Rust Data

rustdata.spaceservers63.135.78.85:28017.ipynb

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Offline 63.135.78.85:28015 checked 29d ago

[STAGING] Test Server

Connect

srv = rust.server("63.135.78.85:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/50 # 2% full
7-day average 0 # peak –
rank #16,674 # top 70%
last wipe 29d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k28 Sep29 Sep1 Oct2 Oct4 Oct5 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 28 Sep, 11:18 UTC29d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
Custom Map
size
–
seed
–

Server

srv.info()
address
63.135.78.85:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
28 Sep 2026, 18:28 UTC
hostname
–
first seen
28 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 520 on average377/425
1Rustoria.co - EU MainEU · groups of 16+ · weekly · 336 on average23/250
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 333 on average44/250
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average177/200
4Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average68/200
5Rustafied.com - EU FridayEU · groups of 16+ · weekly · 263 on average76/100

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does [STAGING] Test Server rank?

Rank #16,674 on seven-day player hours for [STAGING] Test Server, within the top 70% of all ranked servers.

How many players does [STAGING] Test Server hold at once?

The current row shows [STAGING] Test Server offline; the last response was 29 days 6 hours ago.

About the server

What Rust version does [STAGING] Test Server run?

Rust network protocol 2634 and build 166065 on Windows is what [STAGING] Test Server runs. Joining needs the same protocol on your game; Steam handles the update.

Is [STAGING] Test Server up, and what does its uptime show?

The latest sample has [STAGING] Test Server offline, with a last sighting 29 days 6 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 28 September 2026.

In which location is [STAGING] Test Server hosted?

There is no region published for [STAGING] Test Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 63.135.78.85:28015 is its address.

Rules, settings, map

What rules and settings are recorded for [STAGING] Test Server?

No gather rate appears in the name: [STAGING] Test Server. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the base game, where you gather, build and raid. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. Anti-cheat status: VAC on.

Wipe schedule

When does [STAGING] Test Server wipe, and how often?

Too few wipes are on record for [STAGING] Test Server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 29 days 6 hours ago.

What is wipe day on [STAGING] Test Server like?

The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 5 hours after it began.

Tags and filters

Which Rust Data filters and lists contain [STAGING] Test Server?

These Rust Data lists include [STAGING] Test Server: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on [STAGING] Test Server?

These tags are published by [STAGING] Test Server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs166065 (Build): Build number: 166065; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way into [STAGING] Test Server?

In Rust, F1 opens the console: type client.connect 63.135.78.85:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2634,gmrust,cs166065,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players The server lists 50 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs166065
Build Build number: 166065.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 51,000 players 11,699 servers online