Rust Data

rustdata.spaceservers64.177.51.86:28016.ipynb

Run all rust-data · live

‹ All servers

Offline 64.177.51.86:28015 checked 32d ago

GSM Map Test

Connect

srv = rust.server("64.177.51.86:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #16,758 # top 71%
last wipe 32d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k26 Sep27 Sep29 Sep30 Sep2 Oct3 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 26 Sep, 15:00 UTC32d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
64.177.51.86:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
26 Sep 2026, 15:00 UTC
hostname
–
first seen
26 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 565 on average237/275
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average138/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average27/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 289 on average14/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average30/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average0/200

Quick answers

From the figures on this page.

Population data

What position does GSM Map Test take in the server rankings?

Over the last seven days GSM Map Test sits at #16,758 on player hours, in the top 71% of ranked servers.

What population does GSM Map Test carry?

GSM Map Test returns no live count at this refresh, having last been seen 32 days 9 hours ago.

Server facts

What is the Rust version on GSM Map Test?

Version Rust network protocol 2633 and build 165217 on Linux is reported by GSM Map Test. The protocol has to match before you can join, and Steam does the updating.

How reliable is GSM Map Test, and is it up?

GSM Map Test is offline at this refresh; the last response came 32 days 9 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 26 September 2026.

In which location is GSM Map Test hosted?

No region is published by GSM Map Test. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 64.177.51.86:28015 is its address.

Settings and map

Which rules apply on GSM Map Test, and what settings?

The name GSM Map Test carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the usual game, with gathering, building and raiding. Raids and player combat are enabled. Community is its browser category. VAC, Valve's anti-cheat, is enabled.

What is the map on GSM Map Test?

The game generates its map: procedural, on GSM Map Test.

Wipes and dates

When does GSM Map Test wipe, and on what schedule?

A rhythm cannot be read from the wipes of GSM Map Test on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 32 days 10 hours ago.

What is wipe day on GSM Map Test like?

Across recent wipes the busiest point averaged 0 players. 0 hours after the latest wipe, the crowd reached its peak.

Lists and tags

Which Rust Data filters and lists contain GSM Map Test?

The Rust Data lists that GSM Map Test fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on GSM Map Test hold?

The game's server browser reads these tags from GSM Map Test: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs165217 (Build): Recorded game build: 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way to join GSM Map Test?

In Rust, F1 opens the console: type client.connect 64.177.51.86:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players The server lists 50 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2633
Protocol Protocol 2633 is required; a different game version cannot connect.
cs165217
Build Recorded game build: 165217.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 44,561 players 11,697 servers online