Offline 65.7.2.45:20840 checked 31d ago
#1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons
Connect
srv = rust.server("65.7.2.45:20841")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 21 Sep, 03:58 UTC36d ago | 1 | NaN | running | 0 |
| 1 | Sat 19 Sep, 01:23 UTC38d ago | 2 | halved by day 1 | 2.1 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 1234
- map
- Procedural Map
- size
- 4000
- seed
- 1234
Server
srv.info()- address
- 65.7.2.45:20840
- region
- –
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 21 Sep 2026, 03:58 UTC
- hostname
- –
- first seen
- 18 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Atlas - EU 10x | No BPs | Kits | Shop | EU · groups of 20+ · 10x · weekly · 339 on average | 193/250 |
| 1 | TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE | NA · groups of 8+ · 10x · weekly · 177 on average | 294/350 |
| 2 | Atlas - US 10x | No BPs | Kits | Shop | NA · groups of 30+ · 10x · weekly · 177 on average | 265/300 |
| 3 | KRAKEN | X10 | EU | KITS | RP | FPS+ | EU · groups of 14+ · 10x · weekly · 148 on average | 44/400 |
| 4 | HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop] | EU · groups of 8+ · 10x · biweekly · 77 on average | 49/150 |
| 5 | HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop] | OC · groups of 8+ · 10x · biweekly · 70 on average | 32/150 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons rank?
Rank #16,589 on seven-day player hours for #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons, within the top 71% of all ranked servers.
How many players does #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons hold at once?
Offline now for #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons, with the last sample 31 days 19 hours ago.
Server data
What is the Rust version on #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons?
The build is Rust network protocol 2633 and build 165217 on Windows, run by #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons. The protocol has to match before you can join, and Steam does the updating.
How reliable is #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons, and is it up?
Offline now for #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons, last seen 31 days 19 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 18 September 2026.
In which location is #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons hosted?
No region is published by #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons. Rust Data does not look up where the machine stands; it shows where a server says it is. 65.7.2.45:20840 is its address.
Rules, settings, map
Which settings and rules does #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons run?
The name carries the figure: #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons runs 10x gather. The group limit sits at the default of 8 players. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map on #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons?
Size 4,000, seed 1234: the procedural map on #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
When does #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons wipe, and how often?
Too few wipes are on record for #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 36 days 20 hours ago.
What is wipe day on #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons like?
Across recent wipes the busiest point averaged 2 players. Peak population on the latest wipe came 3 hours in. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the wipes where it did not hold, half was lost by day 1.
Lists and tags
Which lists on Rust Data hold #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons, and which filters?
These Rust Data lists include #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons: Modded Rust servers and 10x Rust servers: the live sample. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 10x.
How should you read the server tags on #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons?
These tags are published by #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): Slot count: 100; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs165217 (Build): Recorded game build: 165217; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
How can I connect to #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons?
Enter client.connect 65.7.2.45:20840 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.
