Online EU 66.51.97.57:28040 checked 10m ago
Pine Hosting - Rust Server
Connect
srv = rust.server("66.51.97.57:28041")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 64% of all ranked servers, top 85% in EU. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 10h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 10h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 18:05 UTC FW27d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
2000 · seed 1
- map
- Procedural Map
- size
- 2000
- seed
- 1
Server
srv.info()- address
- 66.51.97.57:28040
- region
- EU
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 1 Oct 2026, 18:05 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 46/700 |
| 1 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 19/1000 |
| 2 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 79 on average | 163/700 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 | EU · groups of 16+ · monthly · 71 on average | 73/1000 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 | EU · groups of 16+ · monthly · 66 on average | 11/1000 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 | EU · groups of 16+ · monthly · 64 on average | 145/1000 |
Quick answers
From the figures on this page.
Population
How does Pine Hosting - Rust Server compare in the rankings?
Ranked #14,251 on seven-day player hours, Pine Hosting - Rust Server is #2,472 in Europe and in the top 64% of all ranked servers.
What population does Pine Hosting - Rust Server carry?
The sample now reads 0 players for Pine Hosting - Rust Server, out of 50 slots. Over the last seven days it averaged 0 players and peaked at 1.
About the server
What does performance look like on Pine Hosting - Rust Server?
The 48-hour average is 5 server fps, with a low of 5. Entity numbers reached 14,842, and that includes buildings, deployables and the rest. A high of 1,954 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is Pine Hosting - Rust Server on?
Version Rust network protocol 2635 and build 168909 on Linux is reported by Pine Hosting - Rust Server. The protocol has to match before you can join, and Steam does the updating.
How reliable is Pine Hosting - Rust Server, and is it online now?
The current sample puts Pine Hosting - Rust Server online. A restart about 6 days 11 hours ago is what its reported uptime implies. Uptime of 99% across the last 7 full days: 167 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.
Where does Pine Hosting - Rust Server sit?
With its EU tag, Pine Hosting - Rust Server lists itself in Europe. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 66.51.97.57:28040 is its address.
Settings and map
Which settings and rules does Pine Hosting - Rust Server run?
You will not find a gather rate in the string Pine Hosting - Rust Server. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the base game, where you gather, build and raid. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Carbon. Anti-cheat status: VAC off.
What is the map on Pine Hosting - Rust Server?
The game generates the map on Pine Hosting - Rust Server: procedural, size 2,000, seed 1. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe data
When does Pine Hosting - Rust Server wipe, and how often?
The only wipe Pine Hosting - Rust Server takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. The world it runs now was generated 27 days 14 hours ago. A monthly wipe schedule is published in its tags.
On Pine Hosting - Rust Server, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. 0 hours after the latest wipe, the crowd reached its peak.
Tags and filters
Which lists on Rust Data hold Pine Hosting - Rust Server, and which filters?
These Rust Data lists include Pine Hosting - Rust Server: EU Rust servers and Modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Which meanings do the tags on Pine Hosting - Rust Server hold?
These tags are published by Pine Hosting - Rust Server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Runs on Carbon for plugins; EU (Europe): Europe is its listing in the server browser. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way into Pine Hosting - Rust Server?
The manual route: launch Rust, F1, then client.connect 66.51.97.57:28040. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.
