Rust Data

rustdata.spaceservers64.40.8.251:28025.ipynb

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Online NA 64.40.8.251:28020 checked 7m ago

Atlas - 10x Development

10x weekly wipes moddedoxide

Connect

srv = rust.server("64.40.8.251:28025")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak 1
rank #14,840 # top 67% · #1477 in NA
last wipe 27d ago # weekly schedule
next wipe 19h # Thu 29 Oct, 17:46 UTC

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75104:0007:0010:0013:0016:0020:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304004:0007:0010:0013:0016:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 67% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.

Wipe schedule · from its schedule tag

srv.wipe_schedule()

Next wipe Thursday 29 October, 17:46 UTC, in 19h. # Its weekly schedule tag · low confidence

wipe-day peak0players, last three wipes

Coming wipes

inatkind
019hThu 29 Oct, 17:46 UTCwipe
17d 20hThu 5 Nov, 19:00 UTCFW force wipe
214d 19hThu 12 Nov, 17:46 UTCwipe
321d 19hThu 19 Nov, 17:46 UTCwipe
428d 19hThu 26 Nov, 17:46 UTCwipe
535d 20hThu 3 Dec, 19:00 UTCFW force wipe
642d 19hThu 10 Dec, 17:46 UTCwipe

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 17:46 UTC FW27d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 1337
Map of Atlas - 10x Development
map
Custom Map
size
4500
seed
1337

Server

srv.info()
address
64.40.8.251:28020
region
NA
max players
10
group limit
20 max
wipe schedule
weekly
last wipe
1 Oct 2026, 17:46 UTC
hostname
–
first seen
14 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPENA · groups of 8+ · 10x · weekly · 178 on average189/250
1Atlas - US 10x | No BPs | Kits | ShopNA · groups of 30+ · 10x · weekly · 178 on average205/250
2Vitality - US 10x | No BPs | Kits | ShopNA · groups of 32+ · 10x · weekly · 63 on average304/350
3WARBANDITS.GG 10X No BPs Loot++|PvP|MyMini|Shop|Noob Friendly|XNA · groups of 100+ · 10x · weekly · 7 on average15/100
4Helix 10x No BPs | Loot++ | PvP | Shop | Kits | EventsNA · groups of 20+ · 10x · weekly · 3 on average3/125
5RAMPAGE 10X | WEEKLY WIPESNA · groups of 10+ · 10x · weekly · 3 on average3/75

Quick answers

From the figures on this page.

Population

How does Atlas - 10x Development compare in the rankings?

On seven-day player hours Atlas - 10x Development is #14,840 overall and #1,477 in North America, inside the top 67% of all ranked servers.

What population does Atlas - 10x Development carry?

Atlas - 10x Development reports 0 players at this refresh, with 10 slots configured. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 05:00 UTC, mean 0 players.

Server data

What does performance look like on Atlas - 10x Development?

Averaged over 48 hours: 30 server fps, never under 26. The entity count peaked at 1,937, covering buildings, deployables and the rest of the world. The memory field tops out at 2,690 MB. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on Atlas - 10x Development?

Version Rust network protocol 2635 and build 168909 on Linux is reported by Atlas - 10x Development. Joining needs the same protocol on your game; Steam handles the update.

Is Atlas - 10x Development up, and what does its uptime show?

Online is the state at the latest refresh for Atlas - 10x Development. Count back 15 hours from its reported uptime to get the last restart. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 14 September 2026.

In which location is Atlas - 10x Development hosted?

In North America, Atlas - 10x Development lists itself, using the NA tag. Rust Data does not look up where the machine stands; it shows where a server says it is. 64.40.8.251:28020 is its address.

Settings and map

What rules and settings are recorded for Atlas - 10x Development?

Gather sits at 10x, read from the server's own name: Atlas - 10x Development. The cap on a group is 20 players. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. Anti-cheat status: VAC off.

Which map has Atlas - 10x Development selected?

Size 4,500, seed 1337: the procedural map on Atlas - 10x Development, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Recorded under map name: Custom Map.

Wipe schedule

When does Atlas - 10x Development wipe, and how often?

The tag sets the prediction: Atlas - 10x Development has too few wipes on record to confirm its schedule. The schedule puts the next wipe on Thursday 29 October at 17:46 UTC. This world was created 27 days 4 hours ago. The tags list wipes as weekly.

On Atlas - 10x Development, what happens on wipe day?

Recent wipes averaged 0 players at their peak. 0 hours after the latest wipe, the crowd reached its peak.

Tags and filters

Which lists on Rust Data hold Atlas - 10x Development, and which filters?

On Rust Data, Atlas - 10x Development appears in these lists: Modded Rust servers, 10x Rust servers: the live sample and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 10x.

How should you read the server tags on Atlas - 10x Development?

These tags are published by Atlas - 10x Development and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): Slot count: 10; ts20 (Group limit): No team may exceed 20; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^w (Weekly): Wipes run weekly; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; modded (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): North America is its listing in the server browser. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

How can I connect to Atlas - 10x Development?

In Rust, F1 opens the console: type client.connect 64.40.8.251:28020. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts20,^o^z,modded

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players Slot count: 10.
ts20
Group limit No team may exceed 20.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Build number: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Wipe schedule

^w
Weekly Wipes run weekly.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.
modded
Modded Plugins or settings alter the game, so it sits under Modded.

Region

NA
North America North America is its listing in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 62,070 players 11,772 servers online