Offline EU 64.40.8.251:28050 checked 11d ago
Atlas - 2x Quad Development
Connect
srv = rust.server("64.40.8.251:28055")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 66% of all ranked servers, top 85% in EU, and #605 of the quad servers (top 73%). Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 6d 21h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 34d 21h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 18 Oct, 18:35 UTC11d ago | 1 | NaN | running | 0 |
| 1 | Thu 1 Oct, 17:52 UTC FW28d ago | 0 | NaN | 17 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Atlas - EU 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip | EU · quad · 2x · monthly · 580 on average | 474/600 |
| 1 | EU RENEGADE 2x Monthly | Solo Duo Trio Quad | 50% Upkeep | No B | EU · quad · 2x · monthly · 147 on average | 309/340 |
| 2 | EU Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob Friendly | EU · quad · 2x · monthly · 134 on average | 136/200 |
| 3 | WARBANDITS.GG EU 2X Monthly |Solo/Duo/Trio/Quad|No BP Wipes| | EU · quad · 2x · monthly · 16 on average | 20/100 |
| 4 | Aqua Rust | EU 2x Monthly | No BP Wipes | Solo/Duo/Trio/Quad | EU · quad · 2x · monthly · 2 on average | 2/250 |
| 5 | WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad|X2 JUST WIPED | EU · quad · 2x · weekly · 211 on average | 136/200 |
Quick answers
From the figures on this page.
Population data
What position does Atlas - 2x Quad Development take in the server rankings?
On seven-day player hours Atlas - 2x Quad Development is #14,528 overall and #2,496 in Europe, inside the top 66% of all ranked servers. The quad group places it at #605.
What population does Atlas - 2x Quad Development carry?
The current row shows Atlas - 2x Quad Development offline; the last response was 11 days 1 hours ago.
Server facts
What Rust version does Atlas - 2x Quad Development run?
The build is Rust network protocol 2634 and build 167781 on Linux, run by Atlas - 2x Quad Development. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Atlas - 2x Quad Development, and is it up?
Offline now for Atlas - 2x Quad Development, last seen 11 days 1 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 13 September 2026.
Where does Atlas - 2x Quad Development sit?
In Europe, Atlas - 2x Quad Development lists itself, using the EU tag. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 64.40.8.251:28050 is its address.
Settings and map
Which settings and rules does Atlas - 2x Quad Development run?
The name carries the figure: Atlas - 2x Quad Development runs 2x gather. quad sets the cap: 4 players per group. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. Vanilla, by its own description: no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat status: VAC off.
Which map has Atlas - 2x Quad Development loaded?
Size 5,000, seed 564519773: the procedural map on Atlas - 2x Quad Development, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Under map name you will find: discord.gg/atlasrust.
Wipe schedule
When does Atlas - 2x Quad Development wipe, and on what schedule?
The only wipe Atlas - 2x Quad Development takes is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world was created 11 days 2 hours ago. Its tags carry a monthly wipe schedule.
On Atlas - 2x Quad Development, what happens on wipe day?
Recent wipes averaged 0 players at their peak. 1 hours after the latest wipe, the crowd reached its peak.
Lists and tags
Which lists on Rust Data hold Atlas - 2x Quad Development, and which filters?
These Rust Data lists include Atlas - 2x Quad Development: EU Rust servers, Modded Rust servers and 2x Rust servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last 2 weeks; Gather rate: 2x.
How should you read the server tags on Atlas - 2x Quad Development?
Read by the game's server browser, the tags Atlas - 2x Quad Development publishes are: gmrust (Game mode): Rust survival in its standard form; mp0 (Max players): Slot count: 0; ts4 (Group limit): No team may exceed 4; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): The server runs build 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; modded (Modded): Modded listing: the game is changed by plugins or settings; EU (Europe): The server browser files it under Europe. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
How can I connect to Atlas - 2x Quad Development?
The manual route: launch Rust, F1, then client.connect 64.40.8.251:28050. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. https://store.atlasrust.com/store/ is the website recorded for it.