Offline 64.111.93.112:28025 checked 3d ago
E-SURVIVAL Dev
Connect
srv = rust.server("64.111.93.112:28026")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers, and #524 of the trio servers (top 84%). Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 20 Oct, 05:46 UTC8d ago | 1 | NaN | running | 0 |
| 1 | Sat 3 Oct, 07:51 UTC25d ago | 1 | held half | 16.9 days | 1 |
| 2 | Thu 1 Oct, 18:17 UTC FW27d ago | 1 | NaN | 1.6 days | 0 |
| 3 | Tue 29 Sep, 09:32 UTC29d ago | 1 | halved by day 1 | 2.4 days | 0 |
| 4 | Tue 29 Sep, 02:33 UTC29d ago | 1 | NaN | 0.3 days | 1 |
| 5 | Mon 28 Sep, 15:13 UTC30d ago | 1 | NaN | 0.5 days | 0 |
| 6 | Thu 24 Sep, 12:45 UTC34d ago | 1 | held half | 4.1 days | 0 |
| 7 | Wed 23 Sep, 05:41 UTC35d ago | 1 | NaN | 1.3 days | 0 |
| 8 | Tue 22 Sep, 13:31 UTC36d ago | 1 | NaN | 0.7 days | 0 |
| 9 | Mon 21 Sep, 05:13 UTC37d ago | 1 | NaN | 1.3 days | 1 |
| 10 | Fri 18 Sep, 10:59 UTC40d ago | 1 | held half | 2.8 days | 0 |
| 11 | Wed 16 Sep, 10:01 UTC42d ago | 1 | held half | 2 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 64.111.93.112:28025
- region
- –
- max players
- 10
- group limit
- trio
- wipe schedule
- –
- last wipe
- 20 Oct 2026, 08:07 UTC
- hostname
- –
- first seen
- 16 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | RustSpain.com | EU Trio Mondays | EU · trio · weekly · 60 on average | 184/200 |
| 1 | QS『可乐』10.28/5倍/养老/三人/萌新礼包 | EA · trio · weekly · 22 on average | 28/100 |
| 2 | GORILA.RU Random Item Jump (Random Item) | trio · weekly · 19 on average | 23/200 |
| 3 | 404 RUST SOLO/DUO/TRIO | ЧТ | ДЛЯ НОВИЧКОВ 22.10 | EU · trio · monthly · 15 on average | 8/550 |
| 4 | 404 RUST SOLO/DUO/TRIO | СБ | ДЛЯ НОВИЧКОВ 24.10 | EU · trio · monthly · 15 on average | 9/550 |
| 5 | 404 RUST SOLO/DUO/TRIO | ВТ | ДЛЯ НОВИЧКОВ 27.10 | EU · trio · monthly · 14 on average | 68/550 |
Quick answers
From the figures on this page.
Player counts
What position does E-SURVIVAL Dev take in the server rankings?
Rank #15,323 on seven-day player hours for E-SURVIVAL Dev, within the top 69% of all ranked servers. Within the trio group, its rank is #524.
What population does E-SURVIVAL Dev carry?
The current row shows E-SURVIVAL Dev offline; the last response was 3 days 9 hours ago. Over the last seven days it averaged 0 players.
About the server
What is the Rust version on E-SURVIVAL Dev?
The build is Rust network protocol 2635 and build 168909 on Windows, run by E-SURVIVAL Dev. Steam updates your game for you, but the protocol must match to join.
Is E-SURVIVAL Dev up, and what does its uptime show?
Offline now for E-SURVIVAL Dev, last seen 3 days 9 hours ago. Over the last 7 full days the hours up number 3 of 168, 2%. Rust Data logged it first on 16 September 2026.
In which location is E-SURVIVAL Dev hosted?
No region is published by E-SURVIVAL Dev. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 64.111.93.112:28025.
Rules, settings, map
What rules and settings are recorded for E-SURVIVAL Dev?
You will not find a gather rate in the string E-SURVIVAL Dev. Up to 3 players may share a group (trio). Game mode survival, with this note: the usual game, with gathering, building and raiding. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Plugins installed: Carbon. VAC, Valve's anti-cheat, is enabled.
What is the map on E-SURVIVAL Dev?
A procedural map runs on E-SURVIVAL Dev, generated by the game.
Wipe data
On what schedule does E-SURVIVAL Dev wipe?
No next wipe can be predicted for E-SURVIVAL Dev, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 8 days 12 hours ago.
What is wipe day on E-SURVIVAL Dev like?
Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 0 hours in. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. In the wipes where it did not hold, half was lost by day 1.
Tags, lists
Which Rust Data filters and lists contain E-SURVIVAL Dev?
On Rust Data, E-SURVIVAL Dev appears in these lists: Modded Rust servers and Trio Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Trio; Last wipe: In the last 2 weeks.
Which meanings do the tags on E-SURVIVAL Dev hold?
These tags are published by E-SURVIVAL Dev and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): The server lists 10 slots; ts3 (Group limit): The team cap is 3; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Runs on Carbon for plugins. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way into E-SURVIVAL Dev?
Enter client.connect 64.111.93.112:28025 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.