Online NA 64.40.8.251:28020 checked 7m ago
Atlas - 10x Development
Connect
srv = rust.server("64.40.8.251:28025")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 67% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.
Wipe schedule · from its schedule tag
srv.wipe_schedule()
Next wipe Thursday 29 October, 17:46 UTC, in 19h. # Its weekly schedule tag · low confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 19h | Thu 29 Oct, 17:46 UTC | wipe |
| 1 | 7d 20h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 2 | 14d 19h | Thu 12 Nov, 17:46 UTC | wipe |
| 3 | 21d 19h | Thu 19 Nov, 17:46 UTC | wipe |
| 4 | 28d 19h | Thu 26 Nov, 17:46 UTC | wipe |
| 5 | 35d 20h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 6 | 42d 19h | Thu 10 Dec, 17:46 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 17:46 UTC FW27d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE | NA · groups of 8+ · 10x · weekly · 178 on average | 189/250 |
| 1 | Atlas - US 10x | No BPs | Kits | Shop | NA · groups of 30+ · 10x · weekly · 178 on average | 205/250 |
| 2 | Vitality - US 10x | No BPs | Kits | Shop | NA · groups of 32+ · 10x · weekly · 63 on average | 304/350 |
| 3 | WARBANDITS.GG 10X No BPs Loot++|PvP|MyMini|Shop|Noob Friendly|X | NA · groups of 100+ · 10x · weekly · 7 on average | 15/100 |
| 4 | Helix 10x No BPs | Loot++ | PvP | Shop | Kits | Events | NA · groups of 20+ · 10x · weekly · 3 on average | 3/125 |
| 5 | RAMPAGE 10X | WEEKLY WIPES | NA · groups of 10+ · 10x · weekly · 3 on average | 3/75 |
Quick answers
From the figures on this page.
Population
How does Atlas - 10x Development compare in the rankings?
On seven-day player hours Atlas - 10x Development is #14,840 overall and #1,477 in North America, inside the top 67% of all ranked servers.
What population does Atlas - 10x Development carry?
Atlas - 10x Development reports 0 players at this refresh, with 10 slots configured. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 05:00 UTC, mean 0 players.
Server data
What does performance look like on Atlas - 10x Development?
Averaged over 48 hours: 30 server fps, never under 26. The entity count peaked at 1,937, covering buildings, deployables and the rest of the world. The memory field tops out at 2,690 MB. What players call lag is these two fields together: low fps and a rising entity count.
What is the Rust version on Atlas - 10x Development?
Version Rust network protocol 2635 and build 168909 on Linux is reported by Atlas - 10x Development. Joining needs the same protocol on your game; Steam handles the update.
Is Atlas - 10x Development up, and what does its uptime show?
Online is the state at the latest refresh for Atlas - 10x Development. Count back 15 hours from its reported uptime to get the last restart. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 14 September 2026.
In which location is Atlas - 10x Development hosted?
In North America, Atlas - 10x Development lists itself, using the NA tag. Rust Data does not look up where the machine stands; it shows where a server says it is. 64.40.8.251:28020 is its address.
Settings and map
What rules and settings are recorded for Atlas - 10x Development?
Gather sits at 10x, read from the server's own name: Atlas - 10x Development. The cap on a group is 20 players. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. Anti-cheat status: VAC off.
Which map has Atlas - 10x Development selected?
Size 4,500, seed 1337: the procedural map on Atlas - 10x Development, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Recorded under map name: Custom Map.
Wipe schedule
When does Atlas - 10x Development wipe, and how often?
The tag sets the prediction: Atlas - 10x Development has too few wipes on record to confirm its schedule. The schedule puts the next wipe on Thursday 29 October at 17:46 UTC. This world was created 27 days 4 hours ago. The tags list wipes as weekly.
On Atlas - 10x Development, what happens on wipe day?
Recent wipes averaged 0 players at their peak. 0 hours after the latest wipe, the crowd reached its peak.
Tags and filters
Which lists on Rust Data hold Atlas - 10x Development, and which filters?
On Rust Data, Atlas - 10x Development appears in these lists: Modded Rust servers, 10x Rust servers: the live sample and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 10x.
How should you read the server tags on Atlas - 10x Development?
These tags are published by Atlas - 10x Development and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): Slot count: 10; ts20 (Group limit): No team may exceed 20; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^w (Weekly): Wipes run weekly; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; modded (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): North America is its listing in the server browser. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
How can I connect to Atlas - 10x Development?
In Rust, F1 opens the console: type client.connect 64.40.8.251:28020. Launch Rust on this page does the same by opening the game through Steam and connecting.