Online EU 66.51.97.64:28015 checked 10m ago
Test
Connect
srv = rust.server("66.51.97.64:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule · from its schedule tag
srv.wipe_schedule()
Next wipe Thursday 29 October, 18:08 UTC, in 14h. # Its biweekly schedule tag · low confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 14h | Thu 29 Oct, 18:08 UTC | wipe |
| 1 | 7d 14h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 2 | 14d 14h | Thu 12 Nov, 18:08 UTC | wipe |
| 3 | 28d 14h | Thu 26 Nov, 18:08 UTC | wipe |
| 4 | 35d 14h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 5 | 42d 14h | Thu 10 Dec, 18:08 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 37 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 18:08 UTC FW27d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 942019
- map
- Procedural Map
- size
- 3500
- seed
- 942019
Server
srv.info()- address
- 66.51.97.64:28015
- region
- EU
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- biweekly
- last wipe
- 1 Oct 2026, 18:08 UTC
- hostname
- –
- first seen
- 17 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 241 on average | 93/2000 |
| 1 | TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 51 on average | 12/100 |
| 2 | RustAria#4 [Мирный / PVE / SKINDROPS] | EU · groups of 100+ · biweekly · 29 on average | 6/200 |
| 3 | [ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOME | EU · groups of 8+ · biweekly · 27 on average | 2/50 |
| 4 | [EU/US] RustyWasteland PVE | Halloween Contest | Zombies | Raid | EU · groups of 10+ · biweekly · 27 on average | 6/100 |
| 5 | PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events | EU · groups of 8+ · biweekly · 25 on average | 9/100 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does Test rank?
Player hours over the last seven days: #15,349 for Test, #2,568 in Europe, within the top 69% of the ranked set.
What population does Test carry?
Test reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players.
Server data
How smoothly does Test run?
The 48-hour average is 5 server fps, with a low of 5. Entity numbers reached 70,851, and that includes buildings, deployables and the rest. The memory field tops out at 3,176 MB. What players call lag is these two fields together: low fps and a rising entity count.
What Rust version does Test run?
The build is Rust network protocol 2635 and build 168909 on Linux, run by Test. The protocol has to match before you can join, and Steam does the updating.
Is Test up, and what does its uptime show?
Test reports itself online at the current refresh. A restart about 5 days 7 hours ago is what its reported uptime implies. Uptime of 99% across the last 7 full days: 167 hours of 168. Rust Data logged it first on 17 September 2026.
Where does Test sit?
With its EU tag, Test lists itself in Europe. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 66.51.97.64:28015 is its address.
Settings and map
Which settings and rules does Test run?
You will not find a gather rate in the string Test. No custom cap; the default of 8 players per group stands. pve is the game mode here, and player combat is not allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.
Which map has Test loaded?
The game generates the map on Test: procedural, size 3,500, seed 942019. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipes and dates
On what schedule does Test wipe?
The prediction follows the tag, because Test's wipes on record are too few to confirm the schedule. On Thursday 29 October at 18:08 UTC the next wipe is due. The world it runs now was generated 27 days 9 hours ago. A fortnightly wipe schedule is published in its tags.
On Test, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 37 hours after it began.
Tags, lists
Which Rust Data filters and lists contain Test?
These Rust Data lists include Test: EU Rust servers, Modded Rust servers and Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
How should you read the server tags on Test?
These tags are published by Test and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^b (Biweekly): Wipes run on a two-week cycle; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): Europe is its listing in the server browser. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
What is the way into Test?
Enter client.connect 66.51.97.64:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.
