Offline 66.113.12.51:28015 checked 12d ago
Fun in the Sun PVE
Connect
srv = rust.server("66.113.12.51:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 9 Oct, 13:16 UTC20d ago | 0 | NaN | running | 0 |
| 1 | Wed 7 Oct, 21:07 UTC22d ago | 0 | NaN | 1.7 days | 0 |
| 2 | Thu 1 Oct, 21:08 UTC FW28d ago | 0 | NaN | 6 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 1234
- map
- Procedural Map
- size
- 4000
- seed
- 1234
Server
srv.info()- address
- 66.113.12.51:28015
- region
- –
- max players
- 20
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 9 Oct 2026, 13:16 UTC
- hostname
- –
- first seen
- 14 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 506 on average | 198/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 270/300 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 282 on average | 723/800 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 277 on average | 42/100 |
| 4 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 804/900 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 242 on average | 629/725 |
Quick answers
From the figures on this page.
Population data
What position does Fun in the Sun PVE take in the server rankings?
Rank #15,202 on seven-day player hours for Fun in the Sun PVE, within the top 70% of all ranked servers.
What population does Fun in the Sun PVE carry?
Offline now for Fun in the Sun PVE, with the last sample 12 days 18 hours ago.
Server facts
Which Rust version is Fun in the Sun PVE on?
The build is Rust network protocol 2634 and build 167058 on Windows, run by Fun in the Sun PVE. Steam updates your game for you, but the protocol must match to join.
Is Fun in the Sun PVE up, and what does its uptime show?
The latest sample has Fun in the Sun PVE offline, with a last sighting 12 days 18 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 14 September 2026.
In which location is Fun in the Sun PVE hosted?
For Fun in the Sun PVE, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 66.113.12.51:28015 is its address.
Map and rules
Which rules apply on Fun in the Sun PVE, and what settings?
The name Fun in the Sun PVE carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as survival, the base game, where you gather, build and raid. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is running: Valve's anti-cheat is on.
What is the map on Fun in the Sun PVE?
Fun in the Sun PVE runs a procedural map of size 4,000 with seed 1234, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe schedule
On what schedule does Fun in the Sun PVE wipe?
No next wipe can be predicted for Fun in the Sun PVE, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 20 days 8 hours ago.
On Fun in the Sun PVE, what happens on wipe day?
Recent wipes averaged 0 players at their peak. The crowd on the latest wipe topped out 0 hours after it began.
Lists and tags
Where does Fun in the Sun PVE appear among Rust Data lists and filters?
The Rust Data lists that Fun in the Sun PVE fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on Fun in the Sun PVE?
The game's server browser reads these tags from Fun in the Sun PVE: gmrust (Game mode): Survival play, standard Rust; mp20 (Max players): 20 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167058 (Build): Recorded game build: 167058; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
What is the way to join Fun in the Sun PVE?
In Rust, F1 opens the console: type client.connect 66.113.12.51:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.