Offline 64.40.8.251:28160 checked 27d ago
Atlas - 10x Development (Staging)
Connect
srv = rust.server("64.40.8.251:28155")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Atlas Custom Map
- size
- –
- seed
- –
Server
srv.info()- address
- 64.40.8.251:28160
- region
- –
- max players
- 100
- group limit
- 30 max
- wipe schedule
- –
- last wipe
- 29 Sep 2026, 17:34 UTC
- hostname
- –
- first seen
- 29 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Atlas - EU 10x | No BPs | Kits | Shop | EU · groups of 20+ · 10x · weekly · 347 on average | 161/200 |
| 1 | TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE | NA · groups of 8+ · 10x · weekly · 178 on average | 233/300 |
| 2 | Atlas - US 10x | No BPs | Kits | Shop | NA · groups of 30+ · 10x · weekly · 178 on average | 298/350 |
| 3 | KRAKEN | X10 | EU | KITS | RP | FPS+ | EU · groups of 14+ · 10x · weekly · 153 on average | 21/400 |
| 4 | HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop] | EU · groups of 8+ · 10x · biweekly · 77 on average | 27/150 |
| 5 | [LATAM] LUNARUST X10 | 28/10 Wipe | SA · groups of 8+ · 10x · weekly · 70 on average | 10/100 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does Atlas - 10x Development (Staging) rank?
Rank #16,275 on seven-day player hours for Atlas - 10x Development (Staging), within the top 69% of all ranked servers.
What population does Atlas - 10x Development (Staging) carry?
The current row shows Atlas - 10x Development (Staging) offline; the last response was 27 days 8 hours ago.
Server data
What is the Rust version on Atlas - 10x Development (Staging)?
Version Rust network protocol 2634 and build 166257 on Linux is reported by Atlas - 10x Development (Staging). Joining needs the same protocol on your game; Steam handles the update.
How reliable is Atlas - 10x Development (Staging), and is it online now?
Offline now for Atlas - 10x Development (Staging), last seen 27 days 8 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 29 September 2026.
Where does Atlas - 10x Development (Staging) sit?
No region is published by Atlas - 10x Development (Staging). The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 64.40.8.251:28160.
Rules, settings, map
What rules and settings are recorded for Atlas - 10x Development (Staging)?
Gather sits at 10x, read from the server's own name: Atlas - 10x Development (Staging). The cap on a group is 30 players. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. The description says vanilla, which here means untouched settings: rates, kits and rules as shipped. VAC is running: Valve's anti-cheat is on.
Wipe schedule
When does Atlas - 10x Development (Staging) wipe, and on what schedule?
Too few wipes are on record for Atlas - 10x Development (Staging) to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 29 days 8 hours ago.
Tags, lists
Which Rust Data filters and lists contain Atlas - 10x Development (Staging)?
The Rust Data lists that Atlas - 10x Development (Staging) fits are: Modded Rust servers and 10x Rust servers: the live sample. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 10x.
How should you read the server tags on Atlas - 10x Development (Staging)?
These tags are published by Atlas - 10x Development (Staging) and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): Slot count: 100; ts30 (Group limit): Team size tops out at 30; v2634 (Protocol): To join, your game must run protocol 2634; cs166257 (Build): Build number: 166257; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; modded (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
What is the way into Atlas - 10x Development (Staging)?
The manual route: launch Rust, F1, then client.connect 64.40.8.251:28160. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.