Rust Data

rustdata.spaceservers66.51.96.65:28011.ipynb

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Online NA 66.51.96.65:28010 checked 11m ago

SCAVENGERSHAVEN.NET (TEST SERVER)

trio weekly wipes moddedoxide

Connect

srv = rust.server("66.51.96.65:28011")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 1
rank #12,420 # top 56% · #1373 in NA
last wipe 5d ago # weekly schedule
next wipe 1d 18h # Sat 31 Oct, 10:01 UTC
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0123416:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
0246816:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct23 Oct26 Oct29 Oct

Top 56% of all ranked servers, top 74% in NA, and #477 of the trio servers (top 76%). Ranked on player hours over the last seven days.

Wipe schedule · from its schedule tag

srv.wipe_schedule()

Next wipe Saturday 31 October, 10:01 UTC, in 1d 18h. # Its weekly schedule tag · low confidence

usual gap7.7 daysbetween real wipes
wipe-day peak0players, last three wipes

Coming wipes

inatkind
01d 18hSat 31 Oct, 10:01 UTCwipe
17d 3hThu 5 Nov, 19:00 UTCFW force wipe
28d 18hSat 7 Nov, 10:01 UTCwipe
315d 18hSat 14 Nov, 10:01 UTCwipe
422d 18hSat 21 Nov, 10:01 UTCwipe
529d 18hSat 28 Nov, 10:01 UTCwipe
635d 3hThu 3 Dec, 19:00 UTCFW force wipe
736d 18hSat 5 Dec, 10:01 UTCwipe

The first 48 hours of its last wipes

Sat 24 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 24 Oct, 10:01 UTC5d ago 1 NaN running 0
1 Fri 16 Oct, 17:53 UTC12d ago 0 NaN 7.7 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 1337
Map of SCAVENGERSHAVEN.NET (TEST SERVER)
map
SCAV.GG
size
3500
seed
1337

Server

srv.info()
address
66.51.96.65:28010
region
NA
max players
50
group limit
trio
wipe schedule
weekly
last wipe
24 Oct 2026, 10:01 UTC
hostname
–
first seen
13 Oct 2026

About this server · in its own words

print(srv.description)
All data on this test server will be wiped without notice. This is the ScavengersHaven Test server. Feel free to check out our production servers, all information can be found here in our discord group https://discord.gg/AjJQudCd9v or https://www.scavengershaven.net

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusticated.com - US Premium Trio | Thursday WipesNA · trio · weekly · 136 on average14/150
1Rusticated.com - US Trio | Monday WipesNA · trio · weekly · 99 on average49/150
2RustForNoobs.com | Solo Duo Trio | Weekly | USNA · trio · weekly · 13 on average1/150
3Reddit.com/r/PlayRust - US TrioNA · trio · weekly · 12 on average4/300
4RustForNoobs.com | Mondays | Solo Duo Trio | USNA · trio · weekly · 6 on average6/150
5WARBANDITS.GG |Solo/Duo/Trio|Weekly| JUST WIPEDNA · trio · weekly · 2 on average0/100

Quick answers

From the figures on this page.

Population

What position does SCAVENGERSHAVEN.NET (TEST SERVER) take in the server rankings?

Player hours over the last seven days: #12,420 for SCAVENGERSHAVEN.NET (TEST SERVER), #1,373 in North America, within the top 56% of the ranked set. Within the trio group, its rank is #477.

What population does SCAVENGERSHAVEN.NET (TEST SERVER) carry?

Current row: 0 players on SCAVENGERSHAVEN.NET (TEST SERVER), against 50 slots. Over the last seven days it averaged 0 players and peaked at 1.

Server facts

What does performance look like on SCAVENGERSHAVEN.NET (TEST SERVER)?

Server fps over the last 48 hours averages 5; the floor is 5. The entity count peaked at 111,248, covering buildings, deployables and the rest of the world. The memory field tops out at 3,443 MB. Low fps plus an entity count on the way up is the lag players report.

What Rust version does SCAVENGERSHAVEN.NET (TEST SERVER) run?

Rust network protocol 2635 and build 168909 on Linux is what SCAVENGERSHAVEN.NET (TEST SERVER) runs. Steam updates your game for you, but the protocol must match to join.

How reliable is SCAVENGERSHAVEN.NET (TEST SERVER), and is it up?

Online is the state at the latest refresh for SCAVENGERSHAVEN.NET (TEST SERVER). Count back 2 hours from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. Its earliest recorded date in Rust Data is 13 October 2026.

In which location is SCAVENGERSHAVEN.NET (TEST SERVER) hosted?

In North America, SCAVENGERSHAVEN.NET (TEST SERVER) lists itself, using the NA tag. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 66.51.96.65:28010 is its address.

Settings and map

Which settings and rules does SCAVENGERSHAVEN.NET (TEST SERVER) run?

The name SCAVENGERSHAVEN.NET (TEST SERVER) carries no gather rate. Up to 3 players may share a group (trio). Game mode survival, with this note: the base game, where you gather, build and raid. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has SCAVENGERSHAVEN.NET (TEST SERVER) selected?

The game generates the map on SCAVENGERSHAVEN.NET (TEST SERVER): procedural, size 3,500, seed 1337. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. SCAV.GG is what the map name field says.

Wipe schedule

On what schedule does SCAVENGERSHAVEN.NET (TEST SERVER) wipe?

Too few wipes are on record for SCAVENGERSHAVEN.NET (TEST SERVER) to confirm its schedule, so the tag drives the prediction. Saturday 31 October at 10:01 UTC is when the next wipe is due. A new world was started 5 days 5 hours ago, and that is the one in play. The tags list wipes as weekly.

On SCAVENGERSHAVEN.NET (TEST SERVER), what happens on wipe day?

Recent wipes averaged 0 players at their peak. Peak population on the latest wipe came 7 hours in.

Lists and tags

Which Rust Data filters and lists contain SCAVENGERSHAVEN.NET (TEST SERVER)?

The Rust Data lists that SCAVENGERSHAVEN.NET (TEST SERVER) fits are: Modded Rust servers, Trio Rust servers and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last week.

How should you read the server tags on SCAVENGERSHAVEN.NET (TEST SERVER)?

The game's server browser reads these tags from SCAVENGERSHAVEN.NET (TEST SERVER): gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): Slot count: 50; ts3 (Group limit): The team cap is 3; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^w (Weekly): The interval is one week; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): In the server browser it sits under North America. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way to join SCAVENGERSHAVEN.NET (TEST SERVER)?

Enter client.connect 66.51.96.65:28010 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. You will find its website at https://www.scavengershaven.net/.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts3,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players Slot count: 50.
ts3
Group limit The team cap is 3.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Wipe schedule

^w
Weekly The interval is one week.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 86,772 players 11,856 servers online