Offline 62.64.144.83:16347 checked 1d ago
Rust Staging (dev)
Connect
srv = rust.server("62.64.144.83:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 24 Oct, 12:03 UTC4d ago | 1 | NaN | running | 0 |
| 1 | Thu 22 Oct, 18:37 UTC6d ago | 1 | NaN | 1.7 days | 0 |
| 2 | Wed 21 Oct, 16:38 UTC7d ago | 1 | NaN | 1.1 days | 0 |
| 3 | Mon 19 Oct, 16:42 UTC9d ago | 1 | held half | 2 days | 1 |
| 4 | Sat 10 Oct, 09:50 UTC18d ago | 2 | halved by day 7 | 9.3 days | 0 |
| 5 | Wed 7 Oct, 16:53 UTC21d ago | 1 | held half | 2.7 days | 0 |
| 6 | Sun 4 Oct, 13:09 UTC24d ago | 1 | held half | 3.2 days | 0 |
| 7 | Sat 3 Oct, 14:45 UTC25d ago | 1 | NaN | 0.9 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 62.64.144.83:16347
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 24 Oct 2026, 12:03 UTC
- hostname
- –
- first seen
- 3 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 549 on average | 142/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 124/200 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 14/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 284 on average | 16/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 12/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 249 on average | 36/200 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does Rust Staging (dev) rank?
Over the last seven days Rust Staging (dev) sits at #8,120 on player hours, in the top 36% of ranked servers.
What population does Rust Staging (dev) carry?
The current row shows Rust Staging (dev) offline; the last response was 32 hours ago. Over the last seven days it averaged 1 players and peaked at 1. Peak hour in the last 48 hours: 20:00 UTC, mean 1 players.
About the server
What Rust version does Rust Staging (dev) run?
Rust network protocol 2635 and build 169399 on Windows is what Rust Staging (dev) runs. Joining needs the same protocol on your game; Steam handles the update.
Is Rust Staging (dev) up, and what does its uptime show?
Offline now for Rust Staging (dev), last seen 32 hours ago. Uptime of 9% across the last 7 full days: 15 hours of 168. Its earliest recorded date in Rust Data is 3 October 2026.
Which location does Rust Staging (dev) run from?
There is no region published for Rust Staging (dev). Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 62.64.144.83:16347.
Rules, settings, map
Which rules apply on Rust Staging (dev), and what settings?
No gather rate appears in the name: Rust Staging (dev). The group limit sits at the default of 8 players. survival is the game mode here, and gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Community is its browser category. VAC is running: Valve's anti-cheat is on.
Which map has Rust Staging (dev) loaded?
A procedural map runs on Rust Staging (dev), generated by the game.
Wipe schedule
On what schedule does Rust Staging (dev) wipe?
No next wipe can be predicted for Rust Staging (dev), which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 4 days 16 hours ago.
On Rust Staging (dev), what happens on wipe day?
Recent wipes averaged 1 players at their peak. 1 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 67% of the time. The drop under half arrived by day 7 in the other cases.
Lists and tags
Where does Rust Staging (dev) appear among Rust Data lists and filters?
These Rust Data lists include Rust Staging (dev): Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Which meanings do the tags on Rust Staging (dev) hold?
Read by the game's server browser, the tags Rust Staging (dev) publishes are: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs169399 (Build): Build number: 169399; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
How can I connect to Rust Staging (dev)?
In Rust, F1 opens the console: type client.connect 62.64.144.83:16347. Launch Rust on this page does the same by opening the game through Steam and connecting.