The Modded section lists it, because plugins or settings change the game.

Region

EU
Europe Europe is its listing in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 90,018 players 11,844 servers online