Rust Data

rustdata.spaceservers64.40.8.251:28095.ipynb

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Offline 64.40.8.251:28090 checked 26d ago

Atlas - 5x Development (Staging)

5x vanillamoddedoxide

Connect

srv = rust.server("64.40.8.251:28095")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak –
rank #16,275 # top 69%
last wipe 28d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k29 Sep1 Oct3 Oct4 Oct6 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

5000 · seed 1
Map of Atlas - 5x Development (Staging)
map
Atlas Custom Map
size
5000
seed
1

Server

srv.info()
address
64.40.8.251:28090
region
–
max players
100
group limit
20 max
wipe schedule
–
last wipe
29 Sep 2026, 17:37 UTC
hostname
–
first seen
29 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0HollowServers.co 5x No BPs [Loot++|MyMini|Shop|Events]10xNA · groups of 8+ · 5x · monthly · 119 on average48/150
1MRAZ RUST [ X5/X10 | NOLIMIT | LOOT+ | KITS ] 27.10EU · groups of 1000+ · 5x · 113 on average69/250
2[EU/TR] Suayip 5x NO LIMIT | Loot X5 | TP | Home | KitEU · groups of 100+ · 5x · 85 on average10/300
3Классика x5 для НОВИЧКОВ |Loot+|BigBoyRust|EU · groups of 8+ · 5x · weekly · 85 on average15/300
4WARBANDITS.GG EU 5X No BPs |Loot++|PvP|MyMini|Shop|X5 JUST WIPEEU · groups of 40+ · 5x · weekly · 77 on average29/200
5AceRust.com 5x No BPs [Loot++|PvP|MyMini|Shop]10xNA · groups of 8+ · 5x · monthly · 71 on average90/150

Quick answers

From the figures on this page.

Population data

How does Atlas - 5x Development (Staging) compare in the rankings?

Rank #16,275 on seven-day player hours for Atlas - 5x Development (Staging), within the top 69% of all ranked servers.

How many players does Atlas - 5x Development (Staging) hold at once?

The current row shows Atlas - 5x Development (Staging) offline; the last response was 26 days 12 hours ago.

Server facts

Which Rust version is Atlas - 5x Development (Staging) on?

Version Rust network protocol 2634 and build 166257 on Linux is reported by Atlas - 5x Development (Staging). The protocol has to match before you can join, and Steam does the updating.

How reliable is Atlas - 5x Development (Staging), and is it up?

Offline now for Atlas - 5x Development (Staging), last seen 26 days 12 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 29 September 2026.

In which location is Atlas - 5x Development (Staging) hosted?

There is no region published for Atlas - 5x Development (Staging). Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 64.40.8.251:28090.

Map and rules

Which settings and rules does Atlas - 5x Development (Staging) run?

5x gather is what the name states, and the name is Atlas - 5x Development (Staging). Group size tops out at 20 players. survival is the game mode here, and gather, build, raid: the standard loop. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. Its own label is vanilla: untouched settings: rates, kits and rules as shipped. VAC, Valve's anti-cheat, is enabled.

Which map has Atlas - 5x Development (Staging) loaded?

The game generates the map on Atlas - 5x Development (Staging): procedural, size 5,000, seed 1. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Recorded under map name: Atlas Custom Map.

Wipe data

When does Atlas - 5x Development (Staging) wipe, and on what schedule?

A rhythm cannot be read from the wipes of Atlas - 5x Development (Staging) on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 28 days 12 hours ago.

Tags, lists

Which Rust Data filters and lists contain Atlas - 5x Development (Staging)?

The Rust Data lists that Atlas - 5x Development (Staging) fits are: Modded Rust servers and Rust servers filtered by gather rate: 5x. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 5x.

How should you read the server tags on Atlas - 5x Development (Staging)?

Read by the game's server browser, the tags Atlas - 5x Development (Staging) publishes are: gmvanilla (Game mode): Game mode: vanilla survival; mp100 (Max players): 100 slots in total; ts20 (Group limit): No team may exceed 20; v2634 (Protocol): To join, your game must run protocol 2634; cs166257 (Build): Build number: 166257; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game; modded (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

How can I connect to Atlas - 5x Development (Staging)?

Enter client.connect 64.40.8.251:28090 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2634,^v,gmvanilla,cs166257,ts20,^o^z,modded

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp100
Max players 100 slots in total.
ts20
Group limit No team may exceed 20.
v2634
Protocol To join, your game must run protocol 2634.
cs166257
Build Build number: 166257.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Difficulty

^v
Vanilla Untouched settings: rates, kits and rules as shipped.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.
modded
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 34,072 players 11,598 servers online