Online NA 66.51.96.65:28010 checked 11m ago
SCAVENGERSHAVEN.NET (TEST SERVER)
Connect
srv = rust.server("66.51.96.65:28011")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 56% of all ranked servers, top 74% in NA, and #477 of the trio servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule · from its schedule tag
srv.wipe_schedule()
Next wipe Saturday 31 October, 10:01 UTC, in 1d 18h. # Its weekly schedule tag · low confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 1d 18h | Sat 31 Oct, 10:01 UTC | wipe |
| 1 | 7d 3h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 2 | 8d 18h | Sat 7 Nov, 10:01 UTC | wipe |
| 3 | 15d 18h | Sat 14 Nov, 10:01 UTC | wipe |
| 4 | 22d 18h | Sat 21 Nov, 10:01 UTC | wipe |
| 5 | 29d 18h | Sat 28 Nov, 10:01 UTC | wipe |
| 6 | 35d 3h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 7 | 36d 18h | Sat 5 Dec, 10:01 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 24 Oct, 10:01 UTC5d ago | 1 | NaN | running | 0 |
| 1 | Fri 16 Oct, 17:53 UTC12d ago | 0 | NaN | 7.7 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusticated.com - US Premium Trio | Thursday Wipes | NA · trio · weekly · 136 on average | 14/150 |
| 1 | Rusticated.com - US Trio | Monday Wipes | NA · trio · weekly · 99 on average | 49/150 |
| 2 | RustForNoobs.com | Solo Duo Trio | Weekly | US | NA · trio · weekly · 13 on average | 1/150 |
| 3 | Reddit.com/r/PlayRust - US Trio | NA · trio · weekly · 12 on average | 4/300 |
| 4 | RustForNoobs.com | Mondays | Solo Duo Trio | US | NA · trio · weekly · 6 on average | 6/150 |
| 5 | WARBANDITS.GG |Solo/Duo/Trio|Weekly| JUST WIPED | NA · trio · weekly · 2 on average | 0/100 |
Quick answers
From the figures on this page.
Population
What position does SCAVENGERSHAVEN.NET (TEST SERVER) take in the server rankings?
Player hours over the last seven days: #12,420 for SCAVENGERSHAVEN.NET (TEST SERVER), #1,373 in North America, within the top 56% of the ranked set. Within the trio group, its rank is #477.
What population does SCAVENGERSHAVEN.NET (TEST SERVER) carry?
Current row: 0 players on SCAVENGERSHAVEN.NET (TEST SERVER), against 50 slots. Over the last seven days it averaged 0 players and peaked at 1.
Server facts
What does performance look like on SCAVENGERSHAVEN.NET (TEST SERVER)?
Server fps over the last 48 hours averages 5; the floor is 5. The entity count peaked at 111,248, covering buildings, deployables and the rest of the world. The memory field tops out at 3,443 MB. Low fps plus an entity count on the way up is the lag players report.
What Rust version does SCAVENGERSHAVEN.NET (TEST SERVER) run?
Rust network protocol 2635 and build 168909 on Linux is what SCAVENGERSHAVEN.NET (TEST SERVER) runs. Steam updates your game for you, but the protocol must match to join.
How reliable is SCAVENGERSHAVEN.NET (TEST SERVER), and is it up?
Online is the state at the latest refresh for SCAVENGERSHAVEN.NET (TEST SERVER). Count back 2 hours from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. Its earliest recorded date in Rust Data is 13 October 2026.
In which location is SCAVENGERSHAVEN.NET (TEST SERVER) hosted?
In North America, SCAVENGERSHAVEN.NET (TEST SERVER) lists itself, using the NA tag. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 66.51.96.65:28010 is its address.
Settings and map
Which settings and rules does SCAVENGERSHAVEN.NET (TEST SERVER) run?
The name SCAVENGERSHAVEN.NET (TEST SERVER) carries no gather rate. Up to 3 players may share a group (trio). Game mode survival, with this note: the base game, where you gather, build and raid. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map has SCAVENGERSHAVEN.NET (TEST SERVER) selected?
The game generates the map on SCAVENGERSHAVEN.NET (TEST SERVER): procedural, size 3,500, seed 1337. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. SCAV.GG is what the map name field says.
Wipe schedule
On what schedule does SCAVENGERSHAVEN.NET (TEST SERVER) wipe?
Too few wipes are on record for SCAVENGERSHAVEN.NET (TEST SERVER) to confirm its schedule, so the tag drives the prediction. Saturday 31 October at 10:01 UTC is when the next wipe is due. A new world was started 5 days 5 hours ago, and that is the one in play. The tags list wipes as weekly.
On SCAVENGERSHAVEN.NET (TEST SERVER), what happens on wipe day?
Recent wipes averaged 0 players at their peak. Peak population on the latest wipe came 7 hours in.
Lists and tags
Which Rust Data filters and lists contain SCAVENGERSHAVEN.NET (TEST SERVER)?
The Rust Data lists that SCAVENGERSHAVEN.NET (TEST SERVER) fits are: Modded Rust servers, Trio Rust servers and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last week.
How should you read the server tags on SCAVENGERSHAVEN.NET (TEST SERVER)?
The game's server browser reads these tags from SCAVENGERSHAVEN.NET (TEST SERVER): gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): Slot count: 50; ts3 (Group limit): The team cap is 3; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^w (Weekly): The interval is one week; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): In the server browser it sits under North America. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way to join SCAVENGERSHAVEN.NET (TEST SERVER)?
Enter client.connect 66.51.96.65:28010 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. You will find its website at https://www.scavengershaven.net/.
