Offline 66.114.157.174:28015 checked 40d ago
Dan's Experiment PvE
Connect
srv = rust.server("66.114.157.174:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 66.114.157.174:28015
- region
- –
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 5 Sep 2026, 20:53 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 508 on average | 239/275 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 318/350 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 282 on average | 782/1000 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 277 on average | 48/100 |
| 4 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 895/950 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 240 on average | 748/800 |
Quick answers
From the figures on this page.
Player counts
What position does Dan's Experiment PvE take in the server rankings?
Rank #15,402 on seven-day player hours for Dan's Experiment PvE, within the top – of all ranked servers.
How many players does Dan's Experiment PvE hold at once?
Offline now for Dan's Experiment PvE, with the last sample 40 days 15 hours ago.
Server facts
What is the Rust version on Dan's Experiment PvE?
Version Rust network protocol 2633 and build 163207 on Windows is reported by Dan's Experiment PvE. Steam updates your game for you, but the protocol must match to join.
How reliable is Dan's Experiment PvE, and is it online now?
Dan's Experiment PvE is offline at this refresh; the last response came 40 days 15 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 13 September 2026.
In which location is Dan's Experiment PvE hosted?
For Dan's Experiment PvE, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 66.114.157.174:28015 is its address.
Map and rules
Which settings and rules does Dan's Experiment PvE run?
No gather rate appears in the name: Dan's Experiment PvE. The group limit sits at the default of 8 players. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. The server browser lists it under Community. VAC is running: Valve's anti-cheat is on.
Which map has Dan's Experiment PvE loaded?
A procedural map runs on Dan's Experiment PvE, generated by the game.
Wipe schedule
When does Dan's Experiment PvE wipe, and on what schedule?
The record for Dan's Experiment PvE holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 54 days ago.
Tags, lists
Where does Dan's Experiment PvE appear among Rust Data lists and filters?
These Rust Data lists include Dan's Experiment PvE: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on Dan's Experiment PvE?
These tags are published by Dan's Experiment PvE and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): The server lists 100 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): To join, your game must run protocol 2633; cs163207 (Build): Recorded game build: 163207; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way to join Dan's Experiment PvE?
Enter client.connect 66.114.157.174:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.