Rust Data

rustdata.spaceservers64.40.8.251:28137.ipynb

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Offline 64.40.8.251:28130 checked 8d ago

Atlas - Monthly Development

weekly wipes vanillamoddedoxide

Connect

srv = rust.server("64.40.8.251:28137")
print(srv.connect_command)

Right now

srv.summary()
players now 0/?
7-day average 0 # peak –
rank #15,379 # top 70%
last wipe 27d ago # weekly schedule
next wipe 16h # Thu 29 Oct, 17:50 UTC

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k21 Sep28 Sep5 Oct13 Oct20 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · from its schedule tag

srv.wipe_schedule()

Next wipe Thursday 29 October, 17:50 UTC, in 16h. # Its weekly schedule tag · low confidence

wipe-day peak0players, last three wipes

Coming wipes

inatkind
016hThu 29 Oct, 17:50 UTCwipe
17d 17hThu 5 Nov, 19:00 UTCFW force wipe
214d 16hThu 12 Nov, 17:50 UTCwipe
321d 16hThu 19 Nov, 17:50 UTCwipe
428d 16hThu 26 Nov, 17:50 UTCwipe
535d 17hThu 3 Dec, 19:00 UTCFW force wipe
642d 16hThu 10 Dec, 17:50 UTCwipe

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 17:50 UTC FW27d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
discord.gg/atlasrust
size
–
seed
–

Server

srv.info()
address
64.40.8.251:28130
region
–
max players
–
group limit
16 max
wipe schedule
weekly
last wipe
1 Oct 2026, 17:50 UTC
hostname
–
first seen
21 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average123/100
1RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average34/225
2RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average6/200
3[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average19/100
4[EU] Willjum's Solo Only | Thursday WipesEU · groups of 8+ · weekly · 26 on average7/175
5QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造EA · groups of 20+ · weekly · 24 on average29/100

Quick answers

From the figures on this page.

Player counts

What position does Atlas - Monthly Development take in the server rankings?

Player hours over seven days put Atlas - Monthly Development at #15,379, in the top 70% of the ranked set.

How many players does Atlas - Monthly Development hold at once?

Atlas - Monthly Development returns no live count at this refresh, having last been seen 8 days 8 hours ago.

Server data

Which Rust version is Atlas - Monthly Development on?

The build is Rust network protocol 2634 and build 167781 on Linux, run by Atlas - Monthly Development. The protocol has to match before you can join, and Steam does the updating.

How reliable is Atlas - Monthly Development, and is it up?

Atlas - Monthly Development is offline at this refresh; the last response came 8 days 8 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 21 September 2026.

Where does Atlas - Monthly Development sit?

For Atlas - Monthly Development, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 64.40.8.251:28130.

Rules, settings, map

Which rules apply on Atlas - Monthly Development, and what settings?

The name Atlas - Monthly Development carries no gather rate. The cap on a group is 16 players. Game mode survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. Vanilla, by its own description: facepunch's stock game, with rates, kits and rules untouched. Anti-cheat status: VAC on.

Wipe data

On what schedule does Atlas - Monthly Development wipe?

Too few wipes are on record for Atlas - Monthly Development to confirm its schedule, so the tag drives the prediction. The schedule puts the next wipe on Thursday 29 October at 17:50 UTC. A new world was started 27 days 7 hours ago, and that is the one in play. Its tags carry a weekly wipe schedule.

On Atlas - Monthly Development, what happens on wipe day?

The average peak over recent wipes is 0 players. The crowd on the latest wipe topped out 0 hours after it began.

Tags and filters

Which lists on Rust Data hold Atlas - Monthly Development, and which filters?

The Rust Data lists that Atlas - Monthly Development fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Which meanings do the tags on Atlas - Monthly Development hold?

These tags are published by Atlas - Monthly Development and read by the game's server browser: gmvanilla (Game mode): Game mode: vanilla survival; mp0 (Max players): Slot count: 0; ts16 (Group limit): No team may exceed 16; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Build number: 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^w (Weekly): The interval is one week; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game; modded (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

What is the way into Atlas - Monthly Development?

The manual route: launch Rust, F1, then client.connect 64.40.8.251:28130. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp0,ptrak,$r?,v2634,^w,^v,gmvanilla,cs167781,ts16,^o^z,modded

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp0
Max players Slot count: 0.
ts16
Group limit No team may exceed 16.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167781
Build Build number: 167781.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Wipe schedule

^w
Weekly The interval is one week.

Difficulty

^v
Vanilla Facepunch's stock game, with rates, kits and rules untouched.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded The Modded section lists it, because plugins or settings change the game.
modded
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 43,388 players 11,713 servers online