Rust Data

rustdata.spaceservers62.122.215.125:28027.ipynb

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Online EU 62.122.215.125:28025 checked 9m ago

CYBERSHOKE | #3 Vanilla (x2)

2x weekly wipes vanillamoddedoxide

Connect

srv = rust.server("62.122.215.125:28027")
print(srv.connect_command)

Right now

srv.summary()
players now 1/300 # 0% full
7-day average 1 # peak 12
rank #2,676 # top 12% · #1019 in EU
last wipe 3d ago # weekly schedule
next wipe 3d 18h # Mon 2 Nov, 14:59 UTC
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0246821:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 12% of all ranked servers, top 35% in EU. Ranked on player hours over the last seven days.

Wipe schedule · fixed weekdays

srv.wipe_schedule()

Next wipe Monday 2 November, 14:59 UTC, in 3d 18h. # Every Monday at 14:59 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak8players, last three wipes
crowd held60%else halves by day 3.5

Coming wipes

inatkind
03d 18hMon 2 Nov, 14:59 UTCwipe
16d 22hThu 5 Nov, 19:00 UTCFW force wipe
210d 18hMon 9 Nov, 14:59 UTCwipe
317d 18hMon 16 Nov, 14:59 UTCwipe
424d 18hMon 23 Nov, 14:59 UTCwipe
531d 18hMon 30 Nov, 14:59 UTCwipe
634d 22hThu 3 Dec, 19:00 UTCFW force wipe
738d 18hMon 7 Dec, 14:59 UTCwipe

The first 48 hours of its last wipes

Mon 26 OctMon 19 OctMon 12 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 12, 25 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 26 Oct, 14:59 UTC3d ago 12 NaN running 1
1 Mon 19 Oct, 15:00 UTC10d ago 4 held half 7 days 0
2 Mon 12 Oct, 15:00 UTC17d ago 7 halved by day 4 7 days 2
3 Mon 5 Oct, 14:59 UTC24d ago 3 held half 7 days 1
4 Mon 28 Sep, 15:00 UTC31d ago 9 halved by day 3 7 days 1
5 Mon 21 Sep, 15:00 UTC38d ago 5 held half 7 days 0
6 Mon 14 Sep, 15:00 UTC45d ago 7 halved by day 5 7 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 1337
Map of CYBERSHOKE | #3 Vanilla (x2)
map
Custom Map
size
4000
seed
1337

Server

srv.info()
address
62.122.215.125:28025
region
EU
max players
300
group limit
24 max
wipe schedule
weekly
last wipe
26 Oct 2026, 14:59 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
Map Wipe: Every Monday at 18:00 GMT+3 Recipe Wipe: Twice a month 24/7 Moderation: Press F7 to report a player Server Features: No lag and no pay-to-win | Full classic | Team limit: None Information: Our Site: cybershoke.net/rust

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Magic Rust #18 — Vanilla 2x | Baйп 28.10EU · groups of 150+ · 2x · weekly · 335 on average593/680
1MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10EU · groups of 300+ · 2x · weekly · 318 on average81/1000
2Magic Rust #14 — Modded 2x (No limit) | PyccкийEU · groups of 300+ · 2x · weekly · 286 on average112/170
3MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10EU · groups of 300+ · 2x · weekly · 286 on average201/1900
4РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST!EU · groups of 12+ · 2x · weekly · 218 on average38/100
5VANILLA x2 | GGRust #4 | Для нoвичкoв 2xEU · groups of 300+ · 2x · weekly · 131 on average11/100

Quick answers

From the figures on this page.

Population data

What position does CYBERSHOKE | #3 Vanilla (x2) take in the server rankings?

On seven-day player hours CYBERSHOKE | #3 Vanilla (x2) is #2,676 overall and #1,019 in Europe, inside the top 12% of all ranked servers.

How many players does CYBERSHOKE | #3 Vanilla (x2) hold at once?

Current row: 1 players on CYBERSHOKE | #3 Vanilla (x2), against 300 slots. Over the last seven days it averaged 1 players and peaked at 12. The 48-hour sample puts the busiest hour at 16:00 UTC, averaging 4 players.

Server data

How well does CYBERSHOKE | #3 Vanilla (x2) perform?

Server fps over the last 48 hours averages 148; the floor is 44. Buildings, deployables and all else in the world took the count as high as 104,751 entities. Memory peaked at 3,951 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

Which Rust version is CYBERSHOKE | #3 Vanilla (x2) on?

Rust network protocol 2635 and build 168909 on Windows is what CYBERSHOKE | #3 Vanilla (x2) runs. Steam updates your game for you, but the protocol must match to join.

How reliable is CYBERSHOKE | #3 Vanilla (x2), and is it up?

The current sample puts CYBERSHOKE | #3 Vanilla (x2) online. The uptime it reports puts the last restart about 16 hours ago. Uptime of 99% across the last 7 full days: 167 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.

In which location is CYBERSHOKE | #3 Vanilla (x2) hosted?

The EU tag is what CYBERSHOKE | #3 Vanilla (x2) uses to list itself in Europe. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 62.122.215.125:28025 is its address.

Map and rules

Which rules apply on CYBERSHOKE | #3 Vanilla (x2), and what settings?

Gather sits at 2x, read from the server's own name: CYBERSHOKE | #3 Vanilla (x2). Group size tops out at 24 players. Game mode survival, with this note: the usual game, with gathering, building and raiding. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. The description says vanilla, which here means no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat status: VAC on.

Which map has CYBERSHOKE | #3 Vanilla (x2) selected?

The game generates the map on CYBERSHOKE | #3 Vanilla (x2): procedural, size 4,000, seed 1337. Size and seed fix the map, so RustMaps can show it, linked from this page. Recorded under map name: Custom Map.

Wipe data

On what schedule does CYBERSHOKE | #3 Vanilla (x2) wipe?

The wipe rhythm for CYBERSHOKE | #3 Vanilla (x2) is every Monday at 14:59 UTC. The schedule puts the next wipe on Monday 2 November at 14:59 UTC. This world was created 3 days 5 hours ago. Its tags carry a weekly wipe schedule.

On CYBERSHOKE | #3 Vanilla (x2), what happens on wipe day?

The average peak over recent wipes is 8 players. 25 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 60% of the time. The drop under half arrived by day 3.5 in the other cases.

Tags and filters

Where does CYBERSHOKE | #3 Vanilla (x2) appear among Rust Data lists and filters?

On Rust Data, CYBERSHOKE | #3 Vanilla (x2) appears in these lists: EU Rust servers, Modded Rust servers and 2x Rust servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

How should you read the server tags on CYBERSHOKE | #3 Vanilla (x2)?

These tags are published by CYBERSHOKE | #3 Vanilla (x2) and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp300 (Max players): 300 slots in total; ts24 (Group limit): The team cap is 24; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^w (Weekly): Wipes run weekly; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; EU (Europe): In the server browser it sits under Europe. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way to join CYBERSHOKE | #3 Vanilla (x2)?

Enter client.connect 62.122.215.125:28025 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. https://cybershoke.net/rust is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp300,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,ts24,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp300
Max players 300 slots in total.
ts24
Group limit The team cap is 24.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Wipe schedule

^w
Weekly Wipes run weekly.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Region

EU
Europe In the server browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 97,516 players 11,835 servers online