Online 64.40.8.137:28015 checked 12m ago
Atlas Rust Test 01
Connect
srv = rust.server("64.40.8.137:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 1337
- map
- Procedural Map
- size
- 4500
- seed
- 1337
Server
srv.info()- address
- 64.40.8.137:28015
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 19 Oct 2026, 03:03 UTC
- hostname
- –
- first seen
- 19 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 555 on average | 136/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 118/200 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 13/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 286 on average | 20/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 10/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 250 on average | 18/200 |
Quick answers
From the figures on this page.
Player counts
How does Atlas Rust Test 01 compare in the rankings?
Player hours over seven days put Atlas Rust Test 01 at #15,358, in the top 69% of the ranked set.
How full does Atlas Rust Test 01 run?
Current row: 0 players on Atlas Rust Test 01, against 50 slots. Over the last seven days it averaged 0 players.
Server data
What does performance look like on Atlas Rust Test 01?
Server fps over the last 48 hours averages 94; the floor is 84. The entity count peaked at 120,462, covering buildings, deployables and the rest of the world. A high of 5,111 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is Atlas Rust Test 01 on?
The build is Rust network protocol 2634 and build 167781 on Linux, run by Atlas Rust Test 01. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Atlas Rust Test 01, and is it online now?
The current sample puts Atlas Rust Test 01 online. Count back 9 days 22 hours from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. Its earliest recorded date in Rust Data is 19 October 2026.
In which location is Atlas Rust Test 01 hosted?
There is no region published for Atlas Rust Test 01. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 64.40.8.137:28015 is its address.
Settings and map
Which settings and rules does Atlas Rust Test 01 run?
You will not find a gather rate in the string Atlas Rust Test 01. The group limit sits at the default of 8 players. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. The server browser lists it under Community. Anti-cheat status: VAC on.
What is the map on Atlas Rust Test 01?
The game generates the map on Atlas Rust Test 01: procedural, size 4,500, seed 1337. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe data
When does Atlas Rust Test 01 wipe, and on what schedule?
Too few wipes are on record for Atlas Rust Test 01 to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 10 days ago.
Tags and filters
Which Rust Data filters and lists contain Atlas Rust Test 01?
The Rust Data lists that Atlas Rust Test 01 fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the server tags on Atlas Rust Test 01?
The game's server browser reads these tags from Atlas Rust Test 01: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): Slot count: 50; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
How can I connect to Atlas Rust Test 01?
The manual route: launch Rust, F1, then client.connect 64.40.8.137:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. You will find its website at https://atlastool.shop.