Rust Data

rustdata.spaceservers64.40.8.137:28026.ipynb

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Online 64.40.8.137:28025 checked 11m ago

Atlas Rust Test 02

Connect

srv = rust.server("64.40.8.137:28026")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,318 # top 69%
last wipe 8d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123413:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

2000 · seed 6738
Map of Atlas Rust Test 02
map
Procedural Map
size
2000
seed
6738
Open on RustMaps

Server

srv.info()
address
64.40.8.137:28025
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
21 Oct 2026, 03:35 UTC
hostname
–
first seen
21 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average539/525
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average407/450
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average52/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average47/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average62/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 241 on average171/200

Quick answers

From the figures on this page.

Player counts

What position does Atlas Rust Test 02 take in the server rankings?

Rank #15,318 on seven-day player hours for Atlas Rust Test 02, within the top 69% of all ranked servers.

What population does Atlas Rust Test 02 carry?

The sample now reads 0 players for Atlas Rust Test 02, out of 50 slots. Over the last seven days it averaged 0 players.

Server facts

How well does Atlas Rust Test 02 perform?

Server fps over the last 48 hours averages 119; the floor is 112. Entity numbers reached 14,985, and that includes buildings, deployables and the rest. Memory peaked at 1,623 MB. Low fps plus an entity count on the way up is the lag players report.

What is the Rust version on Atlas Rust Test 02?

Version Rust network protocol 2634 and build 167781 on Linux is reported by Atlas Rust Test 02. The protocol has to match before you can join, and Steam does the updating.

How reliable is Atlas Rust Test 02, and is it up?

Atlas Rust Test 02 reports itself online at the current refresh. A restart about 8 days 6 hours ago is what its reported uptime implies. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 21 October 2026.

In which location is Atlas Rust Test 02 hosted?

No region is published by Atlas Rust Test 02. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 64.40.8.137:28025.

Map and rules

Which rules apply on Atlas Rust Test 02, and what settings?

No gather rate appears in the name: Atlas Rust Test 02. The group limit sits at the default of 8 players. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. VAC is running: Valve's anti-cheat is on.

What is the map on Atlas Rust Test 02?

Atlas Rust Test 02 runs a procedural map of size 2,000 with seed 6738, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe data

When does Atlas Rust Test 02 wipe, and on what schedule?

Too few wipes are on record for Atlas Rust Test 02 to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 8 days 9 hours ago.

Lists and tags

Which Rust Data filters and lists contain Atlas Rust Test 02?

The Rust Data lists that Atlas Rust Test 02 fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on Atlas Rust Test 02 hold?

The game's server browser reads these tags from Atlas Rust Test 02: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

What is the way into Atlas Rust Test 02?

Enter client.connect 64.40.8.137:28025 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players Slot count: 50.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol To join, your game must run protocol 2634.
cs167781
Build Recorded game build: 167781.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 67,745 players 11,776 servers online