Online 65.109.155.79:28015 checked 9m ago
LoyalFriends
Connect
srv = rust.server("65.109.155.79:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 10h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 10h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 21:32 UTC FW27d ago | 2 | NaN | running | 2 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 2147483647
- map
- Procedural Map
- size
- 4500
- seed
- 2147483647
Server
srv.info()- address
- 65.109.155.79:28015
- region
- –
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 1 Oct 2026, 21:32 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 46/700 |
| 1 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 19/1000 |
| 2 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 79 on average | 177/700 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 | EU · groups of 16+ · monthly · 71 on average | 73/1000 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 | EU · groups of 16+ · monthly · 66 on average | 11/1000 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 | EU · groups of 16+ · monthly · 64 on average | 143/1000 |
Quick answers
From the figures on this page.
Population
What position does LoyalFriends take in the server rankings?
Rank #15,338 on seven-day player hours for LoyalFriends, within the top 69% of all ranked servers.
What population does LoyalFriends carry?
LoyalFriends reports 0 players at this refresh, with 100 slots configured. Over the last seven days it averaged 0 players.
Server data
How smoothly does LoyalFriends run?
Averaged over 48 hours: 98 server fps, never under 68. Buildings, deployables and all else in the world took the count as high as 124,416 entities. A high of 4,238 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
What is the Rust version on LoyalFriends?
Version Rust network protocol 2635 and build 168909 on Linux is reported by LoyalFriends. Steam updates your game for you, but the protocol must match to join.
Is LoyalFriends up, and what does its uptime show?
The current sample puts LoyalFriends online. The uptime it reports puts the last restart about 23 hours ago. Over the last 7 full days the hours up number 167 of 168, 99%. Rust Data logged it first on 13 September 2026.
In which location is LoyalFriends hosted?
There is no region published for LoyalFriends. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 65.109.155.79:28015.
Settings and map
Which rules apply on LoyalFriends, and what settings?
No gather rate appears in the name: LoyalFriends. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. Its own label is vanilla: no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat status: VAC on.
Which map has LoyalFriends selected?
The game generates the map on LoyalFriends: procedural, size 4,500, seed 2147483647. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipes and dates
When does LoyalFriends wipe, and on what schedule?
A single wipe each month, the force wipe, is all LoyalFriends does. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. This world was created 27 days 10 hours ago. A monthly wipe schedule is published in its tags.
What is wipe day on LoyalFriends like?
The average peak over recent wipes is 2 players. Peak population on the latest wipe came 0 hours in.
Tags, lists
Where does LoyalFriends appear among Rust Data lists and filters?
The Rust Data lists that LoyalFriends fits are: Modded Rust servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which meanings do the tags on LoyalFriends hold?
These tags are published by LoyalFriends and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): The server lists 100 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way into LoyalFriends?
In Rust, F1 opens the console: type client.connect 65.109.155.79:28015. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://h0lysp4nk.com.