Online NA 66.51.96.72:28060 checked 11m ago
ScoobyD's Playground
Connect
srv = rust.server("66.51.96.72:28061")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 67% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.
Wipe schedule · from its schedule tag
srv.wipe_schedule()
Next wipe Tuesday 3 November, 01:44 UTC, in 4d 14h. # Its biweekly schedule tag · low confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 4d 14h | Tue 3 Nov, 01:44 UTC | wipe |
| 1 | 7d 8h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 2 | 18d 14h | Tue 17 Nov, 01:44 UTC | wipe |
| 3 | 32d 14h | Tue 1 Dec, 01:44 UTC | wipe |
| 4 | 35d 8h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 40 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 20 Oct, 01:44 UTC9d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3000 · seed 315848369
- map
- Procedural Map
- size
- 3000
- seed
- 315848369
Server
srv.info()- address
- 66.51.96.72:28060
- region
- NA
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- biweekly
- last wipe
- 20 Oct 2026, 01:44 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Friendly Seattle: No KOS | Chill | Noob Friendly | NA · groups of 8+ · biweekly · 42 on average | 14/100 |
| 1 | Rustopia.gg - US Medium | NA · groups of 12+ · biweekly · 88 on average | 12/200 |
| 2 | Rusty Moose |US Biweekly| | NA · groups of 12+ · biweekly · 58 on average | 12/200 |
| 3 | Gringers Solo Only | Noob Friendly Oct 22 | NA · groups of 8+ · biweekly · 42 on average | 19/100 |
| 4 | Rustoria.co - US Medium Premium | NA · groups of 12+ · biweekly · 37 on average | 7/200 |
| 5 | Reddit.com/r/PlayRust - US Biweekly | NA · groups of 12+ · biweekly · 26 on average | 3/200 |
Quick answers
From the figures on this page.
Population data
How does ScoobyD's Playground compare in the rankings?
Player hours over the last seven days: #14,828 for ScoobyD's Playground, #1,470 in North America, within the top 67% of the ranked set.
What population does ScoobyD's Playground carry?
ScoobyD's Playground reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players and peaked at 1.
Server data
How smoothly does ScoobyD's Playground run?
Averaged over 48 hours: 5 server fps, never under 5. Entity numbers reached 43,814, and that includes buildings, deployables and the rest. A high of 2,870 MB of memory used. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is ScoobyD's Playground on?
The build is Rust network protocol 2634 and build 167781 on Linux, run by ScoobyD's Playground. The protocol has to match before you can join, and Steam does the updating.
How reliable is ScoobyD's Playground, and is it online now?
ScoobyD's Playground reports itself online at the current refresh. Count back 6 days 20 hours from its reported uptime to get the last restart. Uptime of 99% across the last 7 full days: 166 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.
Which location does ScoobyD's Playground run from?
The NA tag is what ScoobyD's Playground uses to list itself in North America. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 66.51.96.72:28060.
Settings and map
Which settings and rules does ScoobyD's Playground run?
You will not find a gather rate in the string ScoobyD's Playground. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Carbon plugins run on it. Anti-cheat status: VAC on.
What is the map on ScoobyD's Playground?
The game generates the map on ScoobyD's Playground: procedural, size 3,000, seed 315848369. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
When does ScoobyD's Playground wipe, and how often?
The tag sets the prediction: ScoobyD's Playground has too few wipes on record to confirm its schedule. Tuesday 3 November at 01:44 UTC is when the next wipe is due. A new world was started 9 days 9 hours ago, and that is the one in play. Its tags carry a wipe schedule of every two weeks.
On ScoobyD's Playground, what happens on wipe day?
The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 40 hours after it began.
Tags, lists
Where does ScoobyD's Playground appear among Rust Data lists and filters?
These Rust Data lists include ScoobyD's Playground: Modded Rust servers and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Which meanings do the tags on ScoobyD's Playground hold?
Read by the game's server browser, the tags ScoobyD's Playground publishes are: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): 50 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^b (Biweekly): Two weeks between wipes; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework in use is Carbon; NA (North America): North America is its listing in the server browser. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way to join ScoobyD's Playground?
Enter client.connect 66.51.96.72:28060 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.
