Online 64.130.47.150:28015 checked 13m ago
RustYard 2x | Solo/Duo/Trio
Connect
srv = rust.server("64.130.47.150:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 50% of all ranked servers, and #467 of the trio servers (top 75%). Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 23 Oct, 14:48 UTC5d ago | 1 | NaN | running | 0 |
| 1 | Mon 19 Oct, 10:36 UTC9d ago | 1 | halved by day 1 | 4.2 days | 0 |
| 2 | Thu 1 Oct, 13:24 UTC27d ago | 3 | halved by day 1 | 17.9 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | MIRAGE RUST | SATURDAY SOLO/DUO/TRIO 2x | Wipe 24.10 | EU · trio · 2x · weekly · 255 on average | 11/500 |
| 1 | WARBANDITS.GG EU 2X |Solo/Duo/Trio|X2 JUST FULLWIPED | EU · trio · 2x · weekly · 233 on average | 32/200 |
| 2 | WARBANDITS.GG 2X |Solo/Duo/Trio|X2 JUST FULLWIPED | NA · trio · 2x · weekly · 189 on average | 42/200 |
| 3 | Magic Rust #7 — Modded 2x (Solo/Duo/Trio) | Pyccкий | EU · trio · 2x · weekly · 175 on average | 27/100 |
| 4 | Magic Rust #24 — Vanilla 2x (Solo/Duo/Trio) | Baйп 26.10 | EU · trio · 2x · weekly · 133 on average | 75/300 |
| 5 | SURVIVORS.GG #3 [ 2x Solo/Duo/Trio ] WIPED 28.10 | trio · 2x · biweekly · 132 on average | 267/325 |
Quick answers
From the figures on this page.
Player counts
How does RustYard 2x | Solo/Duo/Trio compare in the rankings?
Player hours over seven days put RustYard 2x | Solo/Duo/Trio at #11,220, in the top 50% of the ranked set. The trio group places it at #467.
How many players does RustYard 2x | Solo/Duo/Trio hold at once?
RustYard 2x | Solo/Duo/Trio reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players and peaked at 1.
About the server
How smoothly does RustYard 2x | Solo/Duo/Trio run?
Averaged over 48 hours: 183 server fps, never under 150. Entity numbers reached 134,016, and that includes buildings, deployables and the rest. The memory field tops out at 4,979 MB. Low fps plus an entity count on the way up is the lag players report.
What is the Rust version on RustYard 2x | Solo/Duo/Trio?
Version Rust network protocol 2635 and build 168909 on Linux is reported by RustYard 2x | Solo/Duo/Trio. The protocol has to match before you can join, and Steam does the updating.
How reliable is RustYard 2x | Solo/Duo/Trio, and is it up?
RustYard 2x | Solo/Duo/Trio reports itself online at the current refresh. Count back 4 days 17 hours from its reported uptime to get the last restart. Uptime of 86% across the last 7 full days: 144 hours of 168. Its earliest recorded date in Rust Data is 21 September 2026.
Where does RustYard 2x | Solo/Duo/Trio sit?
No region is published by RustYard 2x | Solo/Duo/Trio. Rust Data does not look up where the machine stands; it shows where a server says it is. 64.130.47.150:28015 is its address.
Settings and map
Which settings and rules does RustYard 2x | Solo/Duo/Trio run?
The name carries the figure: RustYard 2x | Solo/Duo/Trio runs 2x gather. The group limit is 3 players, the trio setting. Game mode survival, with this note: the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Carbon. VAC, Valve's anti-cheat, is enabled.
Which map has RustYard 2x | Solo/Duo/Trio selected?
The game generates the map on RustYard 2x | Solo/Duo/Trio: procedural, size 4,500, seed 1337. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Under map name you will find: Rustafied 4500.
Wipe schedule
On what schedule does RustYard 2x | Solo/Duo/Trio wipe?
RustYard 2x | Solo/Duo/Trio wipes on no fixed rhythm, so there is nothing to predict. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 5 days 9 hours ago.
On RustYard 2x | Solo/Duo/Trio, what happens on wipe day?
Across recent wipes the busiest point averaged 2 players. Peak population on the latest wipe came 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 1.
Tags, lists
Which lists on Rust Data hold RustYard 2x | Solo/Duo/Trio, and which filters?
On Rust Data, RustYard 2x | Solo/Duo/Trio appears in these lists: Modded Rust servers, 2x Rust servers and Trio Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Trio; Last wipe: In the last week; Gather rate: 2x.
Which meanings do the tags on RustYard 2x | Solo/Duo/Trio hold?
Read by the game's server browser, the tags RustYard 2x | Solo/Duo/Trio publishes are: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): Slot count: 50; ts3 (Group limit): The team cap is 3; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way to join RustYard 2x | Solo/Duo/Trio?
In Rust, F1 opens the console: type client.connect 64.130.47.150:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.