Online EU 65.109.115.184:20820 checked 7m ago
RYZE PROJECT
Connect
srv = rust.server("65.109.115.184:20821")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule · a steady gap
srv.wipe_schedule()
Next wipe Friday 30 October, 07:50 UTC, in 6h. # Every 7 days · medium confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 6h | Fri 30 Oct, 07:50 UTC | wipe |
| 1 | 6d 17h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 2 | 7d 6h | Fri 6 Nov, 07:36 UTC | wipe |
| 3 | 14d 6h | Fri 13 Nov, 07:22 UTC | wipe |
| 4 | 21d 5h | Fri 20 Nov, 07:08 UTC | wipe |
| 5 | 28d 5h | Fri 27 Nov, 06:54 UTC | wipe |
| 6 | 34d 17h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 7 | 35d 5h | Fri 4 Dec, 06:40 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 16 Oct, 08:18 UTC13d ago | 1 | NaN | running | 0 |
| 1 | Fri 9 Oct, 08:32 UTC20d ago | 4 | halved by day 3 | 7 days | 0 |
| 2 | Fri 2 Oct, 15:35 UTC27d ago | 4 | held half | 6.7 days | 0 |
| 3 | Fri 25 Sep, 07:16 UTC34d ago | 2 | halved by day 2 | 7.3 days | 0 |
| 4 | Thu 24 Sep, 17:57 UTC35d ago | 2 | NaN | 0.6 days | 0 |
| 5 | Tue 22 Sep, 15:48 UTC37d ago | 1 | halved by day 1 | 2.1 days | 0 |
| 6 | Sun 13 Sep, 20:41 UTC46d ago | 3 | halved by day 7 | 8.8 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3650 · seed 281169553
- map
- Procedural Map
- size
- 3650
- seed
- 281169553
Server
srv.info()- address
- 65.109.115.184:20820
- region
- EU
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- weekly
- last wipe
- 16 Oct 2026, 08:18 UTC
- hostname
- –
- first seen
- 13 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 126/100 |
| 1 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 121 on average | 31/225 |
| 2 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 86 on average | 160/200 |
| 3 | [EU] Willjum's Solo Only | Thursday Wipes | EU · groups of 8+ · weekly · 25 on average | 42/175 |
| 4 | TRAVELER SOLO [MAX 1] Wipe 26.10 | EU · no group limit · weekly · 24 on average | 4/100 |
| 5 | 35+ВЗРОСЛЫЙ RUSTx2 MAIN | EU · groups of 128+ · weekly · 9 on average | 2/125 |
Quick answers
From the figures on this page.
Player counts
What position does RYZE PROJECT take in the server rankings?
Ranked #15,284 on seven-day player hours, RYZE PROJECT is #2,529 in Europe and in the top 69% of all ranked servers.
How many players does RYZE PROJECT hold at once?
Current row: 0 players on RYZE PROJECT, against 50 slots. Over the last seven days it averaged 0 players.
About the server
How smoothly does RYZE PROJECT run?
The 48-hour average is 162 server fps, with a low of 113. Entity numbers reached 74,414, and that includes buildings, deployables and the rest. Memory peaked at 2,889 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is RYZE PROJECT on?
Rust network protocol 2635 and build 168909 on Linux is what RYZE PROJECT runs. The protocol has to match before you can join, and Steam does the updating.
Is RYZE PROJECT up, and what does its uptime show?
Online is the state at the latest refresh for RYZE PROJECT. Count back 21 hours from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 13 September 2026.
In which location is RYZE PROJECT hosted?
With its EU tag, RYZE PROJECT lists itself in Europe. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 65.109.115.184:20820 is its address.
Settings and map
Which settings and rules does RYZE PROJECT run?
You will not find a gather rate in the string RYZE PROJECT. The group limit sits at the default of 8 players. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. The description says vanilla, which here means facepunch's stock game, with rates, kits and rules untouched. Anti-cheat status: VAC on.
Which map has RYZE PROJECT loaded?
RYZE PROJECT runs a procedural map of size 3,650 with seed 281169553, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe schedule
When does RYZE PROJECT wipe, and on what schedule?
The gap between wipes on RYZE PROJECT has lately averaged about 6.8 days. On Friday 30 October at 07:50 UTC the next wipe is due. A new world was started 13 days 17 hours ago, and that is the one in play. A weekly wipe schedule is published in its tags.
What is wipe day on RYZE PROJECT like?
Recent wipes averaged 3 players at their peak. 14 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 25% of the time. In the wipes where it did not hold, half was lost by day 2.
Tags and filters
Which Rust Data filters and lists contain RYZE PROJECT?
On Rust Data, RYZE PROJECT appears in these lists: EU Rust servers and Modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
Which meanings do the tags on RYZE PROJECT hold?
These tags are published by RYZE PROJECT and read by the game's server browser: gmvanilla (Game mode): Game mode: vanilla survival; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^w (Weekly): A wipe every week; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; EU (Europe): Europe is its listing in the server browser. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way to join RYZE PROJECT?
The manual route: launch Rust, F1, then client.connect 65.109.115.184:20820. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. https://discord.com/invite/nbB3pn2X is the website recorded for it.
