Online 66.51.97.53:28005 checked 10m ago
DST Sandbox Server
Connect
srv = rust.server("66.51.97.53:28006")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 17h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 17h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 47 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 20:13 UTC FW27d ago | 3 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
6000 · seed 343673
- map
- Procedural Map
- size
- 6000
- seed
- 343673
Server
srv.info()- address
- 66.51.97.53:28005
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 1 Oct 2026, 20:13 UTC
- hostname
- –
- first seen
- 13 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 24 on average | 5/100 |
| 1 | Art of Rust - Official dedicated art server | groups of 20+ · monthly · 8 on average | 10/100 |
| 2 | RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade | NA · groups of 100+ · monthly · 7 on average | 8/200 |
| 3 | [EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|Fire | EU · groups of 16+ · monthly · 6 on average | 6/50 |
| 4 | UTC | BUILDING | CREATIVE | BUILD | ПАЛЯНИЦЯ | EU | UA | EU · groups of 8+ · monthly · 3 on average | 4/40 |
| 5 | [EU]FreeFields/Creative/Building/Sandbox | EU · groups of 8+ · monthly · 3 on average | 0/35 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does DST Sandbox Server rank?
Player hours over seven days put DST Sandbox Server at #11,137, in the top 50% of the ranked set.
How full does DST Sandbox Server run?
The sample now reads 0 players for DST Sandbox Server, out of 50 slots. Over the last seven days it averaged 0 players and peaked at 1. The 48-hour sample puts the busiest hour at 13:00 UTC, averaging 0 players.
About the server
What does performance look like on DST Sandbox Server?
Server fps over the last 48 hours averages 5; the floor is 5. The entity count peaked at 208,505, covering buildings, deployables and the rest of the world. Memory peaked at 3,935 MB. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is DST Sandbox Server on?
The build is Rust network protocol 2635 and build 168909 on Linux, run by DST Sandbox Server. Steam updates your game for you, but the protocol must match to join.
How reliable is DST Sandbox Server, and is it online now?
The current sample puts DST Sandbox Server online. The uptime it reports puts the last restart about 20 hours ago. Over the last 7 full days the hours up number 167 of 168, 99%. Rust Data logged it first on 13 September 2026.
In which location is DST Sandbox Server hosted?
There is no region published for DST Sandbox Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 66.51.97.53:28005.
Rules, settings, map
Which rules apply on DST Sandbox Server, and what settings?
The name DST Sandbox Server carries no gather rate. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.
What is the map on DST Sandbox Server?
The game generates the map on DST Sandbox Server: procedural, size 6,000, seed 343673. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe schedule
When does DST Sandbox Server wipe, and on what schedule?
The only wipe DST Sandbox Server takes is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world was created 27 days 4 hours ago. The tags list wipes as monthly.
What is wipe day on DST Sandbox Server like?
Across recent wipes the busiest point averaged 3 players. Peak population on the latest wipe came 47 hours in.
Tags and filters
Which Rust Data filters and lists contain DST Sandbox Server?
On Rust Data, DST Sandbox Server appears in these lists: Modded Rust servers and Servers with build or creative tags. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which meanings do the tags on DST Sandbox Server hold?
The game's server browser reads these tags from DST Sandbox Server: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): 50 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way to join DST Sandbox Server?
In Rust, F1 opens the console: type client.connect 66.51.97.53:28005. Launch Rust on this page does the same by opening the game through Steam and connecting.
